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                 BattleMech Technical Readout

Name/Model:         Annihilator (“Big Z”) ANH-1GZ
Designer:           BrothetKarr
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,840,500 C-Bills
Battle Value:       2,577

Chassis:              "Fell Off" the Back of a Truck Endo Steel
Power Plant:          300 Fusion 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Starshield Special-b with CASE II
Armament:             
    2 Defiance Novashot Model 2 Plasma Rifles
    2 Type 10 Ultra AC/10s (C)
    2 Advanced Hardlight-2 ER Medium Lasers (C)
    1 Blankenburg 511ER ER Medium Laser (C)
    1 Bright-Bloom ER Medium Laser (C)
    1 Zippo Heavy Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret 11-A
Targeting & Tracking: Wasat Aggressor Type 5

================================================================================================
Overview:
    "Big Z" started off life as a Wolf's Dragoons Annihilator Model C that was sold as salvage
    after the destruction of Outreach.  Only the torso and its torso weapons remained when
    Greenburg's Godzillas bought the salvage in late 3085 shortly before Ivo retired from
    Mercenary life during the Jihad.
    
    Over the next fifty years as the Godzilla's military assets were sold off "Big Z" sat in the
    back of cold storage collecting dust and was forgotten about by the family.  That was until
    Ivo's grandsons found him and started dreaming of restoring their IP's namesake.
    
    Lucas and Steven Greenburg reached out to old family contacts with Tharkad Broadcasting
    Company to see if they could rekindle The Greenburg's Godzillas as a holodrama much like
    their great grandfather had done.  No one was willing to take the risk to help fund a
    another up and coming mercenary show especially one that had already failed once before and
    with the loss of the HPGs during the Dark Ages TBC was unwilling to put forth effort to
    build a show around their concept.
    
    While passing through Arc-Royal on a whim the brothers approached the executive producer at
    Tharkad Broadcasting Company 2 the TBC2 with a different pitch.  Using "Big Z" as a Hero
    Mech in fantasy holovids that would play out much like the old kaiju films from old earth.
    Kathleen Jenkins saw the passion that the brothers showed for their concept and decided to
    take the chance and support a new serial show that used "Big Z" as the hero.   "Big Z" was
    dressed up in fake armor and scales and a tail was added to the mech. in Early 3145 filming
    began on "Adventures of Big Z and the Stomp Force!"  As the show started to grow in
    popularity the brothers thought their dream of riches were going to come true.
    
    Then Malvina Hazen began her crusade for Terra and left Arc-Royal in ruin and the Jade
    Falcon Corridor was left in flames,  the brothers saw a chance to restart their mercenary
    company.
    
    Rearming "Big Z" and taking their family Black Knight to the Hinterlands the brothers have
    restarted Greenburg's Godzillas and are now seeking contracts.  As an homage to their late
    great grandfather and grandfather the brothers have decorate their mechs with sponsors logos
    and the same shark teeth and scales paint jobs.  The TBC2 logo is proudly displayed on both
    mechs due to their relationship with the broadcasting company.

Capabilities:
    "Big Z" was given some vastly different weapons than just the standard ballistic and laser
    load out that most Annihilators are armed with.
    
    Two Defiance Novashot Model 2 plasma rifles were added to the left and right arms to provide
    "BigZ" with a plasma blast.  In addition the to the 4 clan spec extended range medium lasers
    
    
    The Type 10 Ultra AC 10's were left over from when the mech was purchased from the
    Dragoon's.
    
    The last thing added to the mech was a Heavy Flamer in the head as any good Kaiju needs a
    breath weapon.
    
    To fit all of this into the mech a clan grade internal structure was found off the back of a
    truck and used to replace the original structure.
    
    One big flaw with "BigZ" is that he runs very hot in combat situations.  When alpha striking
    with all weapons "BigZ" shuts down and needs to cool off before restarting.
    
    Additonal armor was added to "BigZ" in the form of a tail and back/shoulder spinal plates.
    In the show these plates light up to indicate that "BigZ" is charging up his super plasma
    fire breath.  Realistically the do nothing but add cosmetic shape to the mech.

Variants:
    There are no known variants of "Big Z"

Notable MechWarriors:
    "Big Z" is the personal ride of Lucas Greenburg.  His older brother Steven was given the
    families venerable Black Knight.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       14 [28] (C)                 4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             43       
    Center Torso (rear):                              10       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Heavy Flamer                                              H                 1          1.50             
Heavy Flamer (Ammo 10)                                    CT                1          1.00             
CASE II (C)                                               RT                1          0.50             
ER Medium Laser (C)                                       RT                1          1.00             
Ultra AC/10 (C)                                           RT                4         10.00             
Ultra AC/10 (Ammo 20) (C)                                 RT                2          2.00             
CASE II (C)                                               LT                1          0.50             
ER Medium Laser (C)                                       LT                1          1.00             
Ultra AC/10 (C)                                           LT                4         10.00             
Ultra AC/10 (Ammo 20) (C)                                 LT                2          2.00             
ER Medium Laser (C)                                       RA                1          1.00             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle (Ammo 20)                                    RA                2          2.00             
ER Medium Laser (C)                                       LA                1          1.00             
Plasma Rifle                                              LA                2          6.00             
Plasma Rifle (Ammo 20)                                    LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 4
Armor (A): 10,  Structure (S): 8
Specials: CASEII, HT1/1/-