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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Mobility Assistance Vehicle MAV-1
Designer: user3025
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: D
Tonnage: 50
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,771,000 C-Bills
Battle Value: 482
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 200 Fusion 13.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 136 8.50
Type: Standard
Armor
Value
Front: 44
R/L Side: 34
Rear: 24
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Weapons and Ammo Location Tonnage
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Bulldozer (IS) Front 2.00
Bridgelayer, Heavy Right Side 6.00
Searchlight, Mounted Right Side 0.50
Bridgelayer, Heavy Left Side 6.00
Searchlight, Mounted Left Side 0.50
2 Lift Hoists Rear 6.00
Trailer Hitch Rear 0.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: CV, SZ: 2, TMM: 1, MV: 8"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 5, Structure (S): 2
Specials: BRID, ENE, ENG, HTC, SRCH
Distribution
Name/Model: Mobility Assistance Vehicle MAV-1
Technology: Clan (Mixed)
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Front
1. Bulldozer (IS)
2. Empty
Left SideBodyRight Side
1. Bridgelayer, Heavy 1. Empty 1. Bridgelayer, Heavy
2. Searchlight, Mounted 2. Searchlight, Mounted
3. Empty 3. Empty
Rear
1. Lift Hoist
2. Lift Hoist
3. Trailer Hitch
4. Empty
Battle Value Breakdown
Name/Model: Mobility Assistance Vehicle MAV-1
Technology: Clan (Mixed)
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 136 x 2.5 x 1 340.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 370.000
Defensive Equipment:
Bridgelayer, Heavy (+) 20.000 = 390.000
Bridgelayer, Heavy (+) 20.000 = 410.000
Bulldozer (IS) (+) 10.000 = 420.000
Unit Type Modifier: Tracked (*) 0.90 = 378.000
Defensive Movement Factor: +2 (*) 1.20 = 453.600
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Final Defensive Battle Rating: 453.600
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Offensive Battle Rating
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Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 25.000
Speed Factor: 6 (Flank) (*) 1.120 = 28.000
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Final Offensive Battle Rating: 28.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 453.600
Offensive Battle Rating: (+) 28.000 = 481.600
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Final BattleMech Battle Value: 482
Alpha Strike Conversion
Name/Model: Mobility Assistance Vehicle MAV-1
Technology: Clan (Mixed)
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
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Final Armor Value: 5
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Bridgelayer, Heavy = BRID
Unit contains no explosive components = ENE
Unit is equipped with Bulldozer = ENG
Unit is equipped with Trailer Hitch = HTC
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.8 (Tracked) = 9.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 11.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 12.100
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 12.000 = 13.000
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 13.000 = 13.000
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Final Point Value: 13