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BattleMech Technical Readout
Name/Model: Buccaneer "King of Hearts" JST-BCN-3R
Designer: Simon Jester
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3099
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 13,916,365 C-Bills
Battle Value: 2,729
Chassis: "Fell Off" the Back of a Truck Endo Steel
Power Plant: Clan Sea Fox 330 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [118.8 kph]
Jump Jets: Clan Standard 14X Series Improved
Jump Capacity: 150 meters
Armor: "Fell Off" the Back of a Truck Ferro-Fibrous
Armament:
1 Clan Diamond Shark ER Large Laser (C)
4 Clan Diamond Shark ER Medium Lasers (C)
Manufacturer: Detroit Consolidated MechWorks, Vengeance Incorporated
Primary Factory: Detroit (DCMW), Canopus IV (DCMW), Tortuga Prime (VI), Haven Star Cluster (VI)
Communications: Clan-enhanced Angst Discom
Targeting & Tracking: Clan Diamond Shark with Advanced Targeting Computer
================================================================================================
Overview:
The Buccaneer "King of Hearts" JST-BCN-3R is the latest jewel in the crown of Simon "Jester"
Adams, the flamboyant pirate lord of the Detroit frontier and Tortuga Veil. Conceived as a
personal gift for his most loyal enforcer, this custom refit of the BCN-3R chassis melds
Inner Sphere resilience with Clan precision, embodying Jester’s penchant for chaos and
theatricality. Born from the spoils of the 3099 Clan Sea Fox convoy ambush in the Tortuga
Veil, the "King of Hearts" boasts a Clan Sea Fox 330 XL engine, Triple-Strength Myomer
(TSM), and five Clan Standard 14X Series Improved Jump Jets, salvaged from a wrecked Sea Fox
supply ’Mech. Its armament—a Clan ER Large Laser and four Clan ER Medium Lasers—syncs
with a Clan Diamond Shark Advanced Targeting Computer for devastating accuracy, while a
Hatchet and TAG system add versatility for close-quarters terror and battlefield
coordination. Painted in a regal crimson-and-gold scheme with a heart-crowned skull on its
chest, this ’Mech is a psychological terror, reflecting Jester’s Reavers’ ruthless
elegance and their defiance of Canopian rule.
Capabilities:
Powered by a Clan Sea Fox 330 XL engine, the "King of Hearts" achieves a base speed of 64.8
kph walking and 97.2 kph running, boosted to 118.8 kph when its Triple-Strength Myomer
activates under heat buildup (+2 MP at 9+ heat). Five Clan Standard 14X Series Improved Jump
Jets provide a 150-meter jump range, enhancing its skirmishing agility in the asteroid
fields of the Detroit frontier or the nebulae of the Tortuga Veil. Its armament delivers a
38-point alpha strike: the Clan ER Large Laser (10 damage, range 19 hexes) and four Clan ER
Medium Lasers (7 damage each, range 15 hexes), all linked to a 2-ton Advanced Targeting
Computer (+2 to-hit bonus), amplifying Jester’s Called Shot mastery. A Hatchet in the left
arm adds a 10-point melee strike (55 tons x 0.2), ideal for close-range devastation, while
the TAG system (range 15 hexes) enables coordination with missile-heavy allies. Fourteen
Clan Double Heat Sinks dissipate 28 heat against the 36 generated by a full alpha (net +8,
or +11 with jumping), with TSM kicking in at +9 heat for enhanced speed and melee power.
Protected by 9.5 tons of Clan Ferro-Fibrous armor (173 points), it balances durability with
mobility, while the small cockpit saves weight at the cost of pilot vulnerability—a risk
Jester’s elite willingly take.
Deployment:
The Buccaneer "King of Hearts" JST-BCN-3R is a rare addition to Jester’s elite lance,
deployed alongside the "Jester's Gambit," "Queen of Spades," and "Ace of Diamonds" to round
out the "Card Deck of Chaos." Crafted in Detroit Consolidated MechWorks’ clandestine
asteroid workshops in the Detroit frontier and refined at Vengeance Incorporated’s Tortuga
Prime base, it incorporates Clan salvage from the 3099 Sea Fox convoy raid. It excels in
hit-and-run raids, using its jump jets and TSM-enhanced speed to outmaneuver foes, while its
precise weaponry and Hatchet cripple critical targets. Its debut in a 3100 raid on a
Canopian supply convoy near Canopus IV saw it leap into a Magistracy lance, TAGging a
Trebuchet for allied missile strikes before cleaving its arm off with the Hatchet, while its
ER Large Laser vaporized a Wasp’s leg. Jester pairs it with the "Queen of Spades" for
devastating flanking maneuvers or the "Ace of Diamonds" for rapid assaults, its
crimson-and-gold livery and heart-crowned skull a taunting symbol of the Reavers’
dominance. A handful of Reaver lieutenants have fielded refitted versions, though none match
the "King’s" pristine Clan components or regal design.
