BattleMech Technical Readout
Name/Model: Stinger (SPAZ) 3GS
Designer: Tomasrichards
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Ambusher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3021
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Experimental (Extinct)
Total Cost: 2,440,640 C-Bills
Battle Value: 456
Chassis: Standard
Power Plant: 140 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Stinger SPZ-37, affectionately known as the "Spaz," is a powerhouse on Solaris VII, and
it proudly represents the mercenary company Banshee Assault Unlimited (B.A.U.).
Crafted from the finest salvage parts, the Spaz was brought to life by B.A.U.’s lead
Mechtech, Byron “Scoot” Willis. His innovative design not only ensures top-tier
performance, but it also serves as a bold advertisement for B.A.U., helping to elevate the
company’s profile and attract new opportunities in the fiercely competitive Solaris arena.
Equipped with a cutting-edge upgraded power plant, the Spaz boasts additional jump jets,
enhancing its agility and mobility on the battlefield. To seal its reputation as a
crowd-pleaser, an intimidating hatchet has been added to its arsenal—perfect for
delivering stunning blows that leave audiences on the edge of their seats.
Whether it's dazzling the crowd or dominating the competition, the Spaz is a Mech designed
to make an impact—and it’s here to put B.A.U. at the top of the Solaris VII rankings.
Deployment:
The Spaz has largely made its name on the neon-lit battlefields of Solaris VII, where its
thrilling performances and devastating presence have captured the attention of fans and
competitors alike. Though its appearances have been primarily confined to the arena, the
Spaz has occasionally made brief forays into high-profile, low-risk contracts—strategic
moves designed to bolster B.A.U.'s sponsorship and build a loyal fanbase. Each of these
appearances only adds to the growing legend of the Spaz, and with every step, the reputation
of both the mech and B.A.U. continues to rise.
But don't be fooled by its showmanship—Spaz is no mere spectacle. In the few active-duty
roles it’s taken on, it has proven itself a formidable urban defense unit, showcasing
unmatched resilience and strategic versatility in complex, confined environments. Whether
holding the line or turning the tide in a city-wide battle, the Spaz has proven that it’s
not just a crowd-pleaser; it’s a force to be reckoned with.
Variants:
No variants of "Spaz " have been planned at this time although replacing the hatchet with
flammers has been suggested.
Notable MechWarriors:
"Spaz" is piloted by none other than Mo Dartha, a former FedCom Mechwarrior whose bold,
unpredictable style made him a rising star—and a bit of a loose cannon. Known for his
reckless, high-risk approach to combat, Dartha was frequently at odds with his commanders,
who felt his unorthodox tactics led to excessive damage to both his mech and his lance
mates. One commander was quoted saying, "Although an extremely gifted Mechwarrior, the risk
outweighed the upside." This constant friction eventually led Dartha to leave FedCom,
seeking a place where his unrelenting combat instincts could be fully embraced. That place?
B.A.U..
It didn’t take long for Mo Dartha to make a name for himself on the brutal battlefields of
Solaris VII. Fans quickly dubbed his Stinger “Spaz”, a fitting name for a mech that
mirrors Dartha’s unpredictable, lightning-fast fighting style. With the Spaz under his
command, Dartha has become a crowd favorite, using the mech’s remarkable mobility to its
full potential.
Dartha’s approach is relentless—constantly jumping, darting, and weaving around the
arena, looking for every opportunity to exploit a firing angle or slip behind his opponents.
The Spaz’s jump jets and blistering speed allow Dartha to outmaneuver even the heaviest of
foes, often getting behind them to land devastating blows with his hatchet. The result?
Heavy mechs falling in a flurry of sparks and shattered armor as Dartha pushes the limits of
what’s possible in the Spaz.
His aggressive, take-no-prisoners style has made him a nightmare for more heavily armored
mechs. He’s proven time and time again that sheer speed and ferocity can topple even the
most intimidating of opponents. In the arena, Mo Dartha is living proof that sometimes,
breaking the rules is the best way to win.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 140 XL 2.50
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 69 4.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 10
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
Medium Laser RA 1 1.00
Hatchet LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 17
TP: BM, SZ: 1, TMM: 3, MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ENE, MEL
Distribution
Name/Model: Stinger (SPAZ) 3GS
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4. Hand Actuator
5.Hatchet 5. Sensors 5. Medium Laser
6.Hatchet 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Heat Sink 4. Gyro 4. Heat Sink
5. Heat Sink 5. Gyro 5. Heat Sink
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Ferro-Fibrous 2. XL Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. XL Engine 3. Ferro-Fibrous
4. Jump Jet 4. XL Engine 4. Jump Jet
5. Jump Jet 5. Heat Sink 5. Jump Jet
6. Jump Jet 6. Jump Jet 6. Jump Jet
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Stinger (SPAZ) 3GS
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 69 x 2.5 x 1 172.500
Internal Structure (Standard w/ XL Engine): 33 x 1.5 x 1 x 0.5 (+) 24.750 = 197.250
Gyro (Standard): 20 x 0.5 (+) 10.000 = 207.250
Defensive Movement Factor: +4 (*) 1.40 = 290.150
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Final Defensive Battle Rating: 290.150
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Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 7 (Movement) - 3 (Weapons) = 6
Offensive Equipment:
Medium Laser 46.000
Hatchet (+) 6.000 = 52.000
Total 'Mech Tonnage: (+) 20.000 = 72.000
Speed Factor: 11 (Run) + 4 (Jump) (*) 2.300 = 165.600
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Final Offensive Battle Rating: 165.600
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BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 290.150
Offensive Battle Rating: (+) 165.600 = 455.750
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Final BattleMech Battle Value: 456
Alpha Strike Conversion
Name/Model: Stinger (SPAZ) 3GS
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) + 3 (Weapons) - 4 (Base) (-) 6 = 4
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) + 3 (Weapons) - 4 (Base) (-) 6 = 4
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 69 armor points x 1 69.000 = 69.000
Armor Factor Conversion (/) 30 = 2.300
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere XL on a 20 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Hatchet = MEL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 9.000 = 11.250
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 11.250 = 15.250
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 17.250
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Final Point Value: 17
Cost Breakdown
Name/Model: Stinger (SPAZ) 3GS
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (69 pts) 4.0 x 20,000 80,000.00
Internal Structure (Standard): 20 x 400 x 1 (+) 8,000.00 = 88,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 128,000.00
Engine (XL): (20,000 x 140 x 20) / 75 (+) 746,666.67 = 874,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,474,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,674,666.67
Life Support: 50,000 (+) 50,000.00 = 1,724,666.67
Sensors: 20 x 2,000 (+) 40,000.00 = 1,764,666.67
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 1,773,866.67
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,787,866.67
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Total Structural Cost: 1,787,866.67
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Weapons and Equipment Cost
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Hatchet 2 x 5,000 10,000.00
Jump Jets 20 x (7 x 7) x 200 (+) 196,000.00 = 206,000.00
Medium Laser 40,000 (+) 40,000.00 = 246,000.00
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Total Weapons and Equipment Cost 246,000.00
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BattleMech Cost
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Structural Cost: 1,787,866.67
Weapons and Equipment Cost: (+) 246,000.00 = 2,033,866.67
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 2,440,640.00
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Final BattleMech Cost 2,440,640.00