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BattleMech Technical Readout
Name/Model: Furiae (Lammergeier) E
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 85
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 32,283,117 C-Bills
Battle Value: 1,949
Chassis: DSAM Endo 10-Composite Endo-Composite
Power Plant: Edasich Motors 340 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters [150 meters]
Armor: Starshield Ultra-Tech Stealth
Armament:
1 Large VSP Laser (IS)
3 Medium VSP Lasers (IS)
1 Small VSP Laser (IS)
Manufacturer: D&K Creation Studio, Olivetti Weaponry, Trellshire Heavy Industries
Primary Factory: Hamilton (DKCS), Quatre Belle (DKCS), Sudeten (OW), Twycross (THI)
Communications: MegaBand System 21 with ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
Created as a "sister chassis" to the Hræsvelgr, the Lammergeier is an opportunistic hunter
built to catch unsuspecting enemies with volleys of long range fire. Its production was
kickstarted by taking heavy inspiration from what seemed to be a destroyed 'Mech prototype
that was uncovered by the Laughing Vultures on Angell II; while the data they recovered
showed extensive design flaws, like the misaligned cockpit making ejection exceedingly
difficult, it had enough promise to warrant a second lease on life.
Capabilities:
Equipped with 16.5 tons of Stealth Armor and built on an endo-composite chassis, the
Lammergeier (or Furiae, for the Inner Sphere market) is meant to strike hard from a
favorable angle when its opponents least expect it. While it has received scorn from the
newly reborn Jade Falcons, being a machine that relies on "dirty tricks" to get an
advantage, its usefulness whenever it was deployed alongside their new touman begrudgingly
saw it earn its rightful spot as a headhunter. While expensive due to the use of an armored
cockpit and a compact gyro, it boasts a decent amount of pod space at 30 tons, meaning it
can use several different loadouts effectively and giving enterprising Mechwarriors ample
room for experimentation. The fixed partial wing system makes its mission profile obvious,
but the decision to not mount jump jets directly onto the chassis was heavily pushed by the
chief engineer from D&K Creation Studios in charge of the project to "maximize tactical
flexibility, and because that shit is stupid".
Deployment:
This is the BASE chassis, go forth and don't look back.
Variants:
Much like the Jotun E variant, the Furiae E comes from the black box of a hastily refit
Lammergeier being sent into battle against a Blakist assault. In fact, it should be noted
that both refits come from the same battle as they were equipped to the same star. Thanks to
this fact we get guncam footage from both chassis of the other putting in heavy work, and
the evidence as to why they both became offered wholesale.
As for equipment, while the weapons systems are all VSP systems thanks ot the original
slapdash repair effort, they earned great respect from their Jade Falcon and former Hell's
Horses pilots in the face of adversity thanks to their accuracy in the face of adversity.
With Sixteen double heatsinks to cool the massive heatload, a large VSP for hard hitting
ranged damage, three medium VSPs for close ranged brawling, and a small VSP slapped in
originally in a haste to get the Furiae back into battle, the machine is a terrifying and
accurately hitting close ranged skirmisher and head hunter. When used in conjunction with
its stealth armor even the added sinking will not save it should the pilot alpha strike, but
that is a risk one must be willing to take to kill whatever the machine faces.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.50
Engine: 340 XL 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 [5]
Heat Sinks (Double): 16 [35] 6.00
Gyro: Compact (IS) 6.00
Cockpit (Armored): Standard 3.00
Armor Factor: 263 16.50
Type: Stealth (IS)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 44
Center Torso (rear): 10
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Arm: 14 28
R/L Leg: 18 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ECM Suite H 1 1.00
