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BattleMech Technical Readout
Name/Model: Marauder "Jester's Gambit" MAD-4X-JST
Designer: Simon Jester
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3099
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 8,006,250 C-Bills
Battle Value: 2,182
Chassis: "Fell Off" the Back of a Truck Endo Steel
Power Plant: 300 Fusion 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: "Fell Off" the Back of a Truck Ferro-Fibrous
Armament:
2 Arcadia BattleMech Plant CM-T4 Heavy Large Lasers (C)
2 Clan Diamond Shark Streak SRM 6s (C)
Manufacturer: Detroit Consolidated MechWorks, Ronin, Inc., Vengeance Incorporated
Primary Factory: Detroit (DCMW), Canopus IV (DCMW), Wallis (RI), Tortuga Prime (VI), Haven Star Cluster (VI)
Communications: Series D8 CC-25Xa with ECM Suite
Targeting & Tracking: "Hermes" CT-42 Mk. II with Advanced Targeting Computer
================================================================================================
Overview:
The Marauder MAD-4X-JST "Jester's Gambit" stands as a one-of-a-kind testament to the
ingenuity of Simon "Jester" Adams, the audacious pirate lord of the Detroit frontier.
Evolving from the experimental MAD-4X chassis he commandeered during his 3085 mutiny from
the Free Worlds League, this 3099 custom variant blends Inner Sphere resilience with
salvaged Clan technology, a triumph of rogue engineering and battlefield scavenging. Born
from the spoils of the recent Eidolon raid against a Word of Blake holdout, Simon replaced
the original Binary Laser Cannons with Clan Heavy Large Lasers and upgraded the SRM-6s to
Clan Diamond Shark Streak SRM 6s, enhancing its lethality. Eighteen Clan Double Heat Sinks,
pilfered from Eidolon’s LosTech cache, stabilize its heat profile, while the Series D8
CC-25Xa communications system and “Hermes” CT-42 Mk. II targeting system with an
Advanced Targeting Computer—lifted from a Marauder IIC—elevate its battlefield
coordination and precision. Adorned in Simon’s signature purple-and-gold livery, complete
with a laughing skull on the right arm and a spade motif on the left shoulder, "Jester’s
Gambit" is as much a psychological weapon as a physical one, embodying its pilot’s chaotic
flair and defiant legacy.
Capabilities:
Powered by a 300-rated fusion engine, the MAD-4X-JST achieves a respectable 64.8 kph maximum
speed, prioritizing devastating firepower over mobility—a choice reflecting Simon’s
aggressive brawling style. Its twin Clan Heavy Large Lasers deliver 16-point strikes each,
capable of shredding enemy armor at close to mid-range (6-12 hexes), while dual Clan Diamond
Shark Streak SRM 6s ensure precise missile barrages with a guaranteed 12-point payload per
salvo (3-9 hexes), supported by ample ammo reserves (135 total shots). The eighteen Clan
Double Heat Sinks provide 36 heat dissipation, allowing the ’Mech to fire all weapons with
minimal overheating (44 heat vs. 36 dissipation, net +8), a critical upgrade from the
original’s heat-intensive design. Protected by 12.5 tons of Clan Ferro-Fibrous armor (231
points), it balances durability with combat efficiency, a gamble Simon embraces with his
Called Shot mastery. The Series D8 CC-25Xa communications system ensures seamless
coordination with Jester’s Reavers’ diverse units, including Brigands and Buccaneers,
while the “Hermes” CT-42 Mk. II with an Advanced Targeting Computer enhances accuracy
(+2 to-hit bonus for linked weapons), making "Jester’s Gambit" a terror in the hands of
its theatrical pilot.
Deployment:
The Marauder MAD-4X-JST "Jester's Gambit" is a singular creation, deployed exclusively by
Simon "Jester" Adams as the spearhead of his Reavers’ assaults across the Detroit frontier
and Tortuga Veil. It thrives in close- to mid-range engagements, where Simon leverages its
heavy firepower to dominate enemy ’Mechs, often targeting critical components like heads
or legs with Called Shots enhanced by the Advanced Targeting Computer’s precision (+2
to-hit bonus for linked weapons). The ’Mech’s upgraded heat management and
CASE-protected ammo stores allow Simon to sustain aggressive pushes, supported by his
Brigand LDT-5s for flanking and Buccaneer BCN-3Rs for skirmishing, with minimal overheat or
ammo explosion risk. Crafted in a clandestine Detroit workshop by Detroit Consolidated
MechWorks with rogue engineers and Clan salvage from the 3099 Eidolon raid, "Jester’s
Gambit" has been a key player in raids like the Canopian mine assault and the Eidolon
operation, its holo-projected taunts demoralizing foes while its garish livery inspires
Simon’s crew. Limited refits using Vengeance Incorporated’s facilities on Tortuga Prime
have allowed a handful of Reavers’ lieutenants to field similar configurations.
Variants:
As a one-off custom design, the MAD-4X-JST "Jester's Gambit" has no official variants.
