Viewing Combat Vehicle Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 Combat Vehicle Technical Readout

Name/Model:         Strahlgeschützträger II SGT-12A
Designer:           Captain_Frosty
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Succession Wars / 2872
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         880,658 C-Bills
Battle Value:       638

Movement Type:        Tracked
Power Plant:          MenchAuto V220 220 Internal Combustion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Volksmetall "Kampfpanzerung" I
Armament:             
    4 Lehmann "MiBK" V2 Medium Lasers
    1 KrausWaffen PzaG 25mm Machine Gun
Manufacturer:         MenchAuto, Volksmetall
    Primary Factory:  Humansville (MA), Ionia (V), Bayeux (V), Mermentau (V)
Communications:       Stecker inc. "Stimme" M21
Targeting & Tracking: Stecker inc. "Suchscheinwerfer" J70

================================================================================================
Overview:
    [NOTE: This unit was NOT made with battletech canon in mind. It was created for a group
    based AU game that separates around the time of the succession wars.]
    
    Almost entirely produced by Volksmetal who spearheaded the project, the SGT-12A
    'Strahlgeschützträger II' (Beam Weapon Carrier II) was made with the intent to produce a
    reliable combat platform to use in armored spearheads. Though ostensibly meant to be a
    continuation of the Strahlgeschützträger line, ulterior motives plagued the project as a
    concerted effort was made by Volksmetal to exclude Seader Co. as much as possible, going so
    far as to commission a civilian automobile company for the creation of the vehicle's engine
    in exchange for production rights.
    
    The result was, surprisingly enough, a fairly effective medium tank that made up for its
    mediocre speed with both good armor and impressive firepower. With a quad-stack array of
    medium lasers mounted on the turret and eight tons of armor to keep it safe, lesser mobility
    was made up for in its ability to go through terrain that its wheeled predecessor could not.
    All the while being only slightly more complicated to produce in the grand scheme of things.
    
    In combat, the SGT-12A has proven fairly effective but far from perfect. Though considered a
    powerhouse for its weight at close range, the tank begins to struggle at medium range and
    outright lacks any long range effectiveness. A fact that has often led to it being
    considered a death trap in open fields; the kind of environment where a tank is supposed to
    shine. Nevertheless, the affordable cost and undeniable close range power has solidified the
    Strahlgeschützträger II's place in the VNSR's military.

Capabilities:
    The SGT-12A 'Strahlgeschützträger II' is a well armed and armored frontline unit. Without
    being too slow, it is able to bring a dangerous amount of firepower to the field and take a
    fair bit of damage before being taken out. Best deployed in cover-rich environments, it can
    prove extremely dangerous when guarding against fast moving flankers or overconfident
    heavies who allow themselves to get outnumbered.

Deployment:
    The SGT-12A 'Strahlgeschützträger II' is a dedicated close range juggernaut and will not
    perform well or at all if used for anything else. Perfect at guarding flanks or slowly
    pushing the line while friendly units fill other roles, the cheap C-Bill and BV price allow
    a fairly impressive amount of the SGT-12A to be fielded without being too heavy of an
    investment.

Variants:
    The SGT-12 'Strahlgeschützträger II' has three variants.
    
    The first is the SGT-12A, which was described above.
    
    The second is the SGT-12B, which attempts to make up for the original model's lack of range
    by replacing two mediums lasers and their heat sinks with an LRM10 and 3 tons of ammo. The
    result was mediocre and inconsistent damage at all ranges and a much greater reliance on
    logistics. This has led to this model being underproduced and rarely deployed in favor of
    more specialized units.
    
    The third is the SGT-12L, which was made with the intent to complement the original rather
    than replace or improve upon it. By removing all of the medium lasers, two heat sinks, half
    a ton of machine gun ammo and one ton of ammo, the SGT-12L mounts a single PPC on the
    turret. This extreme change in loadout is reflected in its use as these models are meant to
    be deployed alongside the original SFT-12A and work in synergy.

Notable MechWarriors:
    None. There is no crew in the galaxy that could retain any form of fame with a vehicle like
    this.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                              220 Internal Combustion          20.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            12                    12.00                     
Control Equipment:                                                     3.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.50                     
Turret:                                                                0.50                     
Armor Factor:                                  128                     8.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      28                                              
    R/L Side:                                   26                                              
    Rear:                                       20                                              
    Turret:                                     28                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Machine Gun                                                   Front                0.50         
4 Medium Lasers                                              Turret                4.00         
Machine Gun (Ammo 200)                                        Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 19
TP: CV,  SZ: 2,  TMM: 1,  MV: 8"t
Damage: (S) 3 / (M) 2 / (L) 0
Armor (A): 4,  Structure (S): 3
Specials: EE, SRCH, TUR(2/2/-)