Alpha Strike Conversion
Name/Model: Aparctias B
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
QuadVee with Wheels = 6"qw
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"qw
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 12 x 2 = 24
Total Heat Output:
Movement = 2
Large Pulse Laser (T) (+) 10 = 12
Large Pulse Laser (T) (+) 10 = 22
Light AC/5 (T) (Inner Sphere) (+) 1 = 23
Light AC/5 (T) (Inner Sphere) (+) 1 = 24
Heat Efficiency:
Heat Dissipation Rate = 24
Total Heat Output - 4 (-) 20 = 4
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Unit is Efficient: 4
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Light AC/5 (T) (IS) (+) 0.500 = 0.500
Light AC/5 (T) (IS) (+) 0.500 = 1.000
Large Pulse Laser (T) (+) 1.100 = 2.100
Large Pulse Laser (T) (+) 1.100 = 3.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light AC/5 (T) (IS) (+) 0.500 = 0.500
Light AC/5 (T) (IS) (+) 0.500 = 1.000
Large Pulse Laser (T) (+) 1.100 = 2.100
Large Pulse Laser (T) (+) 1.100 = 3.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
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Final Medium Range Damage Value: 4
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 12 x 2 = 24
Total Heat Output:
Movement = 2
Large Pulse Laser (T) (+) 10 = 12
Large Pulse Laser (T) (+) 10 = 22
Heat Efficiency:
Heat Dissipation Rate = 24
Total Heat Output - 4 (-) 18 = 6
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Unit is Efficient: 6
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (T) (+) 1.100 = 1.100
Large Pulse Laser (T) (+) 1.100 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 264 armor points x 1 264.000 = 264.000
Armor Factor Conversion (/) 30 = 8.800
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with CASE = CASE
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Active Probe (T) = PRB
Unit is a QuadVee 'Mech = QV
Unit is equipped with Active Probe (T) = RCN
Unit is equipped with turret mounted weapons = TUR(4/4/3)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 17.000
Overheat Factor 0 (Overheat) (+) 0.000 = 17.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 17.000
Defensive Value (+) 26.250 = 43.250
Force Bonus [PRB] Active Probe (+) 1.000 = 44.250
Force Bonus [RCN] Recon (+) 2.000 = 46.250
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Final Point Value: 46
Cost Breakdown
Name/Model: Aparctias B
Technology: Clan (Mixed)
Tonnage: 85
Configuration: QuadVee OmniMech
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Structural Cost
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Armor (Standard): (264 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 301,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 471,000.00
Engine (XL): (20,000 x 255 x 85) / 75 (+) 5,780,000.00 = 6,251,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 8,051,000.00
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 8,426,000.00
Life Support: 50,000 (+) 50,000.00 = 8,476,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 8,646,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 8,718,000.00
Leg Actuators: 85 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 119,000.00 = 8,837,000.00
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Total Structural Cost: 8,837,000.00
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Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
CASE 2 x 50,000 (+) 100,000.00 = 300,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 475,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 650,000.00
Light AC/5 (IS) 150,000 (+) 150,000.00 = 800,000.00
Light AC/5 (IS) 150,000 (+) 150,000.00 = 950,000.00
Light AC/5 (Ammo 20) [Empty Bin] (IS) 0 (+) 0.00 = 950,000.00
Light AC/5 (Ammo 20) [Empty Bin] (IS) 0 (+) 0.00 = 950,000.00
QuadVee Wheels (750 x 255 x 85) / 75 (+) 216,750.00 = 1,166,750.00
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Total Weapons and Equipment Cost 1,166,750.00
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BattleMech Cost
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Structural Cost: 8,837,000.00
Weapons and Equipment Cost: (+) 1,166,750.00 = 10,003,750.00
OmniMech Conversion Cost: (8,837,000.00 + 1,166,750.00) x 0.25 (+) 2,500,937.50 = 12,504,687.50
QuadVee Conversion Cost: (8,837,000.00 + 1,166,750.00) x 0.5 (+) 5,001,875.00 = 17,506,562.50
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 32,387,140.63
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Final BattleMech Cost 32,387,141.00