However, its evolution from the experimental MAD-4X suggests potential adaptations that
Simon could pursue with future salvage:
- MAD-4X-JST-2: A hypothetical variant could replace the Heavy Large Lasers with Clan ER
Large Lasers (range 19) and add jump jets (90-meter capacity, 3 tons), sacrificing one
Streak SRM 6 for mobility. This would increase BV2 to ~2,300 but strain heat management (40
heat vs. 36 dissipation).
- MAD-4X-JST-3: A speculative long-range version might swap the Streak SRM 6s for Clan
LRM-15s (range 21), adding 3 tons of ammo and 2 more Clan DHS, boosting BV2 to ~2,400. This
would shift its role to fire support, though it would lose close-range punch.
These concepts remain theoretical, as Simon’s focus remains on his personalized
brawler configuration, tailored to his combat style and pirate identity.
Notable MechWarriors:
Simon "Jester" Adams: The primary pilot of the MAD-4X-JST "Jester's Gambit", Simon is a
34-year-old pirate leader with a Piloting skill of 3, Gunnery of 2, Tactics of 4, and
Leadership of 3. A former MechWarrior of the 34th Marik Militia, his 3085 mutiny birthed his
Reavers, and his flair for psychological warfare—via holo-taunts and his garish
livery—defines his command. His Called Shot mastery (+1 to-hit) combined with the Advanced
Targeting Computer (+2 to-hit for linked weapons) makes him a formidable brawler, though his
overconfidence has led to close calls (e.g., the 3098 Krushers ambush). The Eidolon raid
showcased his skill, securing the ’Mech’s upgrades and cementing his legend.
Lieutenant "Skull" Marissa Vega: A trusted Reaver under Simon’s command, Marissa
piloted a refitted MAD-4X-JST during the 3100 raid on Haven Star Cluster, using Vengeance
Incorporated’s facilities. Her Piloting 4 and Gunnery 3, paired with the ’Mech’s
precision, allowed her to cripple a Canopian Hunchback with a single headshot, earning her
the nickname "Skull."
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Equipment Mass
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Internal Structure: Endo Steel (C) 4.00
Engine: 300 Fusion (C) 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 18 [36] (C) 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 12.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 10
R/L Torso: 16 25
R/L Torso (rear): 7
R/L Arm: 12 24
R/L Leg: 16 32
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ECM Suite (C) H 1 1.00
Streak SRM 6 (C) RT 2 3.00
Streak SRM 6 (Ammo 60) (C) RT 4 4.00
Streak SRM 6 (C) LT 2 3.00
Streak SRM 6 (Ammo 60) (C) LT 4 4.00
Heavy Large Laser (C) RA 3 4.00
Targeting Computer (C) RA 2 2.00
Heavy Large Laser (C) LA 3 4.00
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Alpha Strike Statistics
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Point Value (PV): 45
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 0, OV: 1
Armor (A): 8, Structure (S): 6
Specials: CASE, ECM
Alpha Strike Conversion
Name/Model: Marauder "Jester's Gambit" MAD-4X-JST
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
===================================================================================================================
Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 18 x 2 = 36
Total Heat Output:
Movement = 2
Heavy Large Laser (Clan) (+) 18 = 20
Heavy Large Laser (Clan) (+) 18 = 38
Streak SRM 6 (Clan) (+) 4 = 42
Streak SRM 6 (Clan) (+) 4 = 46
Heat Efficiency:
Heat Dissipation Rate = 36
Total Heat Output - 4 (-) 42 = -6
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Unit is Inefficient: -6
===================================================================================================================
Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Streak SRM 6 (C) (+) 1.200 = 1.200
Streak SRM 6 (C) (+) 1.200 = 2.400
Heavy Large Laser (C) [Targeting Computer] (+) 1.672 = 4.072
Heavy Large Laser (C) [Targeting Computer] (+) 1.672 = 5.744
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 206.784
Divided by the maximum heat output - 4 (/) 42 = 4.923
Rounded up to the nearest tenth = 5.0
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Final Short Range Damage Value: 5
===================================================================================================================
Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Streak SRM 6 (C) (+) 1.200 = 1.200
Streak SRM 6 (C) (+) 1.200 = 2.400
Heavy Large Laser (C) [Targeting Computer] (+) 1.672 = 4.072
Heavy Large Laser (C) [Targeting Computer] (+) 1.672 = 5.744
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 206.784
Divided by the maximum heat output - 4 (/) 42 = 4.923
Rounded up to the nearest tenth = 5.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 5
===================================================================================================================
Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 18 x 2 = 36
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 36
Total Heat Output - 4 (-) -2 = 38
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Unit is Efficient: 38
===================================================================================================================
Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
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Ferro-Fibrous: 231 armor points x 1 231.000 = 231.000
Armor Factor Conversion (/) 30 = 7.700
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Final Armor Value: 8
===================================================================================================================
Convert Structure
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Engine: Clan Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
===================================================================================================================
Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 0 (Long) = 15.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 16.500
Overheat Factor 1 (Overheat) (+) 1.000 = 17.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 17.500
Defensive Value (+) 25.000 = 42.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 44.500
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Final Point Value: 45