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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bombardier (Redeemer) 1
Designer:           Nekropancser
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,491,310 C-Bills
Battle Value:       1,313

Chassis:              KetoBond 
Power Plant:          Magna 260 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Maximillian 100 with CASE
Armament:             
    4 Holly SRM 6s
    1 Buzzsaw Anti-Missile System
    2 Voelkers 200 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Neil 5000
Targeting & Tracking: RCA Instatrac Mark XIII

================================================================================================
Overview:
    His Majesty's Finest technicians, on orders of Colonel Edward McArthur, attempted to create
    something useful out of the shipment of budget Bombardiers, the regiment managed to secure
    through shady dealings, and the result is the optimistically named Redeemers, hinting at
    attempting to fix the BMB-10D and its shortcomings, by cutting apart the LRM launchers, for
    later use in emplacements, and installing two pairs of Holly Six'-racks instead, to make
    room for some ammunition and completely changing the role of the machine, and. reinstalling
    the CASE system, jury-rigged of course. Acquiring a new targeting system and updating its
    controller files was the harder part. The HMS Redeemer type Bombardier sports a pair of
    under-the-counter Voelkers machine guns instead of the faulty SRM system, and a strengthened
    arm arch and actuators. Hatchets are cheap and effective, and add an interesting layer of
    tactical possibilities to the "veteran" regiment's endeavours, while fielding the greatest
    mechs of all time.

Capabilities:
    Quirks:
    Bad Reputation
    Battlefists
    Difficult to Maintain

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             27       
    Center Torso (rear):                              15       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                 10       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
Anti-Missile System (Ammo 12)                             RT                1          1.00             
CASE                                                      RT                1          0.50             
2 SRM 6s                                                  RT                4          6.00             
SRM 6 (Ammo 30)                                           RT                2          2.00             
CASE                                                      LT                1          0.50             
Machine Gun (Ammo 200)                                    LT                1          1.00             
2 SRM 6s                                                  LT                4          6.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
Hatchet                                                   RA                5          5.00             
2 Machine Guns                                            LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 1
Armor (A): 7,  Structure (S): 5
Specials: AMS, CASE, MEL, SRM2/2