Jump Jet CT 1 1.00
Medium VSP Laser (IS) CT 2 4.00
Small VSP Laser (IS) CT 1 2.00
Jump Jet RT 1 1.00
Medium VSP Laser (IS) RT 2 4.00
2 Jump Jets LT 2 2.00
Medium VSP Laser (IS) LT 2 4.00
Partial Wing LT/RT 6 4.50
Large VSP Laser (IS) RA 4 9.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM, SZ: 4, TMM: 1, MV: 8"/10"j
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 9, Structure (S): 5
Specials: ARM, ECM, ENE, JMPS1, OMNI, STL
Distribution
Name/Model: Furiae (Lammergeier) E
Technology: Clan (Mixed)
Tonnage: 85
Configuration: Biped OmniMech
================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ECM Suite 4. Hand Actuator
5. Stealth (IS) 5. Sensors 5. Stealth (IS)
6. Stealth (IS) 6. Life Support 6. Stealth (IS)
1. Endo-Composite 1. Endo-Composite
2. Endo-Composite 2. Endo-Composite
3.Double Heat Sink 3.Large VSP Laser (IS)
4.Double Heat Sink 4.Large VSP Laser (IS)
5.Double Heat Sink 5.Large VSP Laser (IS)
6.Double Heat Sink 6.Large VSP Laser (IS)
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Partial Wing 3. XL Engine 3.Partial Wing
4.Partial Wing 4. Compact Gyro (IS) 4.Partial Wing
5.Partial Wing 5. Compact Gyro (IS) 5.Partial Wing
6. Stealth (IS) 6. XL Engine 6. Stealth (IS)
1. Stealth (IS) 1. XL Engine 1. Stealth (IS)
2.Medium VSP Laser (IS) 2. XL Engine 2.Medium VSP Laser (IS)
3.Medium VSP Laser (IS) 3.Medium VSP Laser (IS) 3.Medium VSP Laser (IS)
4. Jump Jet 4.Medium VSP Laser (IS) 4. Jump Jet
5. Jump Jet 5. Small VSP Laser (IS) 5.Double Heat Sink
6. Roll Again 6. Jump Jet 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth (IS) 5. Stealth (IS)
6. Stealth (IS) 6. Stealth (IS)
Battle Value Breakdown
Name/Model: Furiae (Lammergeier) E
Technology: Clan (Mixed)
Tonnage: 85
Configuration: Biped OmniMech
=====================================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------------
Armor (Stealth): 263 x 2.5 x 1 657.500
Internal Structure (Endo-Composite w/ XL Engine): 130 x 1.5 x 1 x 0.75 (+) 146.250 = 803.750
Gyro (Compact): 85 x 0.5 (+) 42.500 = 846.250
Defensive Equipment:
ECM Suite (+) 61.000 = 907.250
Armored Components:
Cockpit (+) 5.000 = 912.250
Defensive Movement Factor: +3 (w/ Stealth) (*) 1.50 = 1,368.375
-----------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,368.375
=====================================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 32 (Heat Sinks) + 3 (Partial Wing) - 4 (Movement) - 10 (Stealth) - 34 (Weapons)
= -7
Offensive Equipment:
Large VSP Laser (IS) 123.000
Medium VSP Laser (IS) (+) 56.000 = 179.000
Medium VSP Laser (IS) (+) 56.000 = 235.000
Medium VSP Laser (IS) (+) 56.000 = 291.000
Small VSP Laser (IS) [Inefficient] (+) 11.000 = 302.000
Total 'Mech Tonnage: (+) 85.000 = 387.000
Speed Factor: 6 (Run) + 3 (Jump) (*) 1.500 = 580.500
-----------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 580.500
=====================================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,368.375
Offensive Battle Rating: (+) 580.500 = 1,948.875
-----------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,949
Alpha Strike Conversion
Name/Model: Furiae (Lammergeier) E
Technology: Clan (Mixed)
Tonnage: 85
Configuration: Biped OmniMech
=========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Equipped with a Partial Wing (+) 1 = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 8"/10"j
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) + 3 (Partial Wing) = 35
5 (Movement) + 34 (Weapons) + 10 (Stealth) - 4 (Base) (-) 45 = -10
Offensive Equipment: = 0.000
Small VSP Laser (IS) (+) 0.575 = 0.575
Medium VSP Laser (IS) (+) 1.035 = 1.610
Medium VSP Laser (IS) (+) 1.035 = 2.645
Medium VSP Laser (IS) (+) 1.035 = 3.680
Large VSP Laser (IS) (+) 1.265 = 4.945
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 35 = 173.075
Divided by the maximum heat output - 4 (/) 45 = 3.846
Rounded up to the nearest tenth = 3.9
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Final Short Range Damage Value: 4
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) + 3 (Partial Wing) = 35
