Units »Search» IndustrialMechs »Hello beau, if you see this, congrats on finding this, however, you can't find my record sheets on Mordel. Sorry
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IndustrialMech Technical Readout
Name/Model: Hello beau, if you see this, congrats on finding this, however, you can't find my record sheets on Mordel. Sorry
Designer: Breadnaught
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 10
Configuration: Biped IndustrialMech
Era/Year: Jihad / 3070
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 524,048 C-Bills
Battle Value: 25
Chassis: Industrial
Power Plant: 10 Fusion
Walking Speed: 10.8 kph
Maximum Speed: 21.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Commercial
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
It's a duplicate of my main mechs(besides jump Jets) so that my enemies can shoot at these
idiots and not my main mechs. They shoot at these guys, and maybe make these guys go behind
them, to make them turn around, because a bunch of guys went back behind them, and then I
can shoot their backs. I love using mechs the wrong way.
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Equipment Mass
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Internal Structure: Industrial 2.00
Engine: 10 Fusion 0.50
Walking MP: 1
Running MP: 2
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Industrial 3.00
Armor Factor: 0 0.00
Type: Commercial
Internal Armor
Structure Value
Head: 3 0
Center Torso: 4 0
Center Torso (rear): 0
R/L Torso: 3 0
R/L Torso (rear): 0
R/L Arm: 1 0
R/L Leg: 2 0
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Weapons and Ammo Location Critical Tonnage
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Alpha Strike Statistics
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Point Value (PV): 1
TP: IM, SZ: 1, TMM: 0, MV: 2"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 0, Structure (S): 1
Specials: BAR, BFC, ENE
Distribution
Name/Model: Hello beau, if you see this, congrats on finding this, however, you can't find my record sheets on Mordel. Sorry
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5. Heat Sink 5. Sensors 5. Heat Sink
6. Heat Sink 6. Life Support 6. Heat Sink
1. Heat Sink 1. Heat Sink
2. Heat Sink 2. Heat Sink
3. Heat Sink 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Hello beau, if you see this, congrats on finding this, however, you can't find my record sheets on Mordel. Sorry
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Commercial): 0 x 2.5 x 0.5 0.000
Internal Structure (Industrial w/ Fusion Engine): 19 x 1.5 x 0.5 x 1 (+) 14.250 = 14.250
Gyro (Standard): 10 x 0.5 (+) 5.000 = 19.250
Defensive Movement Factor: +0 (*) 1.00 = 19.250
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Final Defensive Battle Rating: 19.250
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) = 14
Total 'Mech Tonnage: (+) 10.000 = 10.000
Speed Factor: 2 (Run) + 0 (Jump) (*) 0.650 = 6.500
Basic Fire Control System: (*) 0.900 = 5.850
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Final Offensive Battle Rating: 5.850
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IndustrialMech Battle Value
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Defensive Battle Rating: 19.250
Offensive Battle Rating: (+) 5.850 = 25.100
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Final IndustrialMech Battle Value: 25
Alpha Strike Conversion
Name/Model: Hello beau, if you see this, congrats on finding this, however, you can't find my record sheets on Mordel. Sorry
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 1 (Walk) = 2"
Ground Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 2"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) - 4 (Base) (-) -4 = 14
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) - 4 (Base) (-) -4 = 14
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) - 4 (Base) (-) -4 = 14
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Commercial: 0 armor points x 0.5 0.000 = 0.000
Armor Factor Conversion (/) 30 = 0.000
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Final Armor Value: 0
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Convert Structure
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Engine: Inner Sphere Fusion on a 10 ton IndustrialMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Commercial armor = BAR
Unit is equipped with a basic fire control system = BFC
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.450
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 2.0 (Non-Vehicle Unit) x 0.5 (BAR) = 0.000
Structure Factor 1 (Structure) x 0.5 (IndustrialMech) (+) 0.500 = 0.500
Defense Factor 1 + [0 (2" Move)] (*) 1.000 = 0.500
Final DIR Round to nearest half point = 0.500
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Final DIR Defensive Interaction Rating (+) 0.500 = 0.750
Unit's Final Point Value:
Offensive Value = 0.450
Defensive Value (+) 0.750 = 1.200
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Final Point Value: 1
Cost Breakdown
Name/Model: Hello beau, if you see this, congrats on finding this, however, you can't find my record sheets on Mordel. Sorry
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Commercial): (0 pts) 0.0 x 3,000 0.00
Internal Structure (Industrial): 10 x 300 x 1 (+) 3,000.00 = 3,000.00
Myomer (Standard): 10 x 2,000 (+) 20,000.00 = 23,000.00
Engine (Fusion): (5,000 x 10 x 10) / 75 (+) 6,666.67 = 29,666.67
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 329,666.67
Cockpit (Industrial): 100,000 (+) 100,000.00 = 429,666.67
Life Support: 50,000 (+) 50,000.00 = 479,666.67
Sensors: 10 x 2,000 (+) 20,000.00 = 499,666.67
Arm Actuators: 10 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 4,600.00 = 504,266.67
Leg Actuators: 10 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 7,000.00 = 511,266.67
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Total Structural Cost: 511,266.67
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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IndustrialMech Cost
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Structural Cost: 511,266.67
Weapons and Equipment Cost: (+) 0.00 = 511,266.67
IndustrialMech Cost Multiplier: 1 + (10 / 400) (*) 1.03 = 524,048.33
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Final IndustrialMech Cost 524,048.00