Variants:
As a bespoke design, the "King of Hearts" has no official variants, but Jester’s engineers
have speculated on adaptations to suit evolving needs:
JST-BCN-3R-A: A fire-support variant could replace two ER Medium Lasers with a Clan Streak
SRM 6 (3 tons) and 1 ton of ammo (15 shots), dropping one jump jet to maintain balance. This
would shift its role to missile support, with a BV of ~2,650, but reduce its melee punch.
JST-BCN-3R-B: A melee-focused version might swap the ER Large Laser for a Clan Large Pulse
Laser (10 damage, range 10, +2 to-hit, 6 tons) and add a Clan Flamer (1 ton) for heat
management, sacrificing one jump jet. This would boost BV to ~2,800, enhancing close-range
combat while retaining TSM benefits.
These remain theoretical, as Jester favors the current configuration’s blend of mobility,
firepower, and melee terror, perfectly tailored to the Reavers’ hit-and-run doctrine
across the Detroit frontier and Tortuga Veil.
Notable MechWarriors:
"Heart" Viktor Draal: A 32-year-old Reaver captain and Jester’s most trusted enforcer,
Viktor pilots the "King of Hearts" with a Piloting skill of 4, Gunnery of 2, and Tactics of
3. A former Canopian MechWarrior who defected after a court-martial, his knowledge of
Magistracy tactics guided the ’Mech’s design. Viktor’s precision—boosted by the
Advanced Targeting Computer (+2 to-hit)—shone in the 3100 Canopian raid, where he TAGged a
Trebuchet for a missile barrage before severing its arm with the Hatchet. His
crimson-and-gold ’Mech, marked with a heart-crowned skull, is a feared symbol among
Jester’s skirmishers, often leading assaults in the Tortuga Veil.
"Knave" Tasha Voss: A 27-year-old Reaver scout, Voss briefly piloted a refitted JST-BCN-3R
during a 3101 raid on the Haven Star Cluster. With Piloting 3 and Gunnery 3, she used its
TSM-enhanced speed to chase down a fleeing Locust, landing a Hatchet strike that shattered
its leg, while her TAG system painted it for allied fire. Her success earned her a permanent
role in Jester’s elite, though she often rotates to her Brigand "Ace of Diamonds."
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 3.00
Engine: 330 XL (C) 12.50
Walking MP: 6
Running MP: 9 [11]
Jumping MP: 5 (C)
Heat Sinks (Double): 14 [28] (C) 4.00
Gyro: Standard 4.00
Cockpit: Small (C) 2.00
Armor Factor: 173 9.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 30
Center Torso (rear): 6
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Improved Jump Jet (C) CT 2 1.00
2 ER Medium Lasers (C) RT 2 2.00
Improved Jump Jet (C) RT 2 1.00
2 ER Medium Lasers (C) LT 2 2.00
Improved Jump Jet (C) LT 2 1.00
ER Large Laser (C) RA 1 4.00
TAG (C) RA 1 1.00
Targeting Computer (C) RA 2 2.00
Hatchet LA 4 4.00
Improved Jump Jet (C) RL 2 1.00
Improved Jump Jet (C) LL 2 1.00
Triple-Strength Myomer -- 6 0.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM, SZ: 2, TMM: 2, MV: 12"/10"j
Damage: (S) 4 / (M) 4 / (L) 2, OV: 1
Armor (A): 6, Structure (S): 3
Specials: ENE, MEL, TAG, TSM
Distribution
Name/Model: Buccaneer "King of Hearts" JST-BCN-3R
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
==================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support (C) 1. Shoulder
2. Upper Arm Actuator 2. Sensors (C) 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit (C) 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors (C) 4. Hand Actuator
5.Hatchet 5.Double Heat Sink (C) 5.Targeting Computer (C)
6.Hatchet 6.Double Heat Sink (C) 6.Targeting Computer (C)
1.Hatchet 1. ER Large Laser (C)
2.Hatchet 2. TAG (C)
3. Endo Steel (C) 3. Ferro-Fibrous (C)
4. Endo Steel (C) 4. Ferro-Fibrous (C)
5. Ferro-Fibrous (C) 5. Ferro-Fibrous (C)
6. Ferro-Fibrous (C) 6. Ferro-Fibrous (C)
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. ER Medium Laser (C) 3. XL Engine (C) 3. ER Medium Laser (C)
4. ER Medium Laser (C) 4. Gyro 4. ER Medium Laser (C)
5. Endo Steel (C) 5. Gyro 5. Endo Steel (C)
6. Endo Steel (C) 6. Gyro 6. Endo Steel (C)
1.Improved Jump Jet (C) 1. Gyro 1.Improved Jump Jet (C)
2.Improved Jump Jet (C) 2. XL Engine (C) 2.Improved Jump Jet (C)
3. Triple-Strength Myomer 3. XL Engine (C) 3. Triple-Strength Myomer
4. Triple-Strength Myomer 4. XL Engine (C) 4. Triple-Strength Myomer
5. Ferro-Fibrous (C) 5.Improved Jump Jet (C) 5. Triple-Strength Myomer
6. Endo Steel (C) 6.Improved Jump Jet (C) 6. Triple-Strength Myomer
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Improved Jump Jet (C) 5.Improved Jump Jet (C)
6.Improved Jump Jet (C) 6.Improved Jump Jet (C)
Battle Value Breakdown
Name/Model: Buccaneer "King of Hearts" JST-BCN-3R
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 173 x 2.5 x 1 432.500
Internal Structure (Endo Steel w/ XL Engine): 91 x 1.5 x 1 x 0.75 (+) 102.375 = 534.875
Gyro (Standard): 55 x 0.5 (+) 27.500 = 562.375
