IndustrialMech Technical Readout
Name/Model: Sarcina SAC-2-IM
Designer: RavenOfWar
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped IndustrialMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,523,430 C-Bills
Battle Value: 432
Chassis: Aetos Groundworker Industrial
Power Plant: Khalon Spring 165 Fuel Cell
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Achilles Walkabout Commercial with CASE
Armament:
1 Light AC/5
1 "Goalkeeper" Anti-Missile System
2 Defiance Razorback Anti-Personnel Pods
1 Arenthir Electronics Remote Sensor Dispenser
Manufacturer: Sovereign Military Acquisitions
Primary Factory: "Iron Palace" Lunar Production Line #2
Communications: RCS-201c "Post Box"
Targeting & Tracking: Phoenix 2.1 "Go Button" with Beagle Active Probe
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Overview:
Wanting rear echelon salvage capability, SMA's "Iron Palace" went over a few design
iterations. Tracked, wheeled, and hover types were considered given how that was what their
production line specialized in. It did not take long for most designers to settle on a
versatile and proven platform, the Mech. Named after an ancient Terran word for "marching
bag," the SAC-2-IM "Sarcina" is a very straight forward design. It has the ability to
recover parts from the field, and limited cargo capacity to transport especially valuable
components. Not meant for combat but still armed, the Sarcina can engage light targets out
to medium ranges, defending itself and its assigned salvage from infantry, and counter
missile launches with an Anti-Missile System. The inclusion on a Beagle Active Probe and
Remote Sensor Dispenser may be considered an odd addon considering how many other designers
would rather have that tonnage go toward extra storage capacity. However given how close to
the frontlines this salvager often finds itself, most operators agree that it is nice to
have systems able to keep an eye on their backs and the salvage they wish to return to
later.
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Equipment Mass
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Internal Structure: Industrial 11.00
Engine: 165 Fuel Cell 7.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 96 4.00
Type: Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 10
Center Torso (rear): 7
R/L Torso: 13 10
R/L Torso (rear): 5
R/L Arm: 9 10
R/L Leg: 13 10
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Weapons and Ammo Location Critical Tonnage
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Searchlight, Mounted H 1 0.50
Remote Sensor Dispenser CT 1 0.50
Beagle Active Probe RT 2 1.50
CASE RT 1 0.50
Light AC/5 (Ammo 20) RT 1 1.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 12) LT 1 1.00
Cargo, Standard (10 tons) LT 10 10.00
Light AC/5 RA 2 5.00
Lift Hoist LA 3 3.00
Salvage Arm LA 2 3.00
Anti-Personnel Pod RL 1 0.50
Anti-Personnel Pod LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 14
TP: IM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 5
Specials: AFC, AMS, BAR, CASE, CT10, FC, PRB, RCN, RSD1, SRCH
Distribution
Name/Model: Sarcina SAC-2-IM
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit (Adv. FCS) 3. Lower Arm Actuator
4.Salvage Arm 4. Searchlight, Mounted 4. Hand Actuator
5.Salvage Arm 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1.Lift Hoist 1.Light AC/5
2.Lift Hoist 2.Light AC/5
3.Lift Hoist 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Anti-Missile System 1. Fuel Cell Engine 1. CASE
2. Anti-Missile System (Ammo 12) 2. Fuel Cell Engine 2. Light AC/5 (Ammo 20)
3.Cargo, Standard (10 ton) 3. Fuel Cell Engine 3.Beagle Active Probe
4.Cargo, Standard (10 ton) 4. Gyro 4.Beagle Active Probe
5.Cargo, Standard (10 ton) 5. Gyro 5. Roll Again
6.Cargo, Standard (10 ton) 6. Gyro 6. Roll Again
1.Cargo, Standard (10 ton) 1. Gyro 1. Roll Again
2.Cargo, Standard (10 ton) 2. Fuel Cell Engine 2. Roll Again
3.Cargo, Standard (10 ton) 3. Fuel Cell Engine 3. Roll Again
4.Cargo, Standard (10 ton) 4. Fuel Cell Engine 4. Roll Again
5.Cargo, Standard (10 ton) 5. Remote Sensor Dispenser 5. Roll Again
6.Cargo, Standard (10 ton) 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Anti-Personnel Pod 5. Anti-Personnel Pod
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Sarcina SAC-2-IM
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Commercial): 96 x 2.5 x 0.5 120.000
Internal Structure (Industrial w/ Fuel Cell Engine): 91 x 1.5 x 0.5 x 1 (+) 68.250 = 188.250
Gyro (Standard): 55 x 0.5 (+) 27.500 = 215.750
Defensive Equipment:
Anti-Missile System (+) 32.000 = 247.750
Anti-Missile System (Ammo 12) (+) 11.000 = 258.750
Anti-Personnel Pod (+) 1.000 = 259.750
Anti-Personnel Pod (+) 1.000 = 260.750
