BattleMech Technical Readout
Name/Model: Pop N' Lock Approved
Designer: Pedro531
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Ambusher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2925
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 3,685,500 C-Bills
Battle Value: 655
Chassis: Endo Steel
Power Plant: 180 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Imperator Zeta Autocannon/20
Manufacturer: Orgus Industries
Primary Factory: Marcus
Communications: Dalban Interact
Targeting & Tracking: Dalban Urban
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Overview:
Called upon to produce an effective light 'Mech for city-fighting, Orguss Industries replied
with the Urban-Mech. Cheap to produce, but potent in its assigned duties, the 'Mech was
manufactured in large numbers, many of which have survived into the present era. Now common
in city garrisons and defense units, the UrbanMech continues as an effective battle weapon.
Capabilities:
At 30 tons, the UrbanMech is only slightly heavier than Wasp and Stinger scout 'Mechs, and
so its slow speed seemed a distinct liability. It was designed for city combat, however, an
environment that severely limits most other 'Mechs. The 'Mech's Durallex Heavy armor
provides considerable protection, and its low, stocky profile makes it a difficult target.
On some models, Orguss Industries followed an unorthodox, armless design. While this
further streamlined the machine's profile, it handicapped the UrbanMech in other ways. The
'Mech was obviously unable to defend itself in hand-to-hand combat, and damage that would
normally have struck the 'Mech's arms was transferred directly to the torso. Thus, armless
UrbanMechs were usually deployed where the likelihood of meeting enemy 'Mechs was small.
The Imperator-B Class 10 autocannon is the UrbanMech's primary weapon. With its low heat
buildup and reliable design, the weapon suited the UrbanMechs hit-and-run fighting style.
The light laser that supports the Imperator is only marginally effective, but is useful in
persuading hostile infantry to keep their heads down.
Variants
As noted above, the major variant of the UrbanMech is the armless version. The
disadvantages of this design proved fatal, and so very few have survived to the present.
House Liao has a few UMs with Imperator-Zeta Class 20 autocannon, but the weapon's heat and
mass have kept the 'Mech from gaining any great popularity.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 180 XL 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 10 14
Center Torso (rear): 3
R/L Torso: 7 11/8
R/L Torso (rear): 2
R/L Arm: 5 9/7
R/L Leg: 7 9
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Weapons and Ammo Location Critical Tonnage
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Autocannon/20 (Ammo 5) H 1 1.00
Autocannon/20 CT/RT 10 14.00
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Alpha Strike Statistics
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Point Value (PV): 19
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: AC2/2/-
Distribution
Name/Model: Pop N' Lock Approved
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Endo Steel 3. Cockpit 3. Roll Again
4. Endo Steel 4. Autocannon/20 (Ammo 5) 4. Roll Again
5. Endo Steel 5. Sensors 5. Roll Again
6. Endo Steel 6. Life Support 6. Roll Again
1. Endo Steel 1. Roll Again
2. Endo Steel 2. Roll Again
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Heat Sink 4. Gyro 4.Autocannon/20
5. Heat Sink 5. Gyro 5.Autocannon/20
6. Roll Again 6. Gyro 6.Autocannon/20
1. Roll Again 1. Gyro 1.Autocannon/20
2. Roll Again 2. XL Engine 2.Autocannon/20
3. Roll Again 3. XL Engine 3.Autocannon/20
4. Roll Again 4. XL Engine 4.Autocannon/20
5. Roll Again 5. Autocannon/20 5.Autocannon/20
6. Roll Again 6. Heat Sink 6.Autocannon/20
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Pop N' Lock Approved
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.5 (+) 38.250 = 238.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 253.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 238.250
Defensive Movement Factor: +3 (*) 1.30 = 309.725
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Final Defensive Battle Rating: 309.725
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 7 (Weapons) = 7
Offensive Equipment:
Autocannon/20 178.000
Autocannon/20 (Ammo 5) (+) 22.000 = 200.000
Total 'Mech Tonnage: (+) 30.000 = 230.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 345.000
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Final Offensive Battle Rating: 345.000
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 309.725
Offensive Battle Rating: (+) 345.000 = 654.725
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Final BattleMech Battle Value: 655
Alpha Strike Conversion
Name/Model: Pop N' Lock Approved
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 7 (Weapons) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Autocannon/20 [Insufficient Ammo] (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 7 (Weapons) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Autocannon/20 [Insufficient Ammo] (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere XL on a 30 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC2/2/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 8.400
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 8.500 = 10.000
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 10.000 = 16.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 18.500
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Final Point Value: 19
Cost Breakdown
Name/Model: Pop N' Lock Approved
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 98,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 158,000.00
Engine (XL): (20,000 x 180 x 30) / 75 (+) 1,440,000.00 = 1,598,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,198,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,398,000.00
Life Support: 50,000 (+) 50,000.00 = 2,448,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 2,508,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 6,000.00 = 2,514,000.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 2,535,000.00
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Total Structural Cost: 2,535,000.00
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Weapons and Equipment Cost
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Autocannon/20 300,000 300,000.00
Autocannon/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 300,000.00
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Total Weapons and Equipment Cost 300,000.00
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BattleMech Cost
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Structural Cost: 2,535,000.00
Weapons and Equipment Cost: (+) 300,000.00 = 2,835,000.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 3,685,500.00
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Final BattleMech Cost 3,685,500.00