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IndustrialMech Technical Readout
Name/Model: Crackdown SecurityMech CKD-1V
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Role: Ambusher
Configuration: Biped IndustrialMech
Era/Year: Star League / 2537
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,090,435 C-Bills
Battle Value: 321
Chassis: New Earth 25Sec Industrial
Power Plant: Magna 100
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Light Industrial
Armament:
2 Diverse Optics Type 20 Medium Lasers
1 Holly-4 SRM 4
2 Gatling Gun 20mm Machine Guns
Manufacturer: Achernar IndustrialMechs, Atrean Robotics, Coventry Metal Works, Hellespont Industrials, New Earth Trading Company, Shinohara Heavy Industries
Primary Factory: Achernar (AIM), Atreus (AR), Coventry (CMW), Betelgeuse (HI), New Earth (NETC), Nagasaki (SHI)
Communications: Basix 150
Targeting & Tracking: Angst MiniView
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Overview:
An advanced version of the Crackdown only seen in the Inner Sphere, the CKD-1V is the
vacuum-sealed, fusion powered version of the SecurityMech. It also fixes the cooling flaws,
though that, the sealing, the reactor, and improved fire control add more complexity to
maintenance compared to the original. It also sacrifices the ejection seat.
Capabilities:
DESIGN QUIRKS: Ubiquitous, Easy to Pilot, Robust (1), Exposed Actuators, Poor Targeting
(Long)
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Equipment Mass
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Internal Structure: Industrial 5.00
Engine: 100 Fusion 3.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 37 3.50
Type: Industrial
Internal Armor
Structure Value
Head: 3 5
Center Torso: 8 5
Center Torso (rear): 1
R/L Torso: 6 4
R/L Torso (rear): 1
R/L Arm: 4 4
R/L Leg: 6 4
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Weapons and Ammo Location Critical Tonnage
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SRM 4 CT 1 2.00
SRM 4 (Ammo 25) RT 1 1.00
Machine Gun (Ammo 200) LT 1 1.00
Machine Gun RA 1 0.50
Medium Laser RA 1 1.00
Environmental Sealing * 8 2.50
Machine Gun LA 1 0.50
Medium Laser LA 1 1.00
* Environmental Sealing occupies 1 critical slot in each location
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Alpha Strike Statistics
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Point Value (PV): 11
TP: IM, SZ: 1, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 2
Specials: AFC, SEAL, SOA
Distribution
Name/Model: Crackdown SecurityMech CKD-1V
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit (Adv. FCS) 3. Lower Arm Actuator
4. Hand Actuator 4. Environmental Sealing 4. Hand Actuator
5. Environmental Sealing 5. Sensors 5. Environmental Sealing
6. Medium Laser 6. Life Support 6. Medium Laser
1. Machine Gun 1. Machine Gun
2. Heat Sink 2. Heat Sink
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Environmental Sealing 1. Fusion Engine 1. Environmental Sealing
2. Machine Gun (Ammo 200) 2. Fusion Engine 2. SRM 4 (Ammo 25)
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Environmental Sealing 5. Roll Again
6. Roll Again 6. SRM 4 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Environmental Sealing 5. Environmental Sealing
6. Roll Again 6. Roll Again
Alpha Strike Conversion
Name/Model: Crackdown SecurityMech CKD-1V
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) + 9 (Weapons) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
SRM 4 (+) 0.600 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) + 9 (Weapons) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
SRM 4 (+) 0.600 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) - 4 (Base) (-) -4 = 14
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Industrial: 37 armor points x 1 37.000 = 37.000
Armor Factor Conversion (/) 30 = 1.233
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere Fusion on a 25 ton IndustrialMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an advanced fire control system = AFC
Unit is equipped with Environmental Sealing = SEAL
Unit is capable of operating in a vacuum = SOA
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 2 (Structure) x 0.5 (IndustrialMech) (+) 1.000 = 3.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 3.300
Final DIR Round to nearest half point = 3.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 3.500 = 4.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 4.500 = 11.000
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Final Point Value: 11
Cost Breakdown
Name/Model: Crackdown SecurityMech CKD-1V
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Industrial): (37 pts) 3.5 x 5,000 17,500.00
Internal Structure (Industrial): 25 x 300 x 1 (+) 7,500.00 = 25,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 75,000.00
Engine (Fusion): (5,000 x 100 x 25) / 75 (+) 166,666.67 = 241,666.67
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 541,666.67
Cockpit (Industrial w/ Adv. FCS): 200,000 (+) 200,000.00 = 741,666.67
Life Support: 50,000 (+) 50,000.00 = 791,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 841,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 853,166.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 870,666.67
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Total Structural Cost: 870,666.67
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Weapons and Equipment Cost
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Environmental Sealing 25 x 225 5,625.00
Machine Gun 5,000 (+) 5,000.00 = 10,625.00
Machine Gun 5,000 (+) 5,000.00 = 15,625.00
Machine Gun (Ammo 200) [Empty Bin] 0 (+) 0.00 = 15,625.00
Medium Laser 40,000 (+) 40,000.00 = 55,625.00
Medium Laser 40,000 (+) 40,000.00 = 95,625.00
SRM 4 60,000 (+) 60,000.00 = 155,625.00
SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 155,625.00
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Total Weapons and Equipment Cost 155,625.00
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IndustrialMech Cost
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Structural Cost: 870,666.67
Weapons and Equipment Cost: (+) 155,625.00 = 1,026,291.67
IndustrialMech Cost Multiplier: 1 + (25 / 400) (*) 1.06 = 1,090,434.90
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Final IndustrialMech Cost 1,090,435.00