Beagle Active Probe (+) 10.000 = 270.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 255.750
Defensive Movement Factor: +2 (*) 1.20 = 306.900
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Final Defensive Battle Rating: 306.900
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 1 (Heat Sinks) - 1 (Weapons) = 6
Offensive Equipment:
Light AC/5 62.000
Light AC/5 (Ammo 20) (+) 8.000 = 70.000
Total 'Mech Tonnage: (+) 55.000 = 125.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 125.000
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Final Offensive Battle Rating: 125.000
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IndustrialMech Battle Value
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Defensive Battle Rating: 306.900
Offensive Battle Rating: (+) 125.000 = 431.900
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Final IndustrialMech Battle Value: 432
Alpha Strike Conversion
Name/Model: Sarcina SAC-2-IM
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) + 1 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) -2 = 3
Offensive Equipment: = 0.000
Light AC/5 (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) + 1 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) -2 = 3
Offensive Equipment: = 0.000
Light AC/5 (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
1 (Heat Sinks) = 1
0 (Movement) + 1 (Anti-Missile) - 4 (Base) (-) -3 = 4
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Commercial: 96 armor points x 0.5 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Fuel Cell on a 55 ton IndustrialMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with an advanced fire control system = AFC
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with Commercial armor = BAR
Unit is equipped with CASE = CASE
Unit is equipped with 10 tons of Cargo = CT10
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Remote Sensor Dispenser = RCN
Unit is equipped with one Remote Sensor Dispenser = RSD1
Unit is equipped with Searchlight, Mounted = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 4.000
Overheat Factor 0 (Overheat) (+) 0.000 = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) x 0.5 (BAR) = 2.000
Structure Factor 5 (Structure) x 0.5 (IndustrialMech) (+) 2.500 = 4.500
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 4.950
Final DIR Round to nearest half point = 5.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 5.000 = 6.750
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 6.750 = 10.750
Force Bonus [PRB] Active Probe (+) 1.000 = 11.750
Force Bonus [RCN] Recon (+) 2.000 = 13.750
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Final Point Value: 14
Cost Breakdown
Name/Model: Sarcina SAC-2-IM
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Commercial): (96 pts) 4.0 x 3,000 12,000.00
Internal Structure (Industrial): 55 x 300 x 1 (+) 16,500.00 = 28,500.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 138,500.00
Engine (Fuel Cell): (3,500 x 165 x 55) / 75 (+) 423,500.00 = 562,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,162,000.00
Cockpit (Industrial w/ Adv. FCS): 200,000 (+) 200,000.00 = 1,362,000.00
Life Support: 50,000 (+) 50,000.00 = 1,412,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 1,522,000.00
Heat Sinks (Single): 1 x 2,000 (+) 2,000.00 = 1,524,000.00
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 20,900.00 = 1,544,900.00
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 1,583,400.00
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Total Structural Cost: 1,583,400.00
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Weapons and Equipment Cost
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Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
Anti-Personnel Pod 1,500 (+) 1,500.00 = 101,500.00
Anti-Personnel Pod 1,500 (+) 1,500.00 = 103,000.00
Beagle Active Probe 200,000 (+) 200,000.00 = 303,000.00
Cargo, Standard (10 ton) 0 x 20 (+) 0.00 = 303,000.00
CASE 50,000 (+) 50,000.00 = 353,000.00
Lift Hoist 50,000 (+) 50,000.00 = 403,000.00
Light AC/5 150,000 (+) 150,000.00 = 553,000.00
Light AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 553,000.00
Remote Sensor Dispenser 30,000 (+) 30,000.00 = 583,000.00
Salvage Arm 50,000 (+) 50,000.00 = 633,000.00
Searchlight, Mounted 2,000 (+) 2,000.00 = 635,000.00
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Total Weapons and Equipment Cost 635,000.00
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IndustrialMech Cost
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Structural Cost: 1,583,400.00
Weapons and Equipment Cost: (+) 635,000.00 = 2,218,400.00
IndustrialMech Cost Multiplier: 1 + (55 / 400) (*) 1.14 = 2,523,430.00
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Final IndustrialMech Cost 2,523,430.00