Combat Vehicle Technical Readout
Name/Model: Invictus stealth deployment submarine INV - SDS
Designer: IIIIllllllIllIIIIIllll
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 300
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 185,465,000 C-Bills
Battle Value: 2,070
Movement Type: Naval (Submarine)
Power Plant: 270 XL
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Vehicular Stealth
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 30.00
Engine: 270 XL 11.50
Cruising MP: 1
Flanking MP: 2
Heat Sinks (Single): 10 0.00
Control Equipment: 15.00
Dive Equipment: 30.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 984 61.50
Type: Vehicular Stealth
Armor
Value
Front: 319
R/L Side: 246
Rear: 173
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Weapons and Ammo Location Tonnage
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Cubicle, 'Mech (C) Front 150.00
Angel ECM Suite (C) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 82
TP: CV, SZ: 4, TMM: 0, MV: 2"s
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 33, Structure (S): 12
Specials: AECM, ENE, MT1D1, SRCH, STL
Distribution
Name/Model: Invictus stealth deployment submarine INV - SDS
Technology: Inner Sphere (Mixed)
Tonnage: 300
Configuration: Naval (Submarine) Combat Vehicle
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Front
1. Cubicle, 'Mech (C)
2. Empty
Left SideBodyRight Side
1. Empty 1. Angel ECM Suite (C) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Invictus stealth deployment submarine INV - SDS
Technology: Inner Sphere (Mixed)
Tonnage: 300
Configuration: Naval (Submarine) Combat Vehicle
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Defensive Battle Rating
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Armor (Vehicular Stealth): 984 x 2.5 x 1 2,460.000
Internal Structure (Standard): 120 x 1.5 x 1 (+) 180.000 = 2,640.000
Defensive Equipment:
Angel ECM Suite (C) (+) 100.000 = 2,740.000
Unit Type Modifier: Naval (Submarine) (*) 0.60 = 1,644.000
Defensive Movement Factor: +0 (w/ Stealth) (*) 1.20 = 1,972.800
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Final Defensive Battle Rating: 1,972.800
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Offensive Battle Rating
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Total Vehicle Tonnage: 300 / 2 (+) 150.000 = 150.000
Speed Factor: 2 (Flank) (*) 0.650 = 97.500
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Final Offensive Battle Rating: 97.500
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Combat Vehicle Battle Value
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Defensive Battle Rating: 1,972.800
Offensive Battle Rating: (+) 97.500 = 2,070.300
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Final BattleMech Battle Value: 2,070
Alpha Strike Conversion
Name/Model: Invictus stealth deployment submarine INV - SDS
Technology: Inner Sphere (Mixed)
Tonnage: 300
Configuration: Naval (Submarine) Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 300 (greater than 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 1 (Cruise) = 2"
Naval (Submersible) Motive Type = 2"s
Ground Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 2"s
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Vehicular Stealth: 984 armor points x 1 984.000 = 984.000
Armor Factor Conversion (/) 30 = 32.800
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Final Armor Value: 33
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Convert Structure
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Standard: 120 structure points 120.000 = 120.000
Structure Conversion (/) 10 = 12.000
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Final Structure Value: 12
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit contains no explosive components = ENE
Unit is equipped with one Cubicle, 'Mech = MT1D1
Unit is a Combat Vehicle = SRCH
Unit is equipped with Vehicular Stealth armor = STL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 33 (Armor) x 1.8 (Naval (Submarine)) = 59.400
Structure Factor 12 (Structure) x 1.0 (Other Unit) (+) 12.000 = 71.400
Defense Factor 1 + {[0 (2" Move) + 1 (Stealth)] x 0.1} (*) 1.100 = 78.540
Final DIR Round to nearest half point = 78.500
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Final DIR Defensive Interaction Rating (+) 78.500 = 78.750
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 78.750 = 78.750
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 81.750
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Final Point Value: 82