BattleMech Technical Readout
Name/Model: Hræsvelgr ((Jotun)) B
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 14,819,219 C-Bills
Battle Value: 2,450
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ballistic-Reinforced with CASE II
Armament:
1 ER Large Laser
1 LRM 15
3 ER Medium Lasers
1 SRM 6
2 Micro Pulse Lasers
2 ER Micro Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Bloodhound Active Probe
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Overview:
When word initialy came in to a comission from the now resurgent Jade Falcon forces offered
to D&K Creation Studios, the company was initially thrilled by the offer. A new heavy
omnimech, one intended to hold the line of battle as an anchor unit for combined arms and to
go the bare minimum standard speed of 65 KMH at a run, why that was an easy ask for the
admittedly suffering from success company, especially with the other offers of production
liscenses in exchange for their own liscened omnimechs, in this case the Zagreus, the
Vidofnir, and the Thunderbolt omnimech.
Then came the devastating attacks on the Raven Alliance, one of their new homes. From this
outflow of information of the horrors now taking place across the entire inner sphere, of
taking place in their own back yard, and of more attacks being planned by the thought
extinct menace, they had to adapt to the new battlefields that would take place. Then came
word from Savannah. Of the rapid flight from a resurgent Word of Blake force from a majority
of their technicians in service with Sequere Nos. And then word was given of the stubborn,
heroic survivors of those battered few. Those brave FWL, Capellan, Sequere Nos, even those
brave Wolf forces that threw themselves into the gauntlet to desperately hold that line on
Savannah, of those few D&K technicians that stayed to repair and even give their lives there
on that far flung world.
The plans, for what is now known as the Hræsvelgr, changed. Gone was the expensive, fast
'mech originally planned. In its place was a rugged, inexpensive, easy to repair machine.
Gone was the ferro-fibrous armor and XL engine to propel the 'mech to speeds of 84
kilometers an hour. In their place, eighteen and a half tons of ballistic-reinforced armor
and a standard 300 rated fusion engine to allow the machine to keep to fighting to the last,
and whether artillery fire like a champion. Gone were the fifteen engine mounted heatsinks,
dropped down to twelve to allow for the engine size difference thanks to dropping the speed.
But now added was a compact gyro, to allow the machine to mount more weaponry in its central
torso to continue fighting when many other machines will die. The only thing that indeed
remained consistent throughout its creation was its endo steel chassis, though with the now
added ballistic armor, many structural changes had to be made.
What was originally a more elegant and refined vision more akin to a classical bird of prey,
now instead turned into a treading, plodding machine of death that resembles something like
the bigger birds of Old Terra. Those that show their ancient raptor and more sauropodian
ancestry better. Still elegant, in a way, but in their more primal sense of wanting to hurt
their enemies. One that will last throughout the battle, and show why it was named after
something in mythology better known as the Corpse Eater. For at the end of the battle, that
will be all that is left of its enemies to consume.
Capabilities:
The Hræsvelgr B was created to be an active EWar unit, one meant to both scramble enemy
communications and weaponry as well as to scout out and find hidden units within it or its
lancemates' paths. To do so, it was decided that for weaponry the machine would easily ape
an already existing and venerable design known across the inner sphere, and one that D&K
Creation Studios has plenty of experience in turning into an omnimech in the Thunderbolt.
Specifically, it was made to ape the Thunderbolt 5S in its entirety. From its extended range
large laser, to its LRM and SRM combo, to its triplet of medium lasers, indeed the machine
holds incredible similarity to the venerable brick.
What makes it different, beyond its upgraded tech and newer armor systems, is that it mounts
a Bloodhound Active Probe and an Angel ECM unit in the chassis. While simple, these changes
allow the Hræsvelgr to control the flow of battle on the EWar front and lets it get away
with utterly ruining enemy advanced electronics or enemy hidden units.
