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BattleMech Technical Readout
Name/Model: Hræsvelgr ((Jotun)) PRIME
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 12,756,953 C-Bills
Battle Value: 2,387
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ballistic-Reinforced with CASE II
Armament:
1 Gauss Rifle
3 ER Medium Lasers
2 SRM 6s
2 Anti-Missile Systems
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
When word initialy came in to a comission from the now resurgent Jade Falcon forces offered
to D&K Creation Studios, the company was initially thrilled by the offer. A new heavy
omnimech, one intended to hold the line of battle as an anchor unit for combined arms and to
go the bare minimum standard speed of 65 KMH at a run, why that was an easy ask for the
admittedly suffering from success company, especially with the other offers of production
liscenses in exchange for their own liscened omnimechs, in this case the Zagreus, the
Vidofnir, and the Thunderbolt omnimech.
Then came the devastating attacks on the Raven Alliance, one of their new homes. From this
outflow of information of the horrors now taking place across the entire inner sphere, of
taking place in their own back yard, and of more attacks being planned by the thought
extinct menace, they had to adapt to the new battlefields that would take place. Then came
word from Savannah. Of the rapid flight from a resurgent Word of Blake force from a majority
of their technicians in service with Sequere Nos. And then word was given of the stubborn,
heroic survivors of those battered few. Those brave FWL, Capellan, Sequere Nos, even those
brave Wolf forces that threw themselves into the gauntlet to desperately hold that line on
Savannah, of those few D&K technicians that stayed to repair and even give their lives there
on that far flung world.
The plans, for what is now known as the Hræsvelgr, changed. Gone was the expensive, fast
'mech originally planned. In its place was a rugged, inexpensive, easy to repair machine.
Gone was the ferro-fibrous armor and XL engine to propel the 'mech to speeds of 84
kilometers an hour. In their place, eighteen and a half tons of ballistic-reinforced armor
and a standard 300 rated fusion engine to allow the machine to keep to fighting to the last,
and whether artillery fire like a champion. Gone were the fifteen engine mounted heatsinks,
dropped down to twelve to allow for the engine size difference thanks to dropping the speed.
But now added was a compact gyro, to allow the machine to mount more weaponry in its central
torso to continue fighting when many other machines will die. The only thing that indeed
remained consistent throughout its creation was its endo steel chassis, though with the now
added ballistic armor, many structural changes had to be made.
What was originally a more elegant and refined vision more akin to a classical bird of prey,
now instead turned into a treading, plodding machine of death that resembles something like
the bigger birds of Old Terra. Those that show their ancient raptor and more sauropodian
ancestry better. Still elegant, in a way, but in their more primal sense of wanting to hurt
their enemies. One that will last throughout the battle, and show why it was named after
something in mythology better known as the Corpse Eater. For at the end of the battle, that
will be all that is left of its enemies to consume.
Capabilities:
The PRIME variant of the Hræsvelgr was really created to be a simple machine. To support
the rush of tanks, VTOLs, and ASF as its plodded up the field alongside APCs and any mounted
Battle Armor or Elemntal troops on it. To do so, its armament is almost a lesson in
simplicity being king. A right arm mounted gauss rifle, protected by CASE II and fed with
two tons of ammunition is its primary long ranged armament. Two SRM 6s supplement its
ammunition based weapon systems in the left torso, all fed by an admittedly light load of a
single ton of ammmunition. To help it fulfill its duties as an anchor unit, two Anti-Missile
Systems are mounted, one in the left torso and one in the head, to allow for even better
protection against missile attacks to those that surround ride it. For supplementary damage,
as well as hold out weapons should it run out of ammunition or lose its primary weapon
systems, three extended range medium lasers are all mounted in the center torso. While it
isn't cutting edge or fast, it provides enough damage, as well as enough protection, to
proclaim its role for all to see. "Come, try and face me. Try and take my allies from me.
Let my wings dash you across these worlds for all to see your folly."
