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                 BattleMech Technical Readout

Name/Model:         Catapult ("Butterbee") CAT-4B
Designer:           Mechworks
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            65
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3000
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         5,668,025 C-Bills
Battle Value:       1,307

Chassis:              Hollis Mark II 
Power Plant:          Magna 260 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Anderson Propulsion 21 
    Jump Capacity:    120 meters
Armor:                Durallex Heavy
Armament:             
    4 Holly SRM 6s
    4 Martell Medium Lasers
Manufacturer:         Hollis Incorporated, Various (Refit)
    Primary Factory:  Corey (HI), Various (VR)
Communications:       O/P Com-211
Targeting & Tracking: O/P 1078

================================================================================================
Overview:
    Originally designed for the Star League Defense Force as Hollis Incorporated's first foray
    into the BattleMech field, the Catapult would prove a highly successful design over the next
    several centuries, even after the original manufacturing plant on Corey was destroyed during
    the First Succession War. At the turn of the millennium, however, Hollis was able to return
    the design to production on a limited basis after approximately three decades of only being
    able to manufacture limited spare parts, reversing the design's extinction fully, though by
    that point several variants of the basic design were in at least limited bespoke production
    across the entire Inner Sphere, and the original design would be superseded by advanced
    variants produced with recovered "LosTech" only a few decades later.
    
    The infamous "Butterbee" variant was originally designed as a refit during the Succession
    Wars, replacing the original long range missiles with twelve short range missile tubes in
    each side, with no other changes to the design. When Hollis restarted production at the turn
    of the millennium, they began producing this design as a from-stock platform, labeling it
    the -4B in honor of the common reporting name used for the refit variant. While an extremely
    deadly close range combatant, the rank inadequacy of the stock heat sinks to handle the
    additional heat load, especially if both missiles and lasers are fired simultaneously,
    renders the design rather less popular than the original.

Capabilities:
    Note: Possesses the No/Minimal Arms Design Quirk. Also possesses the Extinct (2800-3004)
    Design Quirk.
    Note: Listed date is for new production units; the earliest known example of a refit version
    of this configuration is dated to 2824.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             24       
    Center Torso (rear):                              11       
    R/L Torso:                         15             21       
    R/L Torso (rear):                                  9       
    R/L Arm:                           10             20       
    R/L Leg:                           15             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
2 Jump Jets                                               RT                2          2.00             
Medium Laser                                              RT                1          1.00             
SRM 6 (Ammo 30)                                           RT                2          2.00             
2 Jump Jets                                               LT                2          2.00             
Medium Laser                                              LT                1          1.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
2 SRM 6s                                                  RA                4          6.00             
2 SRM 6s                                                  LA                4          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 3
Armor (A): 6,  Structure (S): 5
Specials: SRM2/2