The B was made to be simple, and yet still be cutting edge. And with that, it succeeds.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Compact (IS) 4.50
Cockpit: Standard 3.00
Armor Factor: 222 18.50
Type: Ballistic-Reinforced (IS)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (rear): 7
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 31
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Weapons and Ammo Location Critical Tonnage
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Bloodhound Active Probe (IS) CT 3 2.00
CASE II RT 1 0.50
ER Micro Laser RT 1 0.25
LRM 15 RT 2 3.50
LRM 15 (Ammo 16) RT 2 2.00
SRM 6 RT 1 1.50
SRM 6 (Ammo 15) RT 1 1.00
Angel ECM Suite (IS) LT 2 2.00
3 ER Medium Lasers LT 3 3.00
ER Micro Laser LT 1 0.25
ER Large Laser RA 1 4.00
2 Micro Pulse Lasers LA 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 50
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 4 / (L) 2, OV: 1
Armor (A): 7, Structure (S): 6
Specials: AECM, BH, BRA, CASEII, IF1, OMNI, RCN
Distribution
Name/Model: Hræsvelgr ((Jotun)) B
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Micro Pulse Laser 5. Sensors 5. ER Large Laser
6. Micro Pulse Laser 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2. Roll Again
3. Roll Again 3. Roll Again
4. Endo Steel 4. Endo Steel
5. Ballistic-Reinforced (IS) 5. Ballistic-Reinforced (IS)
6. Ballistic-Reinforced (IS) 6. Ballistic-Reinforced (IS)
Left TorsoCenter TorsoRight Torso
1. ER Medium Laser 1. Fusion Engine 1.LRM 15
2. ER Medium Laser 2. Fusion Engine 2.LRM 15
3. ER Medium Laser 3. Fusion Engine 3. LRM 15 (Ammo 8)
4.Angel ECM Suite (IS) 4. Compact Gyro (IS) 4. LRM 15 (Ammo 8)
5.Angel ECM Suite (IS) 5. Compact Gyro (IS) 5. SRM 6
6.Double Heat Sink 6. Fusion Engine 6. SRM 6 (Ammo 15)
1.Double Heat Sink 1. Fusion Engine 1. CASE II
2. ER Micro Laser 2. Fusion Engine 2. ER Micro Laser
3. Ballistic-Reinforced (IS) 3. Endo Steel 3. Ballistic-Reinforced (IS)
4. Ballistic-Reinforced (IS) 4.Bloodhound Active Probe (IS) 4. Ballistic-Reinforced (IS)
5. Ballistic-Reinforced (IS) 5.Bloodhound Active Probe (IS) 5. Ballistic-Reinforced (IS)
6. Endo Steel 6.Bloodhound Active Probe (IS) 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Hræsvelgr ((Jotun)) B
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
===================================================================================================
Defensive Battle Rating
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Armor (Ballistic-Reinforced): 222 x 2.5 x 1.5 832.500
Internal Structure (Endo Steel w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 1,003.500
Gyro (Compact): 75 x 0.5 (+) 37.500 = 1,041.000
Defensive Equipment:
Angel ECM Suite (IS) (+) 100.000 = 1,141.000
Bloodhound Active Probe (IS) (+) 25.000 = 1,166.000
Defensive Movement Factor: +2 (*) 1.20 = 1,399.200
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Final Defensive Battle Rating: 1,399.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) - 40 (Weapons) = -6
Offensive Equipment:
ER Large Laser 248.000
LRM 15 (+) 164.000 = 412.000
ER Medium Laser (+) 108.000 = 520.000
ER Medium Laser (+) 108.000 = 628.000
ER Medium Laser (+) 108.000 = 736.000
SRM 6 (+) 59.000 = 795.000
LRM 15 (Ammo 8) (+) 21.000 = 816.000
LRM 15 (Ammo 8) (+) 21.000 = 837.000
SRM 6 (Ammo 15) (+) 7.000 = 844.000
Micro Pulse Laser [Inefficient] (+) 6.000 = 850.000
Micro Pulse Laser [Inefficient] (+) 6.000 = 856.000
ER Micro Laser [Inefficient] (+) 3.500 = 859.500
ER Micro Laser [Inefficient] (+) 3.500 = 863.000
Total 'Mech Tonnage: (+) 75.000 = 938.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,050.560
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Final Offensive Battle Rating: 1,050.560
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,399.200
Offensive Battle Rating: (+) 1,050.560 = 2,449.760
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Final BattleMech Battle Value: 2,450
Alpha Strike Conversion
Name/Model: Hræsvelgr ((Jotun)) B
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 40 (Weapons) - 4 (Base) (-) 38 = -8
Offensive Equipment: = 0.000
ER Micro Laser (+) 0.200 = 0.200
ER Micro Laser (+) 0.200 = 0.400
Micro Pulse Laser (+) 0.330 = 0.730
Micro Pulse Laser (+) 0.330 = 1.060
ER Medium Laser (+) 0.700 = 1.760
ER Medium Laser (+) 0.700 = 2.460
ER Medium Laser (+) 0.700 = 3.160
SRM 6 (+) 0.800 = 3.960
LRM 15 (+) 0.900 = 4.860
ER Large Laser (+) 1.000 = 5.860
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 175.800
