BattleMech Technical Readout
Name/Model: Scarabus SCB-9T
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3060
Record Sheets: 3055 Upgrades Unabridged
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Scout
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3054
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,033,820 C-Bills
Battle Value: 949
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 108 kph
Maximum Speed: 162 kph [183.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Medium Lasers
2 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
Intended for use as a scout/recon and forward-observer 'Mech, the SCB-9A Scarabus is a
showpiece of Federated Commonwealth technology and know-how that combines many rediscovered
technologies with some new innovations.
Capabilities:
The design specifications for the Scarabus called for a 'Mech that could outrun and outshoot
a Locust, objectives that would be nearly impossible without Star League technology. Unlike
the Commando, on which the design was based, the Scarabus is meant to survive extensive
action behind enemy lines.
Mindful of the extended periods of isolated operation required by its intended role as a
recon 'Mech and the dangers posed by weapons that require ammunition, the designers
restricted the Scarabus to beam-technology weapons.
The symmetrical laser pods on the Command's arms were combined on the left arm for the
Scarabus design. Unfortunately, the complex power coupling for the so-called "quad-pod"
arrangement disconnects if the housing is jarred excessively. Field technicians have learned
to control this problem by fusing the coupling, which makes repairs more difficult but
stabilizes the unit.
The design was rounded out with a small hatchet on the right arm for use in close combat
and a Guardian ECM suite. The hatchet was included as a compromise to make the Scarabus more
appealing to the lucrative Solaris market.
Deployment:
Owing to the tensions along the Clan border, the Scarabus 'Mechs currently in production
have already been assigned to key defensive worlds and will be deployed as quickly as they
can be manufactured. It is believed that Clan Jade Falcon will attempt punitive raids on
readily accessible worlds such as Barcelona, Kikuyu, and Pasig. Garrison units stationed on
these "hot spots" are in desperate need of reliable recon 'Mechs and are clamoring for the
new design.
Variants
Rumors abound that the Federated Commonwealth has converted many of their Scarabus
'Mechs to triple-strength myomer technology.
The VEST designers added a hatchet to the Scarabus because they hoped to market the
'Mech for the Solaris Games to recoup their huge investment. When the Solaris VII fad of
adding blades and claws became a huge success, several variants were cobbled together with
an assortment of experimental melee weapons, most of dubious value.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 300 XL 9.50
Walking MP: 10
Running MP: 15 [17]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 98 5.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 12
Center Torso (rear): 5
R/L Torso: 7 10
R/L Torso (rear): 4
R/L Arm: 5 9
R/L Leg: 7 13
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG H 1 1.00
Guardian ECM Suite CT 2 1.50
Hatchet RA 2 2.00
2 Medium Lasers LA 2 2.00
2 Small Lasers LA 2 1.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 28
TP: BM, SZ: 1, TMM: 4, MV: 20"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: ECM, ENE, MEL, TAG, TSM
Distribution
Name/Model: Scarabus SCB-9T
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Medium Laser 3. Cockpit 3. Lower Arm Actuator
4. Medium Laser 4. TAG 4. Hand Actuator
5. Small Laser 5. Sensors 5.Hatchet
6. Small Laser 6. Life Support 6.Hatchet
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Endo Steel 5. Endo Steel
6. Triple-Strength Myomer 6. Triple-Strength Myomer
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Ferro-Fibrous 4. Gyro 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Gyro 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Triple-Strength Myomer 5.Guardian ECM Suite 5. Triple-Strength Myomer
6. Triple-Strength Myomer 6.Guardian ECM Suite 6. Triple-Strength Myomer
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Scarabus SCB-9T
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 98 x 2.5 x 1 245.000
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.5 (+) 38.250 = 283.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 298.250
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 359.250
Defensive Movement Factor: +4 (*) 1.40 = 502.950
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 502.950
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 8 (Weapons) = 6
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Hatchet (+) 18.000 = 110.000
Small Laser (+) 9.000 = 119.000
Small Laser (+) 9.000 = 128.000
Total 'Mech Tonnage: (+) 45.000 = 173.000
Speed Factor: 17 (Run) + 0 (Jump) (*) 2.580 = 446.340
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 446.340
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 502.950
Offensive Battle Rating: (+) 446.340 = 949.290
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Final BattleMech Battle Value: 949
Alpha Strike Conversion
