BattleMech Technical Readout
Name/Model: Hræsvelgr ((Jotun)) C
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 11,634,219 C-Bills
Battle Value: 2,356
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Ballistic-Reinforced
Armament:
1 Large Pulse Laser
4 Medium Pulse Lasers
2 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
When word initialy came in to a comission from the now resurgent Jade Falcon forces offered
to D&K Creation Studios, the company was initially thrilled by the offer. A new heavy
omnimech, one intended to hold the line of battle as an anchor unit for combined arms and to
go the bare minimum standard speed of 65 KMH at a run, why that was an easy ask for the
admittedly suffering from success company, especially with the other offers of production
liscenses in exchange for their own liscened omnimechs, in this case the Zagreus, the
Vidofnir, and the Thunderbolt omnimech.
Then came the devastating attacks on the Raven Alliance, one of their new homes. From this
outflow of information of the horrors now taking place across the entire inner sphere, of
taking place in their own back yard, and of more attacks being planned by the thought
extinct menace, they had to adapt to the new battlefields that would take place. Then came
word from Savannah. Of the rapid flight from a resurgent Word of Blake force from a majority
of their technicians in service with Sequere Nos. And then word was given of the stubborn,
heroic survivors of those battered few. Those brave FWL, Capellan, Sequere Nos, even those
brave Wolf forces that threw themselves into the gauntlet to desperately hold that line on
Savannah, of those few D&K technicians that stayed to repair and even give their lives there
on that far flung world.
The plans, for what is now known as the Hræsvelgr, changed. Gone was the expensive, fast
'mech originally planned. In its place was a rugged, inexpensive, easy to repair machine.
Gone was the ferro-fibrous armor and XL engine to propel the 'mech to speeds of 84
kilometers an hour. In their place, eighteen and a half tons of ballistic-reinforced armor
and a standard 300 rated fusion engine to allow the machine to keep to fighting to the last,
and whether artillery fire like a champion. Gone were the fifteen engine mounted heatsinks,
dropped down to twelve to allow for the engine size difference thanks to dropping the speed.
But now added was a compact gyro, to allow the machine to mount more weaponry in its central
torso to continue fighting when many other machines will die. The only thing that indeed
remained consistent throughout its creation was its endo steel chassis, though with the now
added ballistic armor, many structural changes had to be made.
What was originally a more elegant and refined vision more akin to a classical bird of prey,
now instead turned into a treading, plodding machine of death that resembles something like
the bigger birds of Old Terra. Those that show their ancient raptor and more sauropodian
ancestry better. Still elegant, in a way, but in their more primal sense of wanting to hurt
their enemies. One that will last throughout the battle, and show why it was named after
something in mythology better known as the Corpse Eater. For at the end of the battle, that
will be all that is left of its enemies to consume.
Capabilities:
Thanks to lessons learned and battles won by some of their favored mercenaries, Jade Falcon
knew that information control and communication interruption were kings on the modern
battlefield. Thanks to this, it was decided that the C variant of the Hræsvelgr would be
the command and control variant, one that did not need ammunition to continue its fight.
To fullfill its primary role as a coordinator of various lances and stars across the Touman,
and owing to knowledge gained by their favored five, four tons of communications equipment
are mounted in the machine to allow the ability to hack satellites, coordinate units, and
function as an electronic warfare suite when not needed otherwise. To allow for better
battlefield mobility and to let the machine run from more dangerous threats it could not
face alone, four jump jets are mounted across the torsos and legs.
The primary weapons armament, when taking into account that it only mounts the twelve engine
double heat sinks, makes the machine run hot. However, it should be noted that the machine
is not meant to alpha strike barring facing an enemy that needs to die quickly. In this
regard, its primary armaments make perfect sense. A central torso mounted Large Pulse Laser
allows the machine to fight on with its largest gun until the machine gets cored, the
supplementary head and central torso mounted medium pulse lasers mounted there to allow it
more options. To help the machine deter any infantry it comes across, as well as to add more
fire power to it in general, two small pulse lasers and two medium pulse lasers are mounted
in the left and right arms, just under the hand omnipods which are mounted to allow for the
ablity to punch its way out of any situation.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 12 [24] 2.00
Gyro: Compact (IS) 4.50
Cockpit: Standard 3.00
Armor Factor: 222 18.50
Type: Ballistic-Reinforced (IS)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (rear): 7
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 31
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Pulse Laser H 1 2.00
Large Pulse Laser CT 2 6.00
Medium Pulse Laser CT 1 2.00
Communications Equipment (4 tons) RT 4 4.00
Jump Jet RT 1 1.00
Jump Jet LT 1 1.00
Medium Pulse Laser RA 1 2.00
Small Pulse Laser RA 1 1.00
Medium Pulse Laser LA 1 2.00
Small Pulse Laser LA 1 1.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 2, OV: 1
Armor (A): 7, Structure (S): 6
Specials: BRA, ENE, MHQ4, OMNI, RCN
Distribution
Name/Model: Hræsvelgr ((Jotun)) C
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
============================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Pulse Laser 4. Hand Actuator
5. Medium Pulse Laser 5. Sensors 5. Medium Pulse Laser
