BattleMech Technical Readout
Name/Model: Vanguard VNG-4D-MB1C
Designer: DF Jay
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Jihad / 3071
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 8,223,820 C-Bills
Battle Value: 1,565
Chassis: Endo-Composite
Power Plant: 270 Light Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [118.8 kph]
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
1 ER PPC
2 Medium X-Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
As one of her first acts after assuming the Captain-Generalcy in August of 3069, Corinne
Marik, seeing the success of the Capellan Vindicator VND-5L, asked Earthwerks-FWL Inc. to
develop and produce a similar design for the Free Worlds League Military. By early 3070
Earthwerks made the decision to split its Keystone Phoenix Hawk production line to create
the new 'Mech. Incorporating elements of both its Vindicator and Phoenix Hawk allowed for
rapid development of the new design. The result was the 3071 debut of Earthwerks' new
medium 'Mech, the Vanguard VNG-4D.
Capabilities:
After field testing a captured Capellan VND-5L which was provided by the FWLM, Earthwerks
test pilots complained about the propensity of the Vindicator to overheat. While a certain
level of heat is required to activate the triple-strength myomer, an alpha strike at max
movement doubles the Mech's heat dissipation capacity leading to catastrophic shut down. As
a result, the recommendation from the test pilots was to reduce the weapons load out and
utilize the freed up tonnage for a larger power plant providing greater maneuverability.
Like the Vindicator VND-5L, the Vanguard VNG-4D is equipped with an extended range particle
projection cannon for long range engagement and two extended range medium X-Pulse lasers for
mid-range fighting. The centerpiece of the design; however, is the marriage of
triple-strength myomer and a sword for close combat.
The Vanguard maintains near maximum armor coverage for a 'Mech of its weight class; carrying
nine tons of StarSlab/1d Light Ferro-Fibrous Armor. Based on the feedback from the test
pilots, the Vanguard drops the two medium pulse lasers, small pulse laser, and small laser
from the VND-5L greatly reducing the heat burden of the Squire freeing up 5.5 tons for the
engineers to reallocate.
The Vanguard upgrades the 180 GM Fusion power plant of the VND-5L to a Plasmastar 270 Light
Fusion Engine increasing the max ground speed by nearly 66% when running cold. Once the
triple-strength myomer kicks in, the max speed of the Vanguard increases to nearly 120kph. 6
Northrup 12000 jump jets provide even greater maneuverability allowing the Squire to engage
and disengage from enemy 'Mechs nearly at will.
One concern 'Mech pilots had when they heard the Vanguard was cutting the combat load out
was the impact this would have against medium range targets. The installation of the medium
X-Pulse lasers helps ensure that while fewer weapons might be available to fire, the number
of hits per shot taken should be dramatically increased.
Deployment:
The FWLM immediately distributed their new Vanguards to their forces along the Capellan
border. It didn't take long for Vanguard pilots to test their new 'Mech's capabilities in
earnest. The results almost always favored the Vanguard. In early 3081, the First Free
Worlds Guards Vanguards were engaged by Republic Armed Forces on Augustine, including
numerous Vindicators, during OPERATION GOLDEN DAWN. Able to utilize their greater speed and
maneuverability, unburdened by maintaining an unwieldy heat curve, and equipped with a more
advanced targeting system, the Marik Vanguards, along with the rest of the First Guards,
were able to successfully maul both the RAF Third Legionnaires and Stirling's Fusiliers
before escaping Augustine.
Variants:
The Vanguard VNG-5D replaces the Magna FireStar Extended Range Particle Projection Cannon
with two additional Martell-X Medium X-Pulse Lasers and Garret Mole Target Acquisition Gear
to direct friendly indirect fire. VNG-5D gives up its long range ability to focus solely on
close combat capability and is a lethal point-blank brawler.
Released in 3095, the Vanguard VNG-6D mimics the stealth capabilities of the VND-6L by using
a Star League era Chameleon Light Polarization Suite uncovered in the Irian Technologies
Washburn plant computer archives after the Word of Blake failed to completely wipe the
memory banks clean. Engineers were unable to incorporate an ECM suite into the design
without compromising offensive capabilities. To that end, the VNG-6D is equipped with three
ER Medium Lasers, an LRM-5 w/ Artemis IV FCS, a Streak SRM-2 system, and, of course, the
Vanguard's signature Sword.
