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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Armadillo ARM-1
Designer:           Wisecrack
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Sniper
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         10,070,400 C-Bills
Battle Value:       1,177

Chassis:              Unknown Endo Steel
Power Plant:          Unknown 240 Compact
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Unknown
Armament:             
    1 Unknown Large Laser
    2 Small Pulse Lasers
    2 Unknown Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Illegal design, but hey, having fun.

Capabilities:
    Designed as a mobile Command Center mech. Breaking with convention, this mech was designed
    not as a frontline battlemech, but as a rear line command unit.
    
    There have been command mechs in the past, but this one was specifically designed for a crew
    of three. (Sat uplinks don't seem to be a thing on this site).
    One prime cockpit for the pilot, along with two other chairs, one typically serving as
    gunner and one as comm specialist.
    This mech is single handedly able to co-ordinate an entire Battalion.
    
    With commanding officers on board, this mech mounts virtually maximum protection, although
    not great. Likewise, for its weight class the weapons loadout is anemic. Small pulse lasers
    provide Point defense against infantry from all directions, whilst a single large laser
    provides anti armour punch. The large is mounted in a head turret for complete field of fire
    and also capable of raising its elevation to allow for intercepting aircraft.
    Standard tactics are to hull down and keep out of sight, but if pressed into combat, snipe
    as it moves from cover to cover.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                    240 Compact                17.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Compact):                           10                     0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                  Torso-Mounted                4.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      20             30       
    Center Torso (rear):                              10       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  8       
    R/L Front Leg:                     14             28       
    R/L Rear Leg:                      14             28       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Communications Equipment (2 tons)                         H                 2          2.00             
Large Laser                                             H (T)               2          5.00             
2 Command Consoles                                        CT                2          6.00             
Head Turret                                               CT                1          0.50             
Small Pulse Laser                                         RT                1          1.00             
Small Pulse Laser                                       RT (R)              1          1.00             
Small Pulse Laser                                         LT                1          1.00             
Small Pulse Laser                                       LT (R)              1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 7
Specials: ENE, MHQ4, REAR1/-/-, TUR(1/1/-)