6. Small Pulse Laser 6. Life Support 6. Small Pulse Laser
1. Endo Steel 1. Endo Steel
2. Ballistic-Reinforced (IS) 2. Ballistic-Reinforced (IS)
3. Ballistic-Reinforced (IS) 3. Ballistic-Reinforced (IS)
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1.Communications Equipment (4 ton)
2. Ballistic-Reinforced (IS) 2. Fusion Engine 2.Communications Equipment (4 ton)
3. Ballistic-Reinforced (IS) 3. Fusion Engine 3.Communications Equipment (4 ton)
4. Ballistic-Reinforced (IS) 4. Compact Gyro (IS) 4.Communications Equipment (4 ton)
5. Endo Steel 5. Compact Gyro (IS) 5. Jump Jet
6. Roll Again 6. Fusion Engine 6. Ballistic-Reinforced (IS)
1. Roll Again 1. Fusion Engine 1. Ballistic-Reinforced (IS)
2. Roll Again 2. Fusion Engine 2. Ballistic-Reinforced (IS)
3. Roll Again 3. Endo Steel 3. Endo Steel
4. Roll Again 4.Large Pulse Laser 4. Roll Again
5. Roll Again 5.Large Pulse Laser 5. Roll Again
6. Roll Again 6. Medium Pulse Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Hræsvelgr ((Jotun)) C
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ballistic-Reinforced): 222 x 2.5 x 1.5 832.500
Internal Structure (Endo Steel w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 1,003.500
Gyro (Compact): 75 x 0.5 (+) 37.500 = 1,041.000
Defensive Movement Factor: +2 (*) 1.20 = 1,249.200
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,249.200
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 4 (Movement) - 30 (Weapons) = -4
Offensive Equipment:
Large Pulse Laser 265.000
Medium Pulse Laser (+) 111.000 = 376.000
Medium Pulse Laser (+) 111.000 = 487.000
Medium Pulse Laser (+) 111.000 = 598.000
Medium Pulse Laser (+) 111.000 = 709.000
Small Pulse Laser [Inefficient] (+) 12.000 = 721.000
Small Pulse Laser [Inefficient] (+) 12.000 = 733.000
Total 'Mech Tonnage: (+) 75.000 = 808.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 1,106.960
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,106.960
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,249.200
Offensive Battle Rating: (+) 1,106.960 = 2,356.160
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,356
Alpha Strike Conversion
Name/Model: Hræsvelgr ((Jotun)) C
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
4 (Movement) + 30 (Weapons) - 4 (Base) (-) 30 = -6
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Small Pulse Laser (+) 0.330 = 0.660
Medium Pulse Laser (+) 0.770 = 1.430
Medium Pulse Laser (+) 0.770 = 2.200
Medium Pulse Laser (+) 0.770 = 2.970
Medium Pulse Laser (+) 0.770 = 3.740
Large Pulse Laser (+) 1.100 = 4.840
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 116.160
Divided by the maximum heat output - 4 (/) 30 = 3.872
Rounded up to the nearest tenth = 3.9
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
4 (Movement) + 30 (Weapons) - 4 (Base) (-) 30 = -6
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Small Pulse Laser (+) 0.330 = 0.660
Medium Pulse Laser (+) 0.770 = 1.430
Medium Pulse Laser (+) 0.770 = 2.200
Medium Pulse Laser (+) 0.770 = 2.970
Medium Pulse Laser (+) 0.770 = 3.740
Large Pulse Laser (+) 1.100 = 4.840
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 116.160
Divided by the maximum heat output - 4 (/) 30 = 3.872
Rounded up to the nearest tenth = 3.9
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
4 (Movement) + 10 (Weapons) - 4 (Base) (-) 10 = 14
Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Ballistic-Reinforced: 222 armor points x 1 222.000 = 222.000
Armor Factor Conversion (/) 30 = 7.400
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Clan Fusion on a 75 ton BattleMech = 6.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 6
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with Ballistic-Reinforced armor = BRA
Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Communications Equipment = RCN
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 15.500
Overheat Factor 1 (Overheat) (+) 1.000 = 16.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Special Ability Factor [BRA] 1.5 (0.75 per 3 Armor points) (+) 1.500 = 3.000
Final DIR Defensive Interaction Rating (+) 22.000 = 25.000
Unit's Final Point Value:
Offensive Value = 16.500
Defensive Value (+) 25.000 = 41.500
Force Bonus [RCN] Recon (+) 2.000 = 43.500
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 44
Cost Breakdown
Name/Model: Hræsvelgr ((Jotun)) C
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Ballistic-Reinforced): (222 pts) 18.5 x 25,000 462,500.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 582,500.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 732,500.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 2,232,500.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 4,032,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,232,500.00
Life Support: 50,000 (+) 50,000.00 = 4,282,500.00
Sensors: 75 x 2,000 (+) 150,000.00 = 4,432,500.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 4,504,500.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 34,500.00 = 4,539,000.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 4,591,500.00
----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,591,500.00
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
Communications Equipment (4 ton) 10000 x 4 40,000.00
Jump Jets 75 x (4 x 4) x 200 (+) 240,000.00 = 280,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 455,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 515,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 575,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 635,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 695,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 711,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 727,000.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 727,000.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,591,500.00
Weapons and Equipment Cost: (+) 727,000.00 = 5,318,500.00
OmniMech Conversion Cost: (4,591,500.00 + 727,000.00) x 0.25 (+) 1,329,625.00 = 6,648,125.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 11,634,218.75
----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 11,634,219.00