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BattleMech Technical Readout
Name/Model: Monster (Artillery BattleMech) MNS-1-MB1C
Designer: Hotwire
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Star League / 2582
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 9,310,000 C-Bills
Battle Value: 1,570
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
6 Medium Lasers
2 Thumpers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Monster is the result of a Star League weapons research project in the early 2580s to
develop an artillery Battlemech for the SLDF. During the Unification War it was found that
BattleMech regiments often left their vehicle based artillery support behind as they
advanced, or had to do without artillery altogether due to terrain. The Monster was designed
to rectify these problems. The 'Mech's high cost and need for frequent maintenance (usually
the jump jets) resulted in only about 3000 being produced.
Capabilities:
Though not a fast 'Mech, the robust bipedal locomotion system enables it to maintain a
maximum speed on long marches. One of the few assault class BattleMechs to mount jump jets,
these units enable the Monster to transverse terrain that would otherwise be an obstacle.
The arm mounted medium lasers and heavy armor provide it with the means necessary to repel
any enemy 'Mechs it may encounter. The two Thumpers have sufficient ammo magazines to
sustain a high volumne, lengthy artillery barrage against enemy units and positions. The
Monster can also carry a wide variety of Thumper shells to meet the ever changing needs of
the battlefield.
Deployment:
The Monster was usually deployed three to a Lance, with a light 'Mech as a spotter. Monster
Lances were usually attached to regimental headquarters and deployed based on battlefield
needs. When General Kerensky and most of the SLDF departed the Inner Sphere in 2784, most
of the Monsters went with them. A few fell into the hands of Successor States or were found
in mercenary units that had once been part of the SLDF. These, as in the past, were usually
attached to command units . Because of this, most of these Monsters have survived the
Succession Wars more or less intact.
Variants:
The MNS-2R variant removes a medium laser from each arm and replaces them with two heat
sinks. This model is less subject to heat problems, but at the cost of less firepower to
deal with enemy 'Mechs.
Notable MechWarriors:
MechWarrior Grant DeVaughn - In 2583, during the Reunification War the Star League put into
motion Operation Union Hold to force the Outworlds Alliance into the fold. Unfortunately the
operational timetable for the Star League forces fell into the hands of the Alliance. On the
icy world of Tellman IV, an ambush was set for the invading SLDF at their pre-planned
landing zone. The day long battle became known as the Day of Vengeance. Losses on both sides
were horrendous, but much more so for the SLDF, which had to make a retreat back into space
under fire. One of the heroes of that day was Grant DeVaughn. Just as DeVaughn was marching
his Monster off the Overlord dropship, the ambushing Alliance forces attacked. The
engagement quickly became a swirling firestorm of close quarters BattleMech combat. Despite
being an artillery 'Mech, DeVaughn waded his Monster into the thick of the fight, firing his
Thumpers at point blank range, racking enemies with his lasers, slamming them with his
forearm slabs, kicking out with massive feet and rising up on his jump jets to come crashing
down upon tanks and lesser BattleMechs. The battle ended well after nightfall with the
liftoff of the last SLDF dropship. Grant and his Monster, both severely damaged, were still
standing, but had no choice other than to surrender. Grant DeVaughn was credited with 5
'Mech kills, the destruction of 8 tanks and countless assists that day, more than any other
Monster MechWarrior. He died in 2584 trying to escape from an Outworlds Alliance prisoner of
war camp.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 272 17.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 36
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 30
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 2.00
Thumper (Ammo 20) RT 1 1.00
Thumper (Ammo 20) [Flechette] RT 1 1.00
Thumper (Ammo 20) [Smoke] RT 1 1.00
Thumper (Ammo 20) LT 1 1.00
Thumper (Ammo 20) [Cluster] LT 1 1.00
Thumper (Ammo 20) [Illumination] LT 1 1.00
3 Medium Lasers RA 3 3.00
Thumper RA/RT 15 15.00
3 Medium Lasers LA 3 3.00
Thumper LA/LT 15 15.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 9, Structure (S): 8
Specials: ARTT-2
Distribution
Name/Model: Monster (Artillery BattleMech) MNS-1-MB1C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Medium Laser 4. Roll Again 4. Medium Laser
