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                 BattleMech Technical Readout

Name/Model:         Warbound (The White Arc) 007
Designer:           sszukala
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,499,500 C-Bills
Battle Value:       1,425

Chassis:              Standard
Power Plant:          300 Fusion 300 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 PPC
    1 Large Laser
    1 SRM 6
    3 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Warbound (The White Arc) 007 is a formidable 75-ton BattleMech designed for versatility on
    the battlefield. With a strong focus on both offensive firepower and defensive
    survivability, this mech strikes a balance between long-range engagement and close-quarters
    combat. The combination of heavy armor, advanced weaponry, and robust structure makes it a
    reliable choice for various combat scenarios. The Warbound is particularly well-suited for
    sustained engagements where it can use its large energy weapons at range while staying
    durable enough to endure enemy fire. However, its heat inefficiency requires careful
    management of weapon usage, especially during intense firefights.

Capabilities:
    Firepower:
    
    PPC (Particle Projection Cannon): Offers high damage at long range, ideal for engaging
    distant targets. It is a heavy energy weapon that can melt through enemy armor and critical
    components but generates significant heat.
    Large Laser: A powerful energy weapon that provides additional long-range fire support,
    trading higher damage per shot for efficient heat management compared to the PPC.
    SRM 6 (Short-Range Missiles): A high-damage missile system that delivers explosive
    close-range firepower, excellent for overwhelming enemy mechs or infantry. With 15 rounds of
    ammo, the Warbound can deliver consistent SRM barrages.
    Medium Lasers: These provide secondary energy weapon support for medium-range engagements.
    The extra Medium Lasers can target weaker spots or add additional damage when close to the
    enemy.
    Armor and Structure:
    
    Heavy Armor (213 points): The Warbound has extensive armor protection, focusing on the
    center torso and arms to withstand incoming fire. This makes the mech resilient to damage
    and ensures it can stay in the fight longer.
    Internal Structure: Standard internal structure with a fusion engine for power management,
    ensuring that the mech remains mobile and operational even after taking damage.
    Heat Management:
    
    The Warbound is equipped with 20 heat sinks, which helps offset the heat generated by its
    powerful energy weapons, such as the PPC and Large Laser. However, the mech is still
    slightly inefficient in heat generation, requiring strategic weapon usage to avoid
    overheating.
    Mobility:
    
    Movement (4/6): The Warbound can move at 4 hexes per turn when walking and up to 6 hexes per
    turn when running. This gives it solid mobility for a 75-ton mech, allowing it to reposition
    quickly or pursue enemies.
    Defensive Movement Factor: With a bonus to defensive movement, the Warbound is capable of
    evading incoming fire to some degree, especially when using terrain or terrain-based
    movement.
    Durability and Survivability:
    
    The mech is designed to take and dish out damage, with a strong internal structure and
    considerable armor coverage. However, its heat inefficiency might become a concern in
    prolonged engagements, especially when using energy-heavy weapons like the PPC and Large
    Laser.

Deployment:
    Strategic Deployment: The Warbound excels in medium to long-range combat thanks to its PPC
    and Large Laser. It is best deployed on the front lines where it can engage from a distance,
    with the SRM 6 and Medium Lasers offering support for closer engagements. Its high armor
    makes it resilient to enemy fire, though it must avoid taking hits to critical components
    like the engine and gyro.
    
    Tactical Deployment: On the battlefield, the Warbound should be positioned where it can take
    advantage of its long-range weapons, ideally at the mid-line of combat, supporting allies or
    holding key objectives. Its SRM 6 and Medium Lasers allow it to effectively deal with light
    and medium units, making it a versatile mech for escort and search and destroy missions.
    
    Defensive Role: As a defensive support unit, the Warbound can provide cover and fortify a
    position with its heavy armor and long-range firepower. Its medium lasers make it capable of
    responding to close-range threats, while its PPC can snipe at enemy mechs from afar.
    
    Offensive Role: When acting as a primary damage dealer, the Warbound can rely on its PPC,
    Large Laser, and SRM 6 to deliver a combination of high-impact damage at various ranges.
    However, heat management must be a priority when using multiple energy weapons to prevent
    overheating.
    
    Heat Management Considerations: In missions requiring prolonged engagement or rapid
    movement, the Warbound may need to adjust its tactics to prevent heat buildup, especially
    when relying on energy weapons like the PPC and Large Laser.
    
    The Warbound (The White Arc) 007 is a highly versatile, heavily armored 75-ton BattleMech
    that can serve both offensive and defensive roles on the battlefield. Its mix of long-range
    firepower, close-quarters support (via SRM 6 and Medium Lasers), and solid armor makes it a
    valuable asset in various combat situations. However, the heat inefficiency of its weapon
    systems means careful attention to heat management is necessary to maintain operational
    effectiveness during intense combat.
    
    Managing heat is a critical part of piloting any BattleMech that relies on energy weapons,
    especially when using heavy-hitting weapons like PPCs and Large Lasers. To maximize the
    efficiency and effectiveness of your Warbound (The White Arc) 007, you'll need to adopt a
    few strategies to avoid overheating and maintain consistent damage output throughout the
    battle.
    
    Here are some heat management strategies you can use:
    
    1. Prioritize Heat Efficiency:
    Limit the number of weapons fired simultaneously:
    You have multiple energy weapons, and firing everything at once can cause excessive heat
    buildup. Try to fire your weapons in intervals, letting your heat sinks cool down between
    shots. For example, fire the PPC first, then wait a turn or two before using the Large
    Laser.
    
    Targeting Efficiency:
    Only fire your PPC or Large Laser when you're in an optimal firing range and can deal
    significant damage. Using them just to "spike" an enemy mech is inefficient if you can't
    guarantee a kill. Use your SRM 6 and Medium Lasers for more reliable, lower-heat engagements
    when the enemy is closer.
    