Name/Model: Scarabus SCB-9T
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 8 (Weapons) - 4 (Base) (-) 6 = 4
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
Medium Laser (+) 0.500 = 1.100
Medium Laser (+) 0.500 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 8 (Weapons) - 4 (Base) (-) 6 = 4
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 98 armor points x 1 98.000 = 98.000
Armor Factor Conversion (/) 30 = 3.267
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere XL on a 30 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Hatchet = MEL
Unit is equipped with TAG = TAG
Unit is equipped with Triple-Strength Myomer = TSM
========================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 5.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 5.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 14.000 = 16.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 16.500 = 23.000
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 26.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 28.000
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Final Point Value: 28
Cost Breakdown
Name/Model: Scarabus SCB-9T
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (98 pts) 5.5 x 20,000 110,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 158,000.00
Myomer (Triple-Strength): 30 x 16,000 (+) 480,000.00 = 638,000.00
Engine (XL): (20,000 x 300 x 30) / 75 (+) 2,400,000.00 = 3,038,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,938,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,138,000.00
Life Support: 50,000 (+) 50,000.00 = 4,188,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 4,248,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 9,900.00 = 4,257,900.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 4,278,900.00
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Total Structural Cost: 4,278,900.00
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Weapons and Equipment Cost
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Guardian ECM Suite 200,000 200,000.00
Hatchet 2 x 5,000 (+) 10,000.00 = 210,000.00
Medium Laser 40,000 (+) 40,000.00 = 250,000.00
Medium Laser 40,000 (+) 40,000.00 = 290,000.00
Small Laser 11,250 (+) 11,250.00 = 301,250.00
Small Laser 11,250 (+) 11,250.00 = 312,500.00
TAG 50,000 (+) 50,000.00 = 362,500.00
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Total Weapons and Equipment Cost 362,500.00
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BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,278,900.00
Weapons and Equipment Cost: (+) 362,500.00 = 4,641,400.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 6,033,820.00
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Final BattleMech Cost 6,033,820.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Now its hatchet will threaten more than only light mechs. The Scarabus is able to deliver 12 damage in one blow and it has still the ability to reach a position behind its prey. If using the Total Warfare rules (choose punch or kick table with a hatchet at +4 to hit) a good pilot can play havoc even with the heaviest opponents.
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Member Review - bladewind : 16-Dec-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
I don't know how this thing is going to overheat. 2 Er mediums is 6 heat. Running makes it 8. Smalls are only 1 heat each.
That is only 10 heat. Sorry but this is a failure of a TSM design. If you are gonna go TSM, make sure you can crank the heat out for it.
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Member Review - DarkAdder : 25-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
You know, this mech seems almost over specialized, in a way.
Its entire weapons load is geared towards an in-close battle, something that the armor nor XL engine can take much of. In an arena battle, this little bastard could easily kill lighter mechs with a good chance of walking away. Against heavier mechs, this critter isnt going to do much.
Its interesting to see the Triple Strength Myomer being used, especially in a design that mounts a hatchet. While such a combination has been used to some extent since the TSM was introduced, an 'official' use is almost a relief to see.
I can see a lance of these being used to decimate armored infantry, and some armor.
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Member Review - Blackhand : 29-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
If and this is a big if those lasers were ERs which I assume they're suppose to be then the TSM makes sense. This mech is actually fast enough to close with anything and hatchet it so it becomes useful. The question is what can you melee attack that won't kill you with the return volley?
Its good armour for a 30 tonner. But this mech is very expensive so be sure you actually want it before impulsively picking this plains death machine.
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Member Review - mud : 05-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
There's really no difference between this and the original design, but it looses half a point for wasting valuable money on TSM which it can't activate.
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