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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Javelin JVN-LOBO
Designer:           Reece87
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3036
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,290,340 C-Bills
Battle Value:       673

Chassis:              Duralyte 246 
Power Plant:          GM 180 180 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Rawlings 95 
    Jump Capacity:    150 meters
Armor:                StarGuard I
Armament:             
    3 Holly-Short Range Missile Pack SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret T-10B
Targeting & Tracking: Dynatec 128C

================================================================================================
Capabilities:
    Though less mobile than a standard Javelin, the reduced jump capability allows for more
    protection. The Lobo is designed to use speed and mobility to get in close to a damaged
    target, unload it's SRMs to crit-seek, and get into cover.

Deployment:
    A custom refit of the Hamilton's Armoured Calvary mercenary company, the Lobo has not been
    seen in use by any other forces.

Notable MechWarriors:
    A field-refit of an old JVN-10A, Jake "Killer" Ives' custom Lobo returns the Javelin to it's
    SRM Carrier roots.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             11       
    Center Torso (rear):                               2       
    R/L Torso:                          7             11       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             10       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
3 SRM 4s                                                  RT                3          6.00             
Jump Jet                                                  LT                1          0.50             
Jump Jet                                                  RL                1          0.50             
SRM 4 (Ammo 25)                                           RL                1          1.00             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"/10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: SRM1/1