Combat Vehicle Technical Readout
Name/Model: Slammer UP M2A4
Designer: Flying_Lorgar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Skirmisher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 8,609,650 C-Bills
Battle Value: 1,555
Movement Type: Tracked
Power Plant: 280 Light Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Reactive with CASE
Armament:
1 LB 10-X AC
1 Chaff Pod
1 Light Machine Gun
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
Based on the M2A4 Slammer UP from arma 3
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Equipment Mass
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Internal Structure: Standard 7.00
Engine: 280 Light Fusion 18.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 10 0.00
Control Equipment: 3.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 280 17.50
Type: Reactive
Armor
Value
Front: 72
R/L Side: 56
Rear: 40
Turret: 56
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Weapons and Ammo Location Tonnage
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Chaff Pod Turret 1.00
LB 10-X AC Turret 11.00
Light Machine Gun Turret 0.50
Machine Gun Turret 0.50
Bay, Infantry (Foot) (6 troopers) Rear 1.00
CASE Body 0.50
LB 10-X AC (Ammo 20) Body 2.00
LB 10-X AC (Ammo 20) [Cluster] Body 2.00
Light Machine Gun (Ammo 100) Body 0.50
Machine Gun (Ammo 100) Body 0.50
Targeting Computer Body 3.00
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Alpha Strike Statistics
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Point Value (PV): 30
TP: CV, SZ: 3, TMM: 1, MV: 8"t
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 9, Structure (S): 4
Specials: CASE, FLK1/1/1, IT1, RCA, SRCH, TUR(1/1/1, FLK1/1/1)
Distribution
Name/Model: Slammer UP M2A4
Technology: Inner Sphere
Tonnage: 70
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. CASE 1. Empty 1. Chaff Pod
2. LB 10-X AC (Ammo 10) 2. LB 10-X AC
3. LB 10-X AC (Ammo 10) 3. Light Machine Gun
4. LB 10-X AC (Ammo 10) [Cluster] 4. Machine Gun
5. LB 10-X AC (Ammo 10) [Cluster] 5. Empty
6. Light Machine Gun (Ammo 100)
7. Machine Gun (Ammo 100)
8. Targeting Computer
9. Empty
Rear
1. Bay, Infantry (Foot) (6 troopers)
2. Empty
Battle Value Breakdown
Name/Model: Slammer UP M2A4
Technology: Inner Sphere
Tonnage: 70
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Reactive): 280 x 2.5 x 1.5 1,050.000
Internal Structure (Standard): 35 x 1.5 x 1 (+) 52.500 = 1,102.500
Defensive Equipment:
Chaff Pod (+) 19.000 = 1,121.500
Unit Type Modifier: Tracked (*) 0.90 = 1,009.350
Defensive Movement Factor: +2 (*) 1.20 = 1,211.220
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Final Defensive Battle Rating: 1,211.220
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Offensive Battle Rating
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Offensive Equipment:
LB 10-X AC 185.000
LB 10-X AC (Ammo 10) (+) 19.000 = 204.000
LB 10-X AC (Ammo 10) (+) 19.000 = 223.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 242.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 261.000
Light Machine Gun (+) 5.000 = 266.000
Machine Gun (+) 5.000 = 271.000
Light Machine Gun (Ammo 100) (+) 0.500 = 271.500
Machine Gun (Ammo 100) (+) 0.500 = 272.000
Total Vehicle Tonnage: 70 / 2 (+) 35.000 = 307.000
Speed Factor: 6 (Flank) (*) 1.120 = 343.840
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Final Offensive Battle Rating: 343.840
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Combat Vehicle Battle Value
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Defensive Battle Rating: 1,211.220
Offensive Battle Rating: (+) 343.840 = 1,555.060
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Final BattleMech Battle Value: 1,555
Alpha Strike Conversion
Name/Model: Slammer UP M2A4
Technology: Inner Sphere
Tonnage: 70
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (TU) (+) 0.100 = 0.100
Machine Gun (TU) (+) 0.200 = 0.300
LB 10-X AC (TU) [Targeting Computer] (+) 0.693 = 0.993
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (TU) (+) 0.100 = 0.100
LB 10-X AC (TU) [Targeting Computer] (+) 0.693 = 0.793
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LB 10-X AC (TU) [Targeting Computer] (+) 0.693 = 0.693
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Long Range Damage Value: 1
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Convert Armor
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Reactive: 280 armor points x 1 280.000 = 280.000
Armor Factor Conversion (/) 30 = 9.333
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Final Armor Value: 9
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Convert Structure
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Standard: 35 structure points 35.000 = 35.000
Structure Conversion (/) 10 = 3.500
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with 1 tons of tons of space allocated for infantry transport = IT1
Unit is equipped with Reactive armor = RCA
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/1)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 1.8 (Tracked) = 16.200
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 20.200
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.220
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [RCA] 3 (1 per 3 Armor points) (+) 3.000 = 4.000
Final DIR Defensive Interaction Rating (+) 22.000 = 26.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 26.000 = 30.000
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Final Point Value: 30