Units »Search» Combat Vehicles »Horseman (Arrow IV Nuclear)
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Horseman (Arrow IV Nuclear)
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 80
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Jihad / 3080
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 19,659,375 C-Bills
Battle Value: 1,670
Movement Type: Tracked
Power Plant: Pitban 240 Light Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph [64.8 kph]
Armor: StarSlab/7 Heavy Ferro-Fibrous
Armament:
1 Luxor Mobile Battery Arrow IV System
1 Diverse Optics Type 7AMS Laser Anti-Missile System
Manufacturer: Brooks Incorporated, Majesty Metals and Manufacturing
Primary Factory: Andurien (BI), Canopus IV (MMM)
Communications: Majesty COMSET with Angel ECM Suite
Targeting & Tracking: FireScan with IndirecTrack with Bloodhound Active Probe
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Overview:
The requirement for the Horseman was not merely to serve as an effective nuclear artillery
vehicle, but to survive and engage in nuclear and post-nuclear engagements. Not the way the
succession wars or blakists fought, but as actual battles, and doing so consistently,
effectively.
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Equipment Mass
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Internal Structure: Standard 8.00
Engine: 240 Light Fusion 13.50
Cruising MP: 3
Flanking MP: 5 [6]
Heat Sinks (Single): 10 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 320 16.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 104
R/L Side: 80
Rear: 56
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Weapons and Ammo Location Tonnage
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Arrow IV System Front 15.00
Laser Anti-Missile System Front 1.50
Environmental (Vacuum) Sealing -- 8.00
Angel ECM Suite Body 2.00
Arrow IV System (Ammo 4) [Davy Crockett-M] Body 4.00
Bloodhound Active Probe Body 2.00
Communications Equipment (4 tons) Body 4.00
Supercharger Body 1.50
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Alpha Strike Statistics
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Point Value (PV): 51
TP: CV, SZ: 4, TMM: 1, MV: 8"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 11, Structure (S): 4
Specials: AECM, AMS, ARTAIS-1, BH, MHQ4, RCN, SEAL, SOA, SRCH
Distribution
Name/Model: Horseman (Arrow IV Nuclear)
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
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Front
1. Arrow IV System
2. Laser Anti-Missile System
3. Empty
Left SideBodyRight Side
1. Empty 1. Angel ECM Suite 1. Empty
2. Arrow IV System (Ammo 1) [Davy Crockett-M]
3. Arrow IV System (Ammo 1) [Davy Crockett-M]
4. Arrow IV System (Ammo 1) [Davy Crockett-M]
5. Arrow IV System (Ammo 1) [Davy Crockett-M]
6. Bloodhound Active Probe
7. Communications Equipment (4 ton)
8. Supercharger
9. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Horseman (Arrow IV Nuclear)
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 320 x 2.5 x 1 800.000
Internal Structure (Standard): 32 x 1.5 x 1 (+) 48.000 = 848.000
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 948.000
Bloodhound Active Probe (+) 25.000 = 973.000
Laser Anti-Missile System (+) 45.000 = 1,018.000
Unit Type Modifier: Tracked (Sealed) (*) 1.00 = 1,018.000
Defensive Movement Factor: +2 (*) 1.20 = 1,221.600
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Final Defensive Battle Rating: 1,221.600
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Offensive Battle Rating
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Offensive Equipment:
Arrow IV System 240.000
Arrow IV System (Ammo 1) [Davy Crockett-M] (+) 30.000 = 270.000
Arrow IV System (Ammo 1) [Davy Crockett-M] (+) 30.000 = 300.000
Arrow IV System (Ammo 1) [Davy Crockett-M] (+) 30.000 = 330.000
Arrow IV System (Ammo 1) [Davy Crockett-M] (+) 30.000 = 360.000
Total Vehicle Tonnage: 80 / 2 (+) 40.000 = 400.000
Speed Factor: 6 (Flank) (*) 1.120 = 448.000
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Final Offensive Battle Rating: 448.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 1,221.600
Offensive Battle Rating: (+) 448.000 = 1,669.600
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Final BattleMech Battle Value: 1,670
Alpha Strike Conversion
Name/Model: Horseman (Arrow IV Nuclear)
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Equipped with a Supercharger (*) 1.25 = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 320 armor points x 1 320.000 = 320.000
Armor Factor Conversion (/) 30 = 10.667
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Final Armor Value: 11
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Convert Structure
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Standard: 32 structure points 32.000 = 32.000
Structure Conversion (/) 10 = 3.200
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with one Arrow IV System = ARTAIS-1
Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped as a mobile headquarters = MHQ4
Unit is equipped with Bloodhound Active Probe = RCN
Unit is equipped with Chassis Modification, Environmental (Vacuum) Sealing = SEAL
Unit is capable of operating in a vacuum = SOA
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [ARTAIS] 6 x 2 (Inner) (+) 12.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 1.8 (Tracked) = 19.800
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 23.800
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 26.180
Final DIR Round to nearest half point = 26.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.000
Final DIR Defensive Interaction Rating (+) 26.000 = 28.000
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 28.000 = 40.000
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 43.000
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 45.000
Force Bonus [MHQ4] Mobile Headquarters (+) 4.000 = 49.000
Force Bonus [RCN] Recon (+) 2.000 = 51.000
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Final Point Value: 51
Cost Breakdown
Name/Model: Horseman (Arrow IV Nuclear)
Technology: Inner Sphere
Tonnage: 80
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Heavy Ferro-Fibrous) (320 pts) 16.5 x 25,000 412,500.00
Internal Structure (Standard) 8.0 x 10,000 (+) 80,000.00 = 492,500.00
Control Components 4 x 10,000 (+) 40,000.00 = 532,500.00
Engine (Light Fusion) (15,000 x 240 x 80) / 75 (+) 3,840,000.00 = 4,372,500.00
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Total Structural Cost 4,372,500.00
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Weapons and Equipment Cost
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Angel ECM Suite 750,000 750,000.00
Arrow IV System 450,000 (+) 450,000.00 = 1,200,000.00
Arrow IV System (Ammo 1) [Davy Crockett-M] [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Arrow IV System (Ammo 1) [Davy Crockett-M] [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Arrow IV System (Ammo 1) [Davy Crockett-M] [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Arrow IV System (Ammo 1) [Davy Crockett-M] [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Bloodhound Active Probe 500,000 (+) 500,000.00 = 1,700,000.00
Communications Equipment (4 ton) 4 x 10000 (+) 40,000.00 = 1,740,000.00
Laser Anti-Missile System 225,000 (+) 225,000.00 = 1,965,000.00
Supercharger 240 x 10,000 (+) 2,400,000.00 = 4,365,000.00
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Total Weapons and Equipment Cost 4,365,000.00
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Combat Vehicle Cost
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Structural Cost 4,372,500.00
Weapons and Equipment Cost (+) 4,365,000.00 = 8,737,500.00
Combat Vehicle Cost Multiplier 1 + (80 / 100) (*) 1.8 = 15,727,500.00
Environmental Sealing 15,727,500.00 x 0.25 (+) 3,931,875.00 = 19,659,375.00
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Final Combat Vehicle Cost 19,659,375.00