5. Medium Laser 5. Sensors 5. Medium Laser
6. Medium Laser 6. Life Support 6. Medium Laser
1.Thumper 1.Thumper
2.Thumper 2.Thumper
3.Thumper 3.Thumper
4.Thumper 4.Thumper
5.Thumper 5.Thumper
6.Thumper 6.Thumper
Left TorsoCenter TorsoRight Torso
1.Thumper 1. Fusion Engine 1.Thumper
2.Thumper 2. Fusion Engine 2.Thumper
3.Thumper 3. Fusion Engine 3.Thumper
4.Thumper 4. Gyro 4.Thumper
5.Thumper 5. Gyro 5.Thumper
6.Thumper 6. Gyro 6.Thumper
1.Thumper 1. Gyro 1.Thumper
2.Thumper 2. Fusion Engine 2.Thumper
3.Thumper 3. Fusion Engine 3.Thumper
4. Thumper (Ammo 20) 4. Fusion Engine 4. Thumper (Ammo 20)
5. Thumper (Ammo 20) [Cluster] 5. Jump Jet 5. Thumper (Ammo 20) [Flechette]
6. Thumper (Ammo 20) [Illumination] 6. Roll Again 6. Thumper (Ammo 20) [Smoke]
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Alpha Strike Conversion
Name/Model: Monster (Artillery BattleMech) MNS-1-MB1C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
3 (Movement) + 30 (Weapons) - 4 (Base) (-) 29 = -19
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
Medium Laser (+) 0.500 = 3.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 30.000
Divided by the maximum heat output - 4 (/) 29 = 1.034
Rounded up to the nearest tenth = 1.1
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
3 (Movement) + 30 (Weapons) - 4 (Base) (-) 29 = -19
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
Medium Laser (+) 0.500 = 3.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 30.000
Divided by the maximum heat output - 4 (/) 29 = 1.034
Rounded up to the nearest tenth = 1.1
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
3 (Movement) - 4 (Base) (-) -1 = 11
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 272 armor points x 1 272.000 = 272.000
Armor Factor Conversion (/) 30 = 9.067
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Final Armor Value: 9
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with two Thumper = ARTT-2
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 8.000
Overheat Factor 1 (Overheat) (+) 1.000 = 9.000
Special Ability Factor [ARTT] 6 x 1 (Inner) (+) 6.000 = 15.000
Special Ability Factor [ARTT] 6 x 1 (Inner) (+) 6.000 = 21.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 21.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 26.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 28.600
Final DIR Round to nearest half point = 28.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 28.500 = 29.750
Unit's Final Point Value:
Offensive Value = 21.000
Defensive Value (+) 29.750 = 50.750
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Final Point Value: 51
Cost Breakdown
Name/Model: Monster (Artillery BattleMech) MNS-1-MB1C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (272 pts) 17.0 x 10,000 170,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 210,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 410,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,410,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,310,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,510,000.00
Life Support: 50,000 (+) 50,000.00 = 3,560,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,760,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 3,790,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 3,860,000.00
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Total Structural Cost: 3,860,000.00
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Weapons and Equipment Cost
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Jump Jets 100 x (3 x 3) x 200 180,000.00
Medium Laser 40,000 (+) 40,000.00 = 220,000.00
Medium Laser 40,000 (+) 40,000.00 = 260,000.00
Medium Laser 40,000 (+) 40,000.00 = 300,000.00
Medium Laser 40,000 (+) 40,000.00 = 340,000.00
Medium Laser 40,000 (+) 40,000.00 = 380,000.00
Medium Laser 40,000 (+) 40,000.00 = 420,000.00
Thumper 187,500 (+) 187,500.00 = 607,500.00
Thumper 187,500 (+) 187,500.00 = 795,000.00
Thumper (Ammo 20) [Cluster] [Empty Bin] 0 (+) 0.00 = 795,000.00
Thumper (Ammo 20) [Empty Bin] 0 (+) 0.00 = 795,000.00
Thumper (Ammo 20) [Empty Bin] 0 (+) 0.00 = 795,000.00
Thumper (Ammo 20) [Flechette] [Empty Bin] 0 (+) 0.00 = 795,000.00
Thumper (Ammo 20) [Illumination] [Empty Bin] 0 (+) 0.00 = 795,000.00
Thumper (Ammo 20) [Smoke] [Empty Bin] 0 (+) 0.00 = 795,000.00
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Total Weapons and Equipment Cost 795,000.00
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BattleMech Cost
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Structural Cost: 3,860,000.00
Weapons and Equipment Cost: (+) 795,000.00 = 4,655,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 9,310,000.00
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Final BattleMech Cost 9,310,000.00