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                 BattleMech Technical Readout

Name/Model:         Catapult CAT-6L
Designer:           Mechworks
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,351,125 C-Bills
Battle Value:       1,587

Chassis:              Hollis Mark II 
Power Plant:          Ceres Motors 260 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Anderson Propulsion 21 
    Jump Capacity:    120 meters
Armor:                Hellespont Lite Ferro-Fibrous with CASE
Armament:             
    2 Martell ER Large Lasers
    3 Martell Medium Lasers
    4 Holly LRM 5s
Manufacturer:         Ceres Metals Industries
    Primary Factory:  Capella
Communications:       O/P Com-211
Targeting & Tracking: O/P 1078

================================================================================================
Overview:
    Originally designed for the Star League Defense Force as Hollis Incorporated's first foray
    into the BattleMech field, the Catapult would prove a highly successful design over the next
    several centuries, even after the original manufacturing plant on Corey was destroyed during
    the First Succession War. At the turn of the millennium, however, Hollis was able to return
    the design to production on a limited basis after approximately three decades of only being
    able to manufacture limited spare parts, reversing the design's extinction fully, though by
    that point several variants of the basic design were in at least limited bespoke production
    across the entire Inner Sphere, and the original design would be superseded by advanced
    variants produced with recovered "LosTech" only a few decades later.
    
    An advanced model built by the Capellen Confederation, the -6L carried fewer missile tubes
    and less ammunition in exchange for a pair of extended range large lasers in each arm.
    Double Heat Sinks were fitted to help manage the additional heat, though the design could
    still struggle at certain ranges, and CASE was fitted to both ammunition bins at the expense
    of a single medium laser. Ferro-Fiberious armor was used to reduce weight, though protection
    was improved slightly regardless.

Capabilities:
    Note: Possesses the No/Minimal Arms Design Quirk. Also possesses the Extinct (2800-3004)
    Design Quirk.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  197                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             26       
    Center Torso (rear):                              12       
    R/L Torso:                         15             21       
    R/L Torso (rear):                                  9       
    R/L Arm:                           10             20       
    R/L Leg:                           15             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Medium Laser                                              RT                1          1.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Medium Laser                                              LT                1          1.00             
ER Large Laser                                            RA                2          5.00             
2 LRM 5s                                                  RA                2          4.00             
ER Large Laser                                            LA                2          5.00             
2 LRM 5s                                                  LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 2
Armor (A): 7,  Structure (S): 5
Specials: CASE, IF1, OVL