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BattleMech Technical Readout
Name/Model: Hræsvelgr ((Jotun)) "Angel of Death"
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 12,019,219 C-Bills
Battle Value: 2,362
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Ballistic-Reinforced
Armament:
1 ER PPC
2 Medium Pulse Lasers
2 Small X-Pulse Lasers (IS)
3 Chaff Pods (IS)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
When word initialy came in to a comission from the now resurgent Jade Falcon forces offered
to D&K Creation Studios, the company was initially thrilled by the offer. A new heavy
omnimech, one intended to hold the line of battle as an anchor unit for combined arms and to
go the bare minimum standard speed of 65 KMH at a run, why that was an easy ask for the
admittedly suffering from success company, especially with the other offers of production
liscenses in exchange for their own liscened omnimechs, in this case the Zagreus, the
Vidofnir, and the Thunderbolt omnimech.
Then came the devastating attacks on the Raven Alliance, one of their new homes. From this
outflow of information of the horrors now taking place across the entire inner sphere, of
taking place in their own back yard, and of more attacks being planned by the thought
extinct menace, they had to adapt to the new battlefields that would take place. Then came
word from Savannah. Of the rapid flight from a resurgent Word of Blake force from a majority
of their technicians in service with Sequere Nos. And then word was given of the stubborn,
heroic survivors of those battered few. Those brave FWL, Capellan, Sequere Nos, even those
brave Wolf forces that threw themselves into the gauntlet to desperately hold that line on
Savannah, of those few D&K technicians that stayed to repair and even give their lives there
on that far flung world.
The plans, for what is now known as the Hræsvelgr, changed. Gone was the expensive, fast
'mech originally planned. In its place was a rugged, inexpensive, easy to repair machine.
Gone was the ferro-fibrous armor and XL engine to propel the 'mech to speeds of 84
kilometers an hour. In their place, eighteen and a half tons of ballistic-reinforced armor
and a standard 300 rated fusion engine to allow the machine to keep to fighting to the last,
and whether artillery fire like a champion. Gone were the fifteen engine mounted heatsinks,
dropped down to twelve to allow for the engine size difference thanks to dropping the speed.
But now added was a compact gyro, to allow the machine to mount more weaponry in its central
torso to continue fighting when many other machines will die. The only thing that indeed
remained consistent throughout its creation was its endo steel chassis, though with the now
added ballistic armor, many structural changes had to be made.
What was originally a more elegant and refined vision more akin to a classical bird of prey,
now instead turned into a treading, plodding machine of death that resembles something like
the bigger birds of Old Terra. Those that show their ancient raptor and more sauropodian
ancestry better. Still elegant, in a way, but in their more primal sense of wanting to hurt
their enemies. One that will last throughout the battle, and show why it was named after
something in mythology better known as the Corpse Eater. For at the end of the battle, that
will be all that is left of its enemies to consume.
Capabilities:
The personal configuration of Angelos "Angel" Jimenez, one of the primary test pilots of
theHræsvelgr, the "Angel of Death" as it is known works off a similar idea of the base
model's idea of maximum protection and ally support, but from the axis of "You do not need
to support your allies if all of your enemies are dead." Something, it should be noted, is
Angel's much preferred combat style in the first place.
To help maintain the sheer unregulated aggression that is needed for such a style of combat
in the modern inner sphere, it is armed primarily with a central torso mounted ER PPC of
clan spec, backed up by twin medium pulse lasers with one being mounted in each side torso
to allow the machine to target down fast movers and other hazardous small targets like
battle armor. Supporting the mediums are two small x-pulse lasers mounted just below them to
both deter infantry as well as to help put in more fire when in knife fighting distance. But
this fearsome if light array of weaponry for a 'mech of this size is not its primary close
ranged weapon. No, that would be its right arm mounted hatchet, made to crush its
adversaries in the brutal melee combat its armor and jump jets will allow the machine to get
into range for.
