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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marten MRN-1P
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         5,381,740 C-Bills
Battle Value:       960

Chassis:              Endo Steel
Power Plant:          Hermes 210 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Chilton 360 
    Jump Capacity:    150 meters
Armor:                Kallon FWL Special Light Ferro-Fibrous
Armament:             
    2 Medium X-Pulse Lasers
    2 Small X-Pulse Lasers
    1 ER Flamer
Manufacturer:         Venkateswara
    Primary Factory:  Tamarind
Communications:       Neil 2000
Targeting & Tracking: TRSS Eagle Eye with Bloodhound Active Probe

================================================================================================
Overview:
    Fueled by his paranoia (justified or not) of another Operation Hammerfall befalling his
    realm, Fontaine Marik, Leader of the Duchy of Tamarind-Abby would continue his pursuit to
    revamp the Duchies military in the waning years of his life. He would turn to the
    Venkateswara Battlemech Refit facility on Tamarind. Venkateswara had been producing
    retro-tech models up until 3079 and much of the production facility was still around.
    Infusing the small company with a substantial financial boost the facilities would be
    brought back online and updated. Afterwards he would put in an order for a fast light scout
    that could hold its own if not outright bully other light assets and dig out entrenched
    infantry if necessary. Venkateswara eager to prove they were up to the task would eventually
    present the Marten MRN-1P for service. A rugged, mech-tech friendly design based on the long
    years of experience the company had gained refitting and repairing other mechs the new
    Battlemech design would be named after the mesopredator found in the forest of Tamarind (a
    descendent of the ones found on old Earth). It would receive positive initial reviews from
    pilots although only time would tell if the MRN-1P would become a permanent military fixture
    or a passing fancy.

Capabilities:
    The Marten MRN-1P would utilize an IS Endo-steal frame fitted with a 245 XL rated engine.
    This would allow the mech to hit speeds of 118 Km/h. The design team would enhance this with
    the addition of five jump jets letting the MRN-1P jump up to 150 meters. 2 x-pulse medium
    lasers would be installed to deal with light mechs and vehicles, while an additional 2
    x-pulse small lasers, and an er-flamer would contribute supplemental damage, deal with
    infantry, and flush out opposition in cover. A sensor suite integrated with a Bloodhound
    Active Probe would assist the Marten in ferreting out its prey or reveal any potential
    predators, while a recon camera would be fitted into the head to provide support to any
    friendly assets. 6 tons (101 pips) of light-ferro armor would be utilized for protection,
    while 10 double heats sinks (20 sinking) would keep the mech cool if managed properly.
    
    Design Quirks: Rugged (1), Easy to Maintain (1), Protected Actuators (1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  101                     6.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               4       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Recon Camera                                              H                 1          0.50             
ER Flamer                                                 CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Bloodhound Active Probe                                   LT                3          2.00             
Jump Jet                                                  LT                1          0.50             
Medium X-Pulse Laser                                      RA                1          2.00             
Small X-Pulse Laser                                       RA                1          1.00             
Medium X-Pulse Laser                                      LA                1          2.00             
Small X-Pulse Laser                                       LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 3,  Structure (S): 1
Specials: BH, ENE, JMPW1, RCN