Divided by the maximum heat output - 4 (/) 38 = 4.626
Rounded up to the nearest tenth = 4.7
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 40 (Weapons) - 4 (Base) (-) 38 = -8
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
SRM 6 (+) 0.800 = 2.900
LRM 15 (+) 0.900 = 3.800
ER Large Laser (+) 1.000 = 4.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 144.000
Divided by the maximum heat output - 4 (/) 38 = 3.789
Rounded up to the nearest tenth = 3.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) + 17 (Weapons) - 4 (Base) (-) 15 = 15
Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
ER Large Laser (+) 1.000 = 1.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Long Range Damage Value: 2
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Convert Armor
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Ballistic-Reinforced: 222 armor points x 1 222.000 = 222.000
Armor Factor Conversion (/) 30 = 7.400
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Final Armor Value: 7
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Convert Structure
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Engine: Clan Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped with Ballistic-Reinforced armor = BRA
Unit is equipped with CASE II = CASEII
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Bloodhound Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 15.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 16.500
Overheat Factor 1 (Overheat) (+) 1.000 = 17.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 18.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [BRA] 1.5 (0.75 per 3 Armor points) (+) 1.500 = 2.500
Final DIR Defensive Interaction Rating (+) 22.000 = 24.500
Unit's Final Point Value:
Offensive Value = 18.500
Defensive Value (+) 24.500 = 43.000
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 46.000
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 48.000
Force Bonus [RCN] Recon (+) 2.000 = 50.000
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Final Point Value: 50
Cost Breakdown
Name/Model: Hræsvelgr ((Jotun)) B
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
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Armor (Ballistic-Reinforced): (222 pts) 18.5 x 25,000 462,500.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 582,500.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 732,500.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 2,232,500.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 4,032,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,232,500.00
Life Support: 50,000 (+) 50,000.00 = 4,282,500.00
Sensors: 75 x 2,000 (+) 150,000.00 = 4,432,500.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 4,522,500.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 34,500.00 = 4,557,000.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 4,609,500.00
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Total Structural Cost: 4,609,500.00
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Weapons and Equipment Cost
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Angel ECM Suite (IS) 750,000 750,000.00
Bloodhound Active Probe (IS) 500,000 (+) 500,000.00 = 1,250,000.00
CASE II 175,000 (+) 175,000.00 = 1,425,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,625,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,705,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,785,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,865,000.00
ER Micro Laser 10,000 (+) 10,000.00 = 1,875,000.00
ER Micro Laser 10,000 (+) 10,000.00 = 1,885,000.00
LRM 15 175,000 (+) 175,000.00 = 2,060,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 2,060,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 2,060,000.00
Micro Pulse Laser 12,500 (+) 12,500.00 = 2,072,500.00
Micro Pulse Laser 12,500 (+) 12,500.00 = 2,085,000.00
SRM 6 80,000 (+) 80,000.00 = 2,165,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 2,165,000.00
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Total Weapons and Equipment Cost 2,165,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,609,500.00
Weapons and Equipment Cost: (+) 2,165,000.00 = 6,774,500.00
OmniMech Conversion Cost: (4,609,500.00 + 2,165,000.00) x 0.25 (+) 1,693,625.00 = 8,468,125.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 14,819,218.75
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Final BattleMech Cost 14,819,219.00