5 (Movement) + 34 (Weapons) + 10 (Stealth) - 4 (Base) (-) 45 = -10
Offensive Equipment: = 0.000
Small VSP Laser (IS) (+) 0.378 = 0.378
Medium VSP Laser (IS) (+) 0.648 = 1.026
Medium VSP Laser (IS) (+) 0.648 = 1.674
Medium VSP Laser (IS) (+) 0.648 = 2.322
Large VSP Laser (IS) (+) 0.863 = 3.185
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 35 = 111.475
Divided by the maximum heat output - 4 (/) 45 = 2.477
Rounded up to the nearest tenth = 2.5
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
32 (Heat Sinks) + 3 (Partial Wing) = 35
5 (Movement) + 10 (Stealth) - 4 (Base) (-) 11 = 24
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
=========================================================================================================================
Convert Armor
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Stealth: 263 armor points x 1 263.000 = 263.000
Armor Factor Conversion (/) 30 = 8.767
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Final Armor Value: 9
=========================================================================================================================
Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Jumping TMM is 1 greater than Ground TMM = JMPS1
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Stealth = STL
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 10.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 12.000
Overheat Factor 1 (Overheat) (+) 1.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (8" Move) + 1 (Stealth) + 0.5 (JMPS)] x 0.25} (*) 1.625 = 37.375
Final DIR Round to nearest half point = 37.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Special Ability Factor [ARM] Armored Component (+) 0.500 = 2.250
Final DIR Defensive Interaction Rating (+) 37.500 = 39.750
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 39.750 = 52.750
Agile [1 (TMM) + 0.5 (JMPS) - 1] x 3 (Medium) (+) 1.500 = 54.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 56.250
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Final Point Value: 56
Cost Breakdown
Name/Model: Furiae (Lammergeier) E
Technology: Clan (Mixed)
Tonnage: 85
Configuration: Biped OmniMech
=========================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------
Armor (Stealth): (263 pts) 16.5 x 50,000 825,000.00
Internal Structure (Endo-Composite): 85 x 3,200 x 1 (+) 272,000.00 = 1,097,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 1,267,000.00
Engine (XL): (20,000 x 340 x 85) / 75 (+) 7,706,666.67 = 8,973,666.67
Gyro (Compact): 6.0 x 400,000 (+) 2,400,000.00 = 11,373,666.67
Cockpit (Standard): (Armored) 200,000 + (1 x 150,000) (+) 350,000.00 = 11,723,666.67
Life Support: 50,000 (+) 50,000.00 = 11,773,666.67
Sensors: 85 x 2,000 (+) 170,000.00 = 11,943,666.67
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 12,039,666.67
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 39,100.00 = 12,078,766.67
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 12,138,266.67
-------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 12,138,266.67
=========================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------
ECM Suite 200,000 200,000.00
Jump Jets 85 x (4 x 4) x 200 (+) 272,000.00 = 472,000.00
Large VSP Laser (IS) 465,000 (+) 465,000.00 = 937,000.00
Medium VSP Laser (IS) 200,000 (+) 200,000.00 = 1,137,000.00
Medium VSP Laser (IS) 200,000 (+) 200,000.00 = 1,337,000.00
Medium VSP Laser (IS) 200,000 (+) 200,000.00 = 1,537,000.00
Partial Wing 4.5 x 50,000 (+) 225,000.00 = 1,762,000.00
Small VSP Laser (IS) 60,000 (+) 60,000.00 = 1,822,000.00
-------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,822,000.00
=========================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------
Structural Cost: 12,138,266.67
Weapons and Equipment Cost: (+) 1,822,000.00 = 13,960,266.67
OmniMech Conversion Cost: (12,138,266.67 + 1,822,000.00) x 0.25 (+) 3,490,066.67 = 17,450,333.33
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 32,283,116.67
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Final BattleMech Cost 32,283,117.00