BattleMech Technical Readout
Name/Model: Venom SDR-9K
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3055 Upgrade
Record Sheets: 3055 Upgrades Unabridged
Record Sheets: 3055 & 3058
Record Sheets Volume 6, 3055 'Mechs
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Role: Striker
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,371,910 C-Bills
Battle Value: 798
Chassis: Crucis-II Newhart Refit
Power Plant: VOX 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Rawlings 75
Jump Capacity: 240 meters
Armor: Kallon FWL Special Ferro-Fibrous
Armament:
4 Tronel XII Medium Pulse Lasers
Manufacturer: Nimakachi Fusion Products Ltd.
Primary Factory: Tematagi Minor (Lapida II)
Communications: Omicron 4002 Networking Channel
Targeting & Tracking: TRSS Eagle Eye
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Overview:
During the Clan invasion of Draconis Combine space, large numbers of Combine 'Mechs were
destroyed in the fighting, with no chance of any salvage to support reconstruction. As a
result Coordinator Takashi Kurita ordered a massive production effort to replace the fallen
units.
Nimakachi Fusion Products Ltd., a small manufacturer which had produced only Spiders,
was forced to comply.
Eager to profit from the circumstances, the firm's owners decided that simple expansion
of the Spider production lines would not guarantee future orders when the fighting slowed
down. So a new design was sanctioned, with the limited resources available for the required
expansion.
With an eye to future expansion, Nimakachi was eager to incorporate as much new and
recovered technology as was available from the Draconis Combine. The Venom was born. The
Combine military was so pleased with this design that it immediately placed an order for
production of the Venom in large numbers.
Capabilities:
The Venom is a heavier version of the old Spider produced on Tematagi. It is 35 tons and
uses Kallon FWL special ferro-fibrous armor. The new design also has an extralight engine,
the Vox 280 XL, in order to keep space available for increased firepower. The weapons
featured by the design are four of the new Tronel XII medium pulse lasers.
The movement capabilities of the Venom are identical to those of the original Spider.
Since the phenomenal distances covered and the amount of control a pilot has during a jump
were paramount in the original design, changes would have been counterproductive.
There are two drawbacks that could not be corrected. First, the 'Mech's armor is light.
The engineers are hoping that the movement capabilities of this design are sufficient
compensation. The second problem, which is compounded by the first, is the extra-light
design of the engine. Any reasonable penetration into the left or right torso would more
than likely penetrate the engine's shielding.
Like its predecessor, the Venom is successful because of its maneuverability.
Deployment:
The first Venom came off the production line in January 3050, and has seen limited field
testing so far. Theodore Kurita has seen fit to have all new designs sent to areas near the
Periphery to protect the border against bandits and for potential punitive strikes. However,
several of the new 'Mech designs have also been spotted patrolling worlds in Dieron, near
the Terran frontier.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.50
Engine: 280 XL 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks (Single): 12 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 62 3.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 8
Center Torso: 11 7
Center Torso (rear): 3
R/L Torso: 8 7
R/L Torso (rear): 3
R/L Arm: 6 6
R/L Leg: 8 6
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
4 Jump Jets RT 4 2.00
2 Medium Pulse Lasers RT 2 4.00
4 Jump Jets LT 4 2.00
2 Medium Pulse Lasers LT 2 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM, SZ: 1, TMM: 3, MV: 16"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 2, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Venom SDR-9K
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Jump Jet 1. Gyro 1. Jump Jet
2. Medium Pulse Laser 2. XL Engine 2. Medium Pulse Laser
3. Medium Pulse Laser 3. XL Engine 3. Medium Pulse Laser
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Venom SDR-9K
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 62 x 2.5 x 1 155.000
Internal Structure (Standard w/ XL Engine): 58 x 1.5 x 1 x 0.5 (+) 43.500 = 198.500
Gyro (Standard): 35 x 0.5 (+) 17.500 = 216.000
Defensive Movement Factor: +4 (*) 1.40 = 302.400
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Final Defensive Battle Rating: 302.400
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 12 (Heat Sinks) - 8 (Movement) - 16 (Weapons) = -6
Offensive Equipment:
Medium Pulse Laser 48.000
Medium Pulse Laser (+) 48.000 = 96.000
Medium Pulse Laser (+) 48.000 = 144.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 168.000
Total 'Mech Tonnage: (+) 35.000 = 203.000
Speed Factor: 12 (Run) + 4 (Jump) (*) 2.440 = 495.320
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 495.320
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 302.400
Offensive Battle Rating: (+) 495.320 = 797.720
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 798
Alpha Strike Conversion
Name/Model: Venom SDR-9K
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
=================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
=================================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
=================================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"j
