BattleMech Technical Readout
Name/Model: Eagle EGL-2M
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3060 Unabridged
Record Sheets: 3060
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,237,917 C-Bills
Battle Value: 800
Chassis: Curtiss Eagle Endo Steel
Power Plant: Vlar 125
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: CurtissJet 55
Jump Capacity: 150 meters
Armor: Kallon FWL
Armament:
1 Diverse Optics Sunbeam ER Large Laser
1 Diverse Optics ER Medium Laser
Manufacturer: Curtiss Militech
Primary Factory: Paradise
Communications: CurtissComm Mark II
Targeting & Tracking: Dynatec 400
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Overview:
The Eagle is Curtiss Militech's foray into the light BattleMech class, a follow-up to their
highly successful and extremely popular Wraith medium 'Mech. The Curtiss designers chose to
keep the Wraith's mobility, though they made the Eagle somewhat slower to make room for
weaponry. They also equipped the Eagle with a standard engine, hoping to keep down
production costs and increase the 'Mech's survivability. The Eagle's standard chassis design
makes battlefield repair easier; the shipments of replacement parts that the Wraith required
cut deeply into profits.
The original Eagle design, the EGL-1M, lacked the TAG system. When the LCCC introduced
the new semi-guided LRMs, Curtiss designers added the TAG, expecting great demand for a
speedy light 'Mech that could target for such missiles. So far, they seem to have been
right; the Free Worlds League and Capellan militaries have both placed orders, many from
units that already use the Wraith and feel they can depend on a Curtiss-built 'Mech.
Capabilities:
Though not as fast as many 'Mechs in its weight class, the Eagle packs quite a punch at long
ranges and runs fairly cool despite the high heat generated by its weaponry. Though intended
to supplement the ER large and medium lasers, the TAG gear is also capable of targeting
units for either Arrow IV systems or the deadly new semi-guided missiles. Should neither be
available as support for the Eagle's unit, the Eagle can deal a significant amount of damage
for its size with its lasers. This 'Mech's multiple uses make it valuable to commanders, and
its initial sales reflect that fact.
Deployment:
Eagles have been shipped to units all over the Free Worlds League, and small numbers have
shipped to the Capellan Confederation. Various Marik Militia units received the majority,
followed by Fusiliers of Oriente units.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 125 Fusion 4.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (rear): 3
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 7
R/L Leg: 6 9
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
TAG LT 1 1.00
ER Large Laser RA 2 5.00
ER Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 21
TP: BM, SZ: 1, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE, TAG
Distribution
Name/Model: Eagle EGL-2M
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4.ER Large Laser
5. ER Medium Laser 5. Sensors 5.ER Large Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1. Jump Jet 1. Gyro 1.Double Heat Sink
2. Jump Jet 2. Fusion Engine 2.Double Heat Sink
3. TAG 3. Fusion Engine 3.Double Heat Sink
4. Endo Steel 4. Fusion Engine 4. Jump Jet
5. Endo Steel 5. Jump Jet 5. Jump Jet
6. Roll Again 6. Endo Steel 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Eagle EGL-2M
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Endo Steel w/ Fusion Engine): 43 x 1.5 x 1 x 1 (+) 64.500 = 264.500
Gyro (Standard): 25 x 0.5 (+) 12.500 = 277.000
Defensive Movement Factor: +3 (*) 1.30 = 360.100
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Final Defensive Battle Rating: 360.100
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 5 (Movement) - 17 (Weapons) = 4
Offensive Equipment:
ER Large Laser 163.000
ER Medium Laser (+) 62.000 = 225.000
Total 'Mech Tonnage: (+) 25.000 = 250.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 440.000
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Final Offensive Battle Rating: 440.000
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 360.100
Offensive Battle Rating: (+) 440.000 = 800.100
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Final BattleMech Battle Value: 800
Alpha Strike Conversion
Name/Model: Eagle EGL-2M
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 17 (Weapons) - 4 (Base) (-) 18 = 2
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Large Laser (+) 0.800 = 1.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 17 (Weapons) - 4 (Base) (-) 18 = 2
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Large Laser (+) 0.800 = 1.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 12 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere Fusion on a 25 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 9.600
Final DIR Round to nearest half point = 9.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 9.500 = 11.250
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 11.250 = 19.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 21.250
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Final Point Value: 21
Cost Breakdown
Name/Model: Eagle EGL-2M
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 90,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 140,000.00
Engine (Fusion): (5,000 x 125 x 25) / 75 (+) 208,333.33 = 348,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 948,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,148,333.33
Life Support: 50,000 (+) 50,000.00 = 1,198,333.33
Sensors: 25 x 2,000 (+) 50,000.00 = 1,248,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,308,333.33
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 9,500.00 = 1,317,833.33
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 1,335,333.33
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Total Structural Cost: 1,335,333.33
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
Jump Jets 25 x (5 x 5) x 200 (+) 125,000.00 = 405,000.00
TAG 50,000 (+) 50,000.00 = 455,000.00
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Total Weapons and Equipment Cost 455,000.00
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BattleMech Cost
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Structural Cost: 1,335,333.33
Weapons and Equipment Cost: (+) 455,000.00 = 1,790,333.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 2,237,916.67
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Final BattleMech Cost 2,237,917.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Better than the -1M.
No ammo to worry about and more firepower at short to medium ranges.
The TAG would work fine with your heavier lancemates spitting semi-guided LRM's but you'll get problems if exposed in front of your mainforce so better wait until the LRM-boats are at their medium range before firing that TAG!
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Member Review - bladewind : 19-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Too slow to make the TAG useful. Since this is a slow battler why not make it more useful ?
Pull the Tag, add some FF and squeeze whatever you can fit.
Also i have mixed feeling about the loss of the AMS.
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Member Review - mud : 16-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Once again I think this is a bit better than others are giving it credit for. It's fairly sturdy, has a good weapons loadout, and will not cost you too much. Employed in packs I think these would be pretty effective. I agree about the TAG though. Strip it for an extra ton of armor.
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Member Review - StarRaven : 02-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Well, at least it's better than the 1M. Still too slow, but the weapons are better now. IS AMS never was worth the tonnage. This thing is too slow to get good use out of that TAG. Also, if it were faster, it might have enough double heat sinks in the engine to free up enough crits for FF armor. This looks like a light battler, but they're trying to use it as a scout. Stupid. No wonder Marik can't beat Steiner.
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Member Review - Blackhand : 16-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Join the PBI before piloting this junk heap.
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"Violence is the first refuge of the incompetent" - Issac Asimov