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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Highlander ("Tricky Fox") HGN-732r
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            90
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         10,148,280 C-Bills
Battle Value:       2,383

Chassis:              Standard
Power Plant:          270 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    1 Gauss Rifle (C)
    1 LRM 15 (C)
    1 Large VSP Laser
    1 SRM 6 (C)
    3 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Created to be a refit of his ancestral Highlander, the "Tricky Fox" is the personal ride of
    D&K Creation Studio's test pilot and head of security Brendan "Kitsune" Thomas. With a
    swapping of weaponry to their clantech counterparts to save weight, swapping over to
    fourteen and a half tons of clan grade ferro-fibrous armor, as well as downgrading the LRM
    to a 15 shot launcher, this saved enough weight to allow the mechtechs at D&K and work their
    magic, thus giving the machine a large variable speed pulse laser mounted in a turret in the
    shoulder to allow for maximal traverse with minimal cost to dissaude any backstabbing
    flankers or light 'mechs he may face. To further help his aim in battle, as well as to
    further make the 'mech a nightmare to face in close combat, a trio of inner sphere grade
    medium pulse lasers are situated below the turret so that the machine may always have
    forward facing, no ammunition reliant weapon systems to finish the fight until the machine
    physically could not anymore.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  278                    14.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             46       
    Center Torso (rear):                              11       
    R/L Torso:                         19             31       
    R/L Torso (rear):                                  7       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
Large VSP Laser                                         RT (T)              4          9.00             
3 Medium Pulse Lasers                                     RT                3          6.00             
Shoulder Turret                                           RT                1          1.00             
CASE II (C)                                               LT                1          0.50             
LRM 15 (C)                                                LT                2          3.50             
LRM 15 (Ammo 16) (C)                                      LT                2          2.00             
SRM 6 (Ammo 15) (C)                                       LT                1          1.00             
CASE II (C)                                               RA                1          0.50             
Gauss Rifle (C)                                           RA                6         12.00             
Gauss Rifle (Ammo 16) (C)                                 RA                2          2.00             
SRM 6 (C)                                                 LA                1          1.50             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 2
Armor (A): 9,  Structure (S): 7
Specials: CASEII, IF1, TUR(1/1/-)