As for the name? That comes from the trio of Chaff Pods mounted across the torso sections,
specifically from the Hot Drop tests where Jimenez decided to test the effectiveness of the
equipment in the heat of a drop in a simulated battlezone, and how when they popped they
spread out like the wings of an angel.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 12 [24] 2.00
Gyro: Compact (IS) 4.50
Cockpit: Standard 3.00
Armor Factor: 222 18.50
Type: Ballistic-Reinforced (IS)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (rear): 7
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 31
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Weapons and Ammo Location Critical Tonnage
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Chaff Pod (IS) CT 1 1.00
ER PPC CT 2 6.00
Chaff Pod (IS) RT 1 1.00
Jump Jet RT 1 1.00
Medium Pulse Laser RT 1 2.00
Small X-Pulse Laser (IS) RT 1 1.00
Chaff Pod (IS) LT 1 1.00
Jump Jet LT 1 1.00
Medium Pulse Laser LT 1 2.00
Small X-Pulse Laser (IS) LT 1 1.00
Hatchet (IS) RA 5 5.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 41
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 2, OV: 0
Armor (A): 7, Structure (S): 6
Specials: BRA, CASE, MEL, OMNI
Distribution
Name/Model: Hræsvelgr ((Jotun)) "Angel of Death"
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
====================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Endo Steel 5. Sensors 5.Hatchet (IS)
6. Ballistic-Reinforced (IS) 6. Life Support 6.Hatchet (IS)
1. Ballistic-Reinforced (IS) 1.Hatchet (IS)
2. Roll Again 2.Hatchet (IS)
3. Roll Again 3.Hatchet (IS)
4. Roll Again 4. Endo Steel
5. Roll Again 5. Ballistic-Reinforced (IS)
6. Roll Again 6. Ballistic-Reinforced (IS)
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Small X-Pulse Laser (IS) 2. Fusion Engine 2. Small X-Pulse Laser (IS)
3. Chaff Pod (IS) 3. Fusion Engine 3. Chaff Pod (IS)
4. Medium Pulse Laser 4. Compact Gyro (IS) 4. Medium Pulse Laser
5. Ballistic-Reinforced (IS) 5. Compact Gyro (IS) 5. Ballistic-Reinforced (IS)
6. Ballistic-Reinforced (IS) 6. Fusion Engine 6. Ballistic-Reinforced (IS)
1. Ballistic-Reinforced (IS) 1. Fusion Engine 1. Ballistic-Reinforced (IS)
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Roll Again 3. Endo Steel 3. Roll Again
4. Roll Again 4.ER PPC 4. Roll Again
5. Roll Again 5.ER PPC 5. Roll Again
6. Roll Again 6. Chaff Pod (IS) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Hræsvelgr ((Jotun)) "Angel of Death"
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ballistic-Reinforced): 222 x 2.5 x 1.5 832.500
Internal Structure (Endo Steel w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 1,003.500
Gyro (Compact): 75 x 0.5 (+) 37.500 = 1,041.000
Defensive Equipment:
Chaff Pod (IS) (+) 19.000 = 1,060.000
Chaff Pod (IS) (+) 19.000 = 1,079.000
Chaff Pod (IS) (+) 19.000 = 1,098.000
Explosive Equipment: 1 Critical Space (-) 1.000 = 1,097.000
Defensive Movement Factor: +2 (*) 1.20 = 1,316.400
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Final Defensive Battle Rating: 1,316.400
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 4 (Movement) - 29 (Weapons) = -3
Offensive Equipment:
ER PPC 412.000
Medium Pulse Laser (+) 111.000 = 523.000
Medium Pulse Laser (+) 111.000 = 634.000
Hatchet (IS) (+) 22.500 = 656.500
Small X-Pulse Laser (IS) (+) 21.000 = 677.500
Small X-Pulse Laser (IS) [Inefficient] (+) 10.500 = 688.000
Total 'Mech Tonnage: (+) 75.000 = 763.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 1,045.310
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Final Offensive Battle Rating: 1,045.310
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,316.400
Offensive Battle Rating: (+) 1,045.310 = 2,361.710
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Final BattleMech Battle Value: 2,362
Alpha Strike Conversion
Name/Model: Hræsvelgr ((Jotun)) "Angel of Death"
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
4 (Movement) + 29 (Weapons) - 4 (Base) (-) 29 = -5
Offensive Equipment: = 0.000
Small X-Pulse Laser (IS) (+) 0.330 = 0.330
Small X-Pulse Laser (IS) (+) 0.330 = 0.660
