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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Flynn FLN-Y1-MB1C
Designer:           BjornTheFellHanded
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3065
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,665,135 C-Bills
Battle Value:       1,890

Chassis:              Endo Steel
Power Plant:          325 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 ER Large Laser
    2 ER Medium Lasers
    2 SRM 4s
    2 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Intended as a sturdier counter to aggressive brawler designs like the Ti'Tsang, the Flynn
    was built with high performance and durability in mind.
    
    While the weapons array is limited, and the sword lacks punch in comparison to a hatchet,
    the addition of triple strength myomer ensures the Flynn can still hit hard while a
    targeting computer serves to counter the heat induced accuracy reductions while keeping the
    TSM active.

Capabilities:
    A pistol style ER large laser in the right arm is the Flynn's only long range option, and
    mainly serves as a backup to the primary arsenal of 4 smaller lasers and 8 SRM tubes.
    
    While not overwhelmingly powerful, a targeting computer provides excellent accuracy.
    
    In its left hand, the Flynn carries a mech sized rapier blade. Again, the weapon trades
    power for accuracy, but with the TSM active is still more than capable of decapitation
    strikes.
    
    A light fusion engine provides the speed needed for a brawler, but offers increased
    survivability compared to XL engine designs.

Variants:
    The FLN-2P-MB switches the ER large laser and targeting computer for a large pulse laser,
    increasing its ability to hunt down faster brawlers, but eschewing any long range capability
    at all.
    
    The FLN-3PL-MB swaps the SRM4s for two additional ER medium lasers. It also mounts an
    additional double heat sink and maximizes the armor protection.

Notable MechWarriors:
    'Captain' James Errol,
    Although intended for battlefield deployment, the notorious aging Solaris VII fighter, and
    suspected former pirate, purchased one of the new designs with his own wealth and proceeded
    to defeat twelve younger opponents in an open match. He has vowed to do even better next
    match, when he plans to have his Flynn's sword remounted in the right hand.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                  325 Light Fusion             18.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             25       
    Center Torso (rear):                               6       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           15             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
ER Medium Laser                                           RT                1          1.00             
ER Small Laser                                            RT                1          0.50             
Guardian ECM Suite                                        RT                2          1.50             
Jump Jet                                                  RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
ER Small Laser                                            LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Targeting Computer                                        LT                2          2.00             
ER Large Laser                                            RA                2          5.00             
Sword                                                     LA                5          3.50             
Jump Jet                                                  RL                1          1.00             
SRM 4                                                     RL                1          2.00             
Jump Jet                                                  LL                1          1.00             
SRM 4                                                     LL                1          2.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 4
Specials: ECM, MEL, TSM