    2. Movement and Weapon Usage:
    Run, Don't Walk:
    Since you have 4/6 movement, use the ability to run (move at 6 hexes per turn) more often.
    This helps you gain positioning and evade incoming fire. Running decreases your heat due to
    its lower heat buildup compared to firing weapons, so use it as a strategic tool to stay
    mobile.
    
    Use Heat in Bursts:
    Don't continuously fire energy weapons; use them in "bursts." Fire when you have a clear
    shot, then wait before firing again. This allows your heat to dissipate, while still
    maintaining a strong presence in combat. The SRM 6 can be used more liberally in these
    intervals, as it generates less heat.
    
    3. Manage Weapon Usage Based on Range:
    Use the SRM 6 for close combat:
    When in close range, focus on using your SRM 6 and Medium Lasers, as these weapons are more
    heat-efficient and won't cause the same problems as your energy weapons. Keep your PPC and
    Large Laser for longer-range sniping where you can safely stay out of the enemy’s reach.
    
    Reserve the PPC for optimal range:
    The PPC generates significant heat, so it should be used at optimal ranges (about 8-10
    hexes). Avoid overusing it in short-range skirmishes unless you absolutely need to deliver
    heavy damage. Remember, firing while running adds to heat generation, so only fire the PPC
    when you're in a safe position to do so.
    
    4. Tactical Considerations for Heat Management:
    Stay behind cover:
    If you can use terrain for cover, position yourself in a way that allows you to fire only
    when it’s most advantageous. Hide behind terrain like buildings or hills to force the
    enemy to close the distance, giving you time to manage your heat and conserve your
    firepower.
    
    Avoid overheating in critical moments:
    Don’t fire your PPC when you’re near your heat threshold. If you have just a little heat
    buildup already and fire the PPC or Large Laser, you could push your mech into an overheated
    state. An overheated mech can’t move, and all weapons are disabled for a turn, leaving you
    vulnerable to enemy attacks.
    
    Example of Effective Weapon Management During Combat:
    Turn 1:
    
    Move into position with running.
    Fire SRM 6 and Medium Laser (if close enough). No heat issues.
    
    Turn 2:
    
    Use PPC to take a long-range shot at a weak target. Let your heat sinks dissipate the heat
    from firing the PPC.
    If no clear shot, reserve the PPC and only fire Medium Lasers or SRM 6.
    
    Turn 3:
    
    If heat is getting too high, focus on running and using only SRM 6 or Medium Lasers for
    close-range attacks.
    
    Use the Large Laser sparingly, and don’t fire the PPC until you have enough heat sinks to
    cool down.

Notable MechWarriors:
    Mechwarrior Szutao:
    Background: Szutao was once a rising star in the Solaris 7 arena, known for his quick
    reflexes, sharp tactics, and daring maneuvers in the spotlight of the brutal combat games.
    As a Solaris 7 gladiator, he earned a reputation for his precision piloting and mastery of
    fast-moving mechs, often relying on hit-and-run tactics to wear down his opponents. His mech
    of choice, a customized Warhound, was a perfect reflection of his agile, calculated fighting
    style. His games were a spectacle — drawing crowds from across the Inner Sphere who came
    to witness the fierce and clever moves of a warrior who always seemed one step ahead of his
    opponent.
    
    However, behind the fame and the cheers of the crowd, Szutao always felt a sense of
    emptiness. The Solaris 7 circuit, while offering fame and fortune, was a game. Real warfare
    was different — far more brutal, far more personal. Over time, Szutao began to crave
    something deeper — a cause, a purpose. When his last contract with the Solaris 7 combat
    league ended, he made the fateful decision to leave the arena behind and become a true
    Mechwarrior, seeking meaning beyond the staged violence of the arena.
    
    Current Status: Now a Mechwarrior, Szutao has left the lights and glamour of Solaris 7
    behind, focusing on proving himself in real battlefields. His history as a gladiator has
    sharpened his instincts, giving him an edge in tactical decision-making and mech combat
    strategy. He’s earned the respect of his fellow Mechwarriors with his impeccable
    battlefield awareness, his ability to adapt quickly to changing situations, and his resolve
    to win, no matter the cost.
    
    Szutao now pilots a Warbound (The White Arc) 007, a powerful and heavily customized 75-ton
    battlemech designed for versatility and raw damage output. His focus has shifted from flashy
    performances to efficient combat, leveraging his knowledge of weapon heat management,
    terrain utilization, and maneuvering to outlast and outsmart enemy forces. Despite his
    former celebrity status, Szutao’s humility has become one of his most defining traits as
    he continues to climb through the ranks, ready to make his mark as a true warrior in the
    real-world wars that now define his future.
    
    Notable Traits:
    
    Battlefield Tactician: Szutao excels at reading the flow of battle and adapting quickly. He
    combines his Solaris 7 experience with real-world combat strategies, knowing when to strike,
    when to retreat, and when to hold back fire to manage heat.
    
    Mech Specialist: He has a reputation for getting the most out of any mech he pilots, from
    his solar-gladiator days to now. His skills are particularly strong in high-speed combat and
    hit-and-run tactics.
    Honorable Warrior: Despite his past in the arena, Szutao operates with a code of honor,
    respecting his foes and preferring strategy over brute force. His conduct on the battlefield
    has earned him respect in the mercenary circles.
    
    Famous Quote:
    "In Solaris, the fight was for entertainment. Out here, every battle is for survival."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            21                    11.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  199                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             31       
    Center Torso (rear):                               6       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             23       
    R/L Leg:                           16            23/24     

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Large Laser                                               LT                2          5.00             
PPC                                                       LT                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 2
Armor (A): 7,  Structure (S): 6
Specials: