BattleMech Technical Readout
Name/Model: Shrieker SRKR-80A
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Striker
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,519,140 C-Bills
Battle Value: 991
Chassis: BSM 'Type 3' Biped model Endo Steel
Power Plant: Fuse-Tec '80 180
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: BSM Combat plating
Armament:
2 Saria Inc. Model 3c 'X-Flash' ER Large Lasers
Manufacturer: Blackshield State Manufacturing
Primary Factory: Tertiaron
Communications: SamCo 'Callmaster' 3050
Targeting & Tracking: Saria Inc. 'Snipershot' v3
================================================================================================
Overview:
The latest and thus far last attempt of the Blackshield Company's R&D department to design a
'mech whose large scale production is viable, the SRKR-80A 'Shrieker' is the opposite of one
would call a culmination of knowledge. Utilizing none of the advanced systems that the
Cerberon and Battlelord have been gifted with, the humble Shrieker's only unique feature is
the use of Endo-steel armor to save on weight.
This deliberate exclusion of advanced systems has led to a surprisingly cheap and incredibly
light mech that combines good speed and armor with a pair of ER Large lasers that allow
engagement at all ranges and a surprisingly powerful punch. Envisioned as a more realistic
version of what the Battlelord's initial concept promised, these qualities allow the
Shrieker to act as a genuinely mass produced 'mech that can be reliably and consistently
used in frontline scenarios, either with other 'mechs, vehicles or just more Shriekers.
This has resulted in there already being more of the SRKR-80A than there are CRBN-55A and
BTLD-65A 'mechs combined despite how incredibly new the design is; a fact that the R&D
department has taken to mean a complete success in both their initial intent and the
resultant final product.
Capabilities:
The SRKR-80A 'Shrieker' is a fairly fast light 'mech with good armor for its weight class.
The two ER Large lasers allow it to fulfil a fire support role at a fairly good range,
allowing it to quickly and effectively supplement a lance's firepower where needed at a
reasonably cheap C-bill or BV cost.
Deployment:
Due to its nature, the SRKR-80A 'Shrieker' is best only relied upon as an extra pair of
guns. In strategic level combat between armies, groups of Shriekers can act as an effective
"filler" unit while maintaining the advantages of a 'mech that combat vehicles lack. On a
more tactical level, the Shrieker excels as a sidekick to bigger and far more expensive
'mechs that may be afforded thanks to its own minimal C-bill and/or BV cost.
In either case, when engaging the enemy, it is important to remember that the SRKR-80A
'Shrieker' has a far greater range that its role might imply. Given correct positioning and
good pilot gunnery, it can fulfil the role of a sniper dangerously well and may even be used
to flank and eliminate enemy rear-line units that lack the armor and durability of proper
frontliners.
Variants:
Due to its unique nature, the SRKR-80A 'Shrieker' has no variants; such a thing could not be
afforded by its creators, the blackshield company, while inner sphere powers have no need to
rely on the relatively primitive technologies of an insignificant Junta in the deep
periphery.
Notable MechWarriors:
Anyone in control and command of a SRKR-80A 'Shrieker' can be regarded as a notable man
within its 'nation' of origin. This, sadly, does not mean that anyone other than said nation
has ever heard of them.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 180 Fusion 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 16
Center Torso (rear): 4
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 14
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Large Laser RT 2 5.00
ER Large Laser LT 2 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 3, Structure (S): 3
Specials: ENE
Distribution
Name/Model: Shrieker SRKR-80A
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.ER Large Laser 1. Fusion Engine 1.ER Large Laser
2.ER Large Laser 2. Fusion Engine 2.ER Large Laser
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6. Roll Again 6. Gyro 6.Double Heat Sink
1. Roll Again 1. Gyro 1.Double Heat Sink
2. Roll Again 2. Fusion Engine 2.Double Heat Sink
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Shrieker SRKR-80A
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 104 x 2.5 x 1 260.000
Internal Structure (Endo Steel w/ Fusion Engine): 51 x 1.5 x 1 x 1 (+) 76.500 = 336.500
Gyro (Standard): 30 x 0.5 (+) 15.000 = 351.500
Defensive Movement Factor: +3 (*) 1.30 = 456.950
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 456.950
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 24 (Weapons) = 0
Offensive Equipment:
ER Large Laser 163.000
ER Large Laser (+) 163.000 = 326.000
Total 'Mech Tonnage: (+) 30.000 = 356.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 534.000
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 534.000
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 456.950
Offensive Battle Rating: (+) 534.000 = 990.950
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 991
Alpha Strike Conversion
Name/Model: Shrieker SRKR-80A
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 32.000
Divided by the maximum heat output - 4 (/) 22 = 1.455
Rounded up to the nearest tenth = 1.5
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 32.000
Divided by the maximum heat output - 4 (/) 22 = 1.455
Rounded up to the nearest tenth = 1.5
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 32.000
Divided by the maximum heat output - 4 (/) 22 = 1.455
Rounded up to the nearest tenth = 1.5
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 30 ton BattleMech = 3.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 8.500
Overheat Factor 0 (Overheat) (+) 0.000 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 10.800
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 11.000 = 12.500
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 12.500 = 21.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 23.000
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 23
Cost Breakdown
Name/Model: Shrieker SRKR-80A
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (104 pts) 6.5 x 10,000 65,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 113,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 173,000.00
Engine (Fusion): (5,000 x 180 x 30) / 75 (+) 360,000.00 = 533,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,133,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,333,000.00
Life Support: 50,000 (+) 50,000.00 = 1,383,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,443,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,503,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 1,516,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,537,800.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,537,800.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Large Laser 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 400,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,537,800.00
Weapons and Equipment Cost: (+) 400,000.00 = 1,937,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 2,519,140.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,519,140.00
1 out of 1 users (100.00%) have found this review useful
Rating:
5.00
Comment:
The Shrieker is the latest example of what the Black Shield Company does best. Fast and with excellent range and striking power, this mech is just waiting for a chance to give you dilemmas. It also showcases the Black Shield Company's growing technological expertise. One of the simpler possible upgrade paths involves unlocking XL gyros. With that additional heat sinks would allow the mech to fire both lasers without immediate debilitating effects. More probable are the XL engine upgrade paths. Odds say they'll go for more speed in keeping with their doctrinal preferences.
No topic has been started for this review [Start Topic]
"Older men declare war. But its the youth who must fight and die!" - Herbert Hoover