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Equipment Mass
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Internal Structure: Endo-Composite 3.50
Engine: 270 Light Fusion 11.00
Walking MP: 6
Running MP: 9 [11]
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 143 8.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (rear): 4
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 19
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Weapons and Ammo Location Critical Tonnage
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2 Jump Jets CT 2 1.00
2 Jump Jets RT 2 1.00
Medium X-Pulse Laser RT 1 2.00
2 Jump Jets LT 2 1.00
Medium X-Pulse Laser LT 1 2.00
ER PPC RA 3 7.00
Sword LA 3 2.50
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 1
Armor (A): 5, Structure (S): 2
Specials: ENE, MEL, TSM
Distribution
Name/Model: Vanguard VNG-4D-MB1C
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4.ER PPC
5.Sword 5. Sensors 5.ER PPC
6.Sword 6. Life Support 6.ER PPC
1.Sword 1. Triple-Strength Myomer
2. Triple-Strength Myomer 2. Endo-Composite
3. Endo-Composite 3. Endo-Composite
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3. Jump Jet 3. Light Fusion Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Medium X-Pulse Laser 5. Gyro 5. Medium X-Pulse Laser
6. Endo-Composite 6. Gyro 6. Endo-Composite
1. Triple-Strength Myomer 1. Gyro 1. Triple-Strength Myomer
2. Triple-Strength Myomer 2. Light Fusion Engine 2. Triple-Strength Myomer
3. Ferro-Fibrous 3. Light Fusion Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Light Fusion Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Jump Jet 5. Ferro-Fibrous
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo-Composite 5. Endo-Composite
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Vanguard VNG-4D-MB1C
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
==============================================================================================================
Defensive Battle Rating
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Armor (Ferro-Fibrous): 143 x 2.5 x 1 357.500
Internal Structure (Endo-Composite w/ Light Fusion Engine): 75 x 1.5 x 1 x 0.75 (+) 84.375 = 441.875
Gyro (Standard): 45 x 0.5 (+) 22.500 = 464.375
Defensive Movement Factor: +4 (*) 1.40 = 650.125
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Final Defensive Battle Rating: 650.125
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 27 (Weapons) = -7
Offensive Equipment:
ER PPC 229.000
Medium X-Pulse Laser (+) 71.000 = 300.000
Medium X-Pulse Laser [Inefficient] (+) 35.500 = 335.500
Sword (+) 20.700 = 356.200
Total 'Mech Tonnage: (+) 67.500 = 423.700
Speed Factor: 11 (Run) + 3 (Jump) (*) 2.160 = 915.192
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Final Offensive Battle Rating: 915.192
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BattleMech Battle Value
--------------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 650.125
Offensive Battle Rating: (+) 915.192 = 1,565.317
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Final BattleMech Battle Value: 1,565
Alpha Strike Conversion
Name/Model: Vanguard VNG-4D-MB1C
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 27 (Weapons) - 4 (Base) (-) 29 = -9
Offensive Equipment: = 0.000
Medium X-Pulse Laser (+) 0.660 = 0.660
Medium X-Pulse Laser (+) 0.660 = 1.320
ER PPC (+) 1.000 = 2.320
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 46.400
Divided by the maximum heat output - 4 (/) 29 = 1.600
Rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
6 (Movement) + 27 (Weapons) - 4 (Base) (-) 29 = -9
Offensive Equipment: = 0.000
Medium X-Pulse Laser (+) 0.660 = 0.660
Medium X-Pulse Laser (+) 0.660 = 1.320
ER PPC (+) 1.000 = 2.320
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 46.400
Divided by the maximum heat output - 4 (/) 29 = 1.600
Rounded up to the nearest tenth = 1.6
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 15 (Weapons) - 4 (Base) (-) 17 = 3
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 143 armor points x 1 143.000 = 143.000
Armor Factor Conversion (/) 30 = 4.767
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 45 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Sword = MEL
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 1 (Overheat) (+) 1.000 = 9.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 9.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 10.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 14.500 = 16.500
Unit's Final Point Value:
Offensive Value = 10.500
Defensive Value (+) 16.500 = 27.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 29.000
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Final Point Value: 29
Cost Breakdown
Name/Model: Vanguard VNG-4D-MB1C
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (143 pts) 8.0 x 20,000 160,000.00
Internal Structure (Endo-Composite): 45 x 3,200 x 1 (+) 144,000.00 = 304,000.00
Myomer (Triple-Strength): 45 x 16,000 (+) 720,000.00 = 1,024,000.00
Engine (Light Fusion): (15,000 x 270 x 45) / 75 (+) 2,430,000.00 = 3,454,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,354,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,554,000.00
Life Support: 50,000 (+) 50,000.00 = 4,604,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 4,694,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,754,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 17,100.00 = 4,771,100.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 4,802,600.00
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Total Structural Cost: 4,802,600.00
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Weapons and Equipment Cost
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ER PPC 300,000 300,000.00
Jump Jets 45 x (6 x 6) x 200 (+) 324,000.00 = 624,000.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 734,000.00
Medium X-Pulse Laser 110,000 (+) 110,000.00 = 844,000.00
Sword 2.5 x 10,000 (+) 25,000.00 = 869,000.00
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Total Weapons and Equipment Cost 869,000.00
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BattleMech Cost
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Structural Cost: 4,802,600.00
Weapons and Equipment Cost: (+) 869,000.00 = 5,671,600.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 8,223,820.00
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Final BattleMech Cost 8,223,820.00