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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bombardier (Redeemer) 1
Designer:           Nekropancser
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,176,160 C-Bills
Battle Value:       1,308

Chassis:              KetoBond 
Power Plant:          Magna 260 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Maximillian 100 with CASE
Armament:             
    6 Doombud LRM 5s
    4 Defiance P5S Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Neil 5000
Targeting & Tracking: RCA Instatrac Mark XIII

================================================================================================
Overview:
    His Majesty's Finest technicians, on orders of Colonel Edward McArthur, attempted to create
    something useful out of the shipment of budget Bombardiers, the regiment managed to secure
    through shady dealings, and the result is the optimistically named Redeemers, hinting at
    attempting to fix the BMB-10D and its shortcomings, by cutting apart the LRM launchers and
    removing a five grouping to make room for some ammunition and a reinstalled CASE system.
    Acquiring a new targeting system and updating its controller files was the harder part. The
    HMS Redeemer type Bombardier sports under-the-counter Defiance pulse lasers instead of the
    faulty SRM system, and a strengthened arm arch and actuators. Hatchets are cheap and
    effective, and add an interesting layer of tactical possibilities to the "veteran"
    regiment's endeavours, while fielding the greatest mechs of all time.

Capabilities:
    Quirks:
    Bad Reputation
    Battlefists
    Difficult to Maintain

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             24       
    Center Torso (rear):                              15       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                 10       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
3 LRM 5s                                                  RT                3          6.00             
LRM 5 (Ammo 48) [Narc]                                    RT                2          2.00             
CASE                                                      LT                1          0.50             
3 LRM 5s                                                  LT                3          6.00             
LRM 5 (Ammo 48) [Narc]                                    LT                2          2.00             
Hatchet                                                   RA                5          5.00             
4 Small Pulse Lasers                                      LA                4          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 1 / (L) 2,  OV: 1
Armor (A): 7,  Structure (S): 5
Specials: CASE, IF2, LRM1/1/2, MEL