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                 BattleMech Technical Readout

Name/Model:         Fire Hawk FHR-1H
Designer:           Mechworks
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         12,347,000 C-Bills
Battle Value:       1,572

Chassis:              Earthwerks FHR Heavy Reinforced
Power Plant:          Magna 250 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Hellespont Leaper M 
    Jump Capacity:    90 meters
Armor:                Hellespont Medium R Heavy Ferro-Fibrous
Armament:             
    1 Ceres Arms Crusher Plasma Rifle
    2 Ceres Arms Basher Light PPCs
Manufacturer:         Earthwerks Incorporated
    Primary Factory:  Grand Base
Communications:       Datacom 52
Targeting & Tracking: Apple Churchill 2001 with Bloodhound Active Probe

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Overview:
    Based on the now positively ancient Shadow Hawk, the Fire Hawk takes full advantage of new
    technologies to improve survivability and combat power in the field.
    As a primary weapon, a plasma rifle is mounted on a mobile swing-arm over the right
    shoulder, while a pair of light particle cannons are split between each arm. A 250 rated
    extra light engine and ninty-meter jump capacity grant the design high mobility, while nine
    tons of heavy ferro-fiberious armor on a reinforced frame offer some of the best protection
    it is possible to mount to a fifty ton BattleMech. A Bloodhound Active Probe in the left
    torso also allows the Fire Hawk to serve as a capable scout or scout leader for heavier
    companies.

Capabilities:
    Possesses the Battle Fists & Rugged I Design Quirks.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                10.00                     
Engine:                                       250 XL                   6.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.00                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             25       
    Center Torso (rear):                               7       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Plasma Rifle                                            RT (T)              2          6.00             
Plasma Rifle (Ammo 20)                                    RT                2          2.00             
Shoulder Turret                                           RT                1          1.00             
Bloodhound Active Probe                                   LT                3          2.00             
Jump Jet                                                  LT                1          0.50             
Light PPC                                                 RA                2          3.00             
Light PPC                                                 LA                2          3.00             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: BH, ENE, JMPW1, RCN, TUR(1/1/-)