=================================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
12 (Heat Sinks) = 12
8 (Movement) + 16 (Weapons) - 4 (Base) (-) 20 = -8
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 12 = 31.680
Divided by the maximum heat output - 4 (/) 20 = 1.584
Rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
=================================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
12 (Heat Sinks) = 12
8 (Movement) + 16 (Weapons) - 4 (Base) (-) 20 = -8
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 12 = 31.680
Divided by the maximum heat output - 4 (/) 20 = 1.584
Rounded up to the nearest tenth = 1.6
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
=================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
12 (Heat Sinks) = 12
8 (Movement) - 4 (Base) (-) 4 = 8
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 62 armor points x 1 62.000 = 62.000
Armor Factor Conversion (/) 30 = 2.067
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere XL on a 35 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
=================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 1 (Overheat) (+) 1.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 10.500
Final DIR Round to nearest half point = 10.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 10.500 = 13.000
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 13.000 = 20.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 24.500
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Final Point Value: 25
Cost Breakdown
Name/Model: Venom SDR-9K
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (62 pts) 3.5 x 20,000 70,000.00
Internal Structure (Standard): 35 x 400 x 1 (+) 14,000.00 = 84,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 154,000.00
Engine (XL): (20,000 x 280 x 35) / 75 (+) 2,613,333.33 = 2,767,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,667,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,867,333.33
Life Support: 50,000 (+) 50,000.00 = 3,917,333.33
Sensors: 35 x 2,000 (+) 70,000.00 = 3,987,333.33
Heat Sinks (Single): 2 x 2,000 (+) 4,000.00 = 3,991,333.33
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 16,100.00 = 4,007,433.33
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 4,031,933.33
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Total Structural Cost: 4,031,933.33
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 35 x (8 x 8) x 200 448,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 508,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 568,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 628,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 688,000.00
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Total Weapons and Equipment Cost 688,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,031,933.33
Weapons and Equipment Cost: (+) 688,000.00 = 4,719,933.33
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 6,371,910.00
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Final BattleMech Cost 6,371,910.00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
This Spider based mech could have been a killer. It keeps the movement profile and gains a lot of accurate firepower that makes it ideal for backbiting and light mech hunting. The armor is still light despite switched to FF (an ES would have been better here) but it isn´t designed to take an enemy head on. But the great flaw of this one: single heat sinks. Again! 12 DHS would have been perfect but as it is it has to choose: do i use the JJ´s or do i use my superior firepower. If you choose to do both you have to jump into cover to cool down for two turns.
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Member Review - Blackhand : 30-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Does anyone else notice, It can jump to defend it self, then it can only fire one Medium Pulse or risk heating up. It desperately needs Double Heat sinks, and Maybe another ton of armour and 3 ER Mediums in place of two of the Medium Pulses.
As it stands I don't see me ever getting use out of this expensive toy. For thats what it is when you can fire only half your inclose firepower without serious heat issues.
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Member Review - mud : 06-Dec-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
More of a successor to the Spider than it is to the Jenner, this 'mech is pricy, but if you have the c-bills, well worth the cost.
An increase in armor would probably be a wise decision however. Even a 'mech that jumps eight every round can get hit on occasion.
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Member Review - Wanallo : 01-May-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
This mech is nasty! With exellent speed and appalling firepower, this mech is a real hit and fade striker. A true successor to the Jenner. The heat is still a problem though, but still a good ambusher and bandit mech.
Useful as a light AA platform, infantry and vehicle killer. Armour may be a tad light so keep moving.
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Member Review - DarkAdder : 04-Feb-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Four medium pulse lasers will get anyones attention, nevermind the fact that theyre IS tech. The armor is very very thin, so a prolonged slugfest will kill this mech faster than a Kennedy. As a garrison mech, or city fighter, this mech could aquit itself admirably, but as anything else, its just a big walking bullseye.
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