Medium Pulse Laser (+) 0.770 = 1.430
Medium Pulse Laser (+) 0.770 = 2.200
ER PPC (+) 1.500 = 3.700
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 88.800
Divided by the maximum heat output - 4 (/) 29 = 3.062
Rounded up to the nearest tenth = 3.1
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Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
4 (Movement) + 29 (Weapons) - 4 (Base) (-) 29 = -5
Offensive Equipment: = 0.000
Small X-Pulse Laser (IS) (+) 0.330 = 0.330
Small X-Pulse Laser (IS) (+) 0.330 = 0.660
Medium Pulse Laser (+) 0.770 = 1.430
Medium Pulse Laser (+) 0.770 = 2.200
ER PPC (+) 1.500 = 3.700
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 88.800
Divided by the maximum heat output - 4 (/) 29 = 3.062
Rounded up to the nearest tenth = 3.1
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Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
4 (Movement) + 15 (Weapons) - 4 (Base) (-) 15 = 9
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
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Ballistic-Reinforced: 222 armor points x 1 222.000 = 222.000
Armor Factor Conversion (/) 30 = 7.400
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Final Armor Value: 7
===================================================================================================================
Convert Structure
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Engine: Clan Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with Ballistic-Reinforced armor = BRA
Unit is equipped with CASE = CASE
Unit is equipped with Hatchet = MEL
Unit utilizes modular (Omni) technology = OMNI
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 15.500
Overheat Factor 0 (Overheat) (+) 0.000 = 15.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 16.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Special Ability Factor [BRA] 1.5 (0.75 per 3 Armor points) (+) 1.500 = 3.000
Final DIR Defensive Interaction Rating (+) 22.000 = 25.000
Unit's Final Point Value:
Offensive Value = 16.000
Defensive Value (+) 25.000 = 41.000
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Final Point Value: 41
Cost Breakdown
Name/Model: Hræsvelgr ((Jotun)) "Angel of Death"
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ballistic-Reinforced): (222 pts) 18.5 x 25,000 462,500.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 582,500.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 732,500.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 2,232,500.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 4,032,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,232,500.00
Life Support: 50,000 (+) 50,000.00 = 4,282,500.00
Sensors: 75 x 2,000 (+) 150,000.00 = 4,432,500.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 4,504,500.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 34,500.00 = 4,539,000.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 4,591,500.00
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Total Structural Cost: 4,591,500.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
CASE 3 x 50,000 150,000.00
Chaff Pod (IS) 2,000 (+) 2,000.00 = 152,000.00
Chaff Pod (IS) 2,000 (+) 2,000.00 = 154,000.00
Chaff Pod (IS) 2,000 (+) 2,000.00 = 156,000.00
ER PPC 300,000 (+) 300,000.00 = 456,000.00
Hatchet (IS) 5 x 5,000 (+) 25,000.00 = 481,000.00
Jump Jets 75 x (4 x 4) x 200 (+) 240,000.00 = 721,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 781,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 841,000.00
Small X-Pulse Laser (IS) 31,000 (+) 31,000.00 = 872,000.00
Small X-Pulse Laser (IS) 31,000 (+) 31,000.00 = 903,000.00
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Total Weapons and Equipment Cost 903,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,591,500.00
Weapons and Equipment Cost: (+) 903,000.00 = 5,494,500.00
OmniMech Conversion Cost: (4,591,500.00 + 903,000.00) x 0.25 (+) 1,373,625.00 = 6,868,125.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 12,019,218.75
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Final BattleMech Cost 12,019,219.00