Defensive Movement Factor: +4 (*) 1.40 = 787.325
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 787.325
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 28 (Heat Sinks) - 3 (Movement) - 32 (Weapons) = -1
Offensive Equipment:
ER Large Laser (C) 310.000
ER Medium Laser (C) (+) 135.000 = 445.000
ER Medium Laser (C) (+) 135.000 = 580.000
ER Medium Laser (C) (+) 135.000 = 715.000
ER Medium Laser (C) (+) 135.000 = 850.000
Hatchet (+) 33.000 = 883.000
Total 'Mech Tonnage: (+) 82.500 = 965.500
Speed Factor: 11 (Run) + 3 (Jump) (*) 2.160 = 2,085.480
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 2,085.480
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 787.325
Offensive Battle Rating: (+) 2,085.480 = 2,872.805
Cockpit (Small): (*) 0.95 = 2,729.165
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,729
Alpha Strike Conversion
Name/Model: Buccaneer "King of Hearts" JST-BCN-3R
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"/10"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
3 (Movement) + 32 (Weapons) - 4 (Base) (-) 31 = -3
Offensive Equipment: = 0.000
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.540
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 2.310
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 3.080
ER Large Laser (C) [Targeting Computer] (+) 1.100 = 4.180
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 117.040
Divided by the maximum heat output - 4 (/) 31 = 3.775
Rounded up to the nearest tenth = 3.8
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
3 (Movement) + 32 (Weapons) - 4 (Base) (-) 31 = -3
Offensive Equipment: = 0.000
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.540
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 2.310
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 3.080
ER Large Laser (C) [Targeting Computer] (+) 1.100 = 4.180
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 117.040
Divided by the maximum heat output - 4 (/) 31 = 3.775
Rounded up to the nearest tenth = 3.8
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
3 (Movement) + 12 (Weapons) - 4 (Base) (-) 11 = 17
Offensive Equipment: = 0.000
ER Large Laser (C) [Targeting Computer] (+) 1.100 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 173 armor points x 1 173.000 = 173.000
Armor Factor Conversion (/) 30 = 5.767
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Final Armor Value: 6
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 55 ton BattleMech = 3.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is equipped with Hatchet = MEL
Unit is equipped with TAG = TAG
Unit is equipped with Triple-Strength Myomer = TSM
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 15.000
Overheat Factor 1 (Overheat) (+) 1.000 = 16.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 16.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 17.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 18.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 18.000 = 20.000
Unit's Final Point Value:
Offensive Value = 18.000
Defensive Value (+) 20.000 = 38.000
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 42.000
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 42
Cost Breakdown
Name/Model: Buccaneer "King of Hearts" JST-BCN-3R
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (173 pts) 9.5 x 20,000 190,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 278,000.00
Myomer (Triple-Strength): 55 x 16,000 (+) 880,000.00 = 1,158,000.00
Engine (XL): (20,000 x 330 x 55) / 75 (+) 4,840,000.00 = 5,998,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 7,198,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 7,373,000.00
Life Support: 50,000 (+) 50,000.00 = 7,423,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 7,533,000.00
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 7,617,000.00
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 7,642,300.00
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 7,680,800.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 7,680,800.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Large Laser (C) 200,000 200,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 360,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 440,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 520,000.00
Hatchet 4 x 5,000 (+) 20,000.00 = 540,000.00
Improved Jump Jets (C) 55 x (5 x 5) x 500 (+) 687,500.00 = 1,227,500.00
TAG (C) 50,000 (+) 50,000.00 = 1,277,500.00
Targeting Computer (C) 2 x 10,000 (+) 20,000.00 = 1,297,500.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,297,500.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 7,680,800.00
Weapons and Equipment Cost: (+) 1,297,500.00 = 8,978,300.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 13,916,365.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 13,916,365.00