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Compact (IS) 4.50
Cockpit: Standard 3.00
Armor Factor: 222 18.50
Type: Ballistic-Reinforced (IS)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (rear): 7
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 31
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Weapons and Ammo Location Critical Tonnage
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Anti-Missile System H 1 0.50
3 ER Medium Lasers CT 3 3.00
Gauss Rifle (Ammo 16) RT 2 2.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 24) LT 1 1.00
CASE II LT 1 0.50
2 SRM 6s LT 2 3.00
SRM 6 (Ammo 15) LT 1 1.00
CASE II RA 1 0.50
Gauss Rifle RA 6 12.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 44
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 2, OV: 0
Armor (A): 7, Structure (S): 6
Specials: AMS, BRA, CASEII, OMNI, SRM1/1
Distribution
Name/Model: Hræsvelgr ((Jotun)) PRIME
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
==========================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3.Gauss Rifle
4. Hand Actuator 4. Anti-Missile System 4.Gauss Rifle
5. Ballistic-Reinforced (IS) 5. Sensors 5.Gauss Rifle
6. Ballistic-Reinforced (IS) 6. Life Support 6.Gauss Rifle
1. Endo Steel 1.Gauss Rifle
2. Roll Again 2.Gauss Rifle
3. Roll Again 3. CASE II
4. Roll Again 4. Endo Steel
5. Roll Again 5. Ballistic-Reinforced (IS)
6. Roll Again 6. Ballistic-Reinforced (IS)
Left TorsoCenter TorsoRight Torso
1. SRM 6 1. Fusion Engine 1. Gauss Rifle (Ammo 8)
2. SRM 6 2. Fusion Engine 2. Gauss Rifle (Ammo 8)
3. SRM 6 (Ammo 15) 3. Fusion Engine 3. Ballistic-Reinforced (IS)
4. Anti-Missile System 4. Compact Gyro (IS) 4. Ballistic-Reinforced (IS)
5. Anti-Missile System (Ammo 24) 5. Compact Gyro (IS) 5. Ballistic-Reinforced (IS)
6. CASE II 6. Fusion Engine 6. Endo Steel
1. Endo Steel 1. Fusion Engine 1. Roll Again
2. Ballistic-Reinforced (IS) 2. Fusion Engine 2. Roll Again
3. Ballistic-Reinforced (IS) 3. Endo Steel 3. Roll Again
4. Ballistic-Reinforced (IS) 4. ER Medium Laser 4. Roll Again
5. Roll Again 5. ER Medium Laser 5. Roll Again
6. Roll Again 6. ER Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Hræsvelgr ((Jotun)) PRIME
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ballistic-Reinforced): 222 x 2.5 x 1.5 832.500
Internal Structure (Endo Steel w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 1,003.500
Gyro (Compact): 75 x 0.5 (+) 37.500 = 1,041.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 1,073.000
Anti-Missile System (+) 32.000 = 1,105.000
Anti-Missile System (Ammo 24) (+) 22.000 = 1,127.000
Defensive Movement Factor: +2 (*) 1.20 = 1,352.400
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Final Defensive Battle Rating: 1,352.400
===================================================================================================
Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) - 24 (Weapons) = 4
Offensive Equipment:
Gauss Rifle 320.000
ER Medium Laser (+) 108.000 = 428.000
ER Medium Laser (+) 108.000 = 536.000
ER Medium Laser (+) 108.000 = 644.000
SRM 6 (+) 59.000 = 703.000
SRM 6 (+) 59.000 = 762.000
Gauss Rifle (Ammo 8) (+) 40.000 = 802.000
Gauss Rifle (Ammo 8) (+) 40.000 = 842.000
SRM 6 (Ammo 15) (+) 7.000 = 849.000
Total 'Mech Tonnage: (+) 75.000 = 924.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,034.880
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Final Offensive Battle Rating: 1,034.880
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,352.400
Offensive Battle Rating: (+) 1,034.880 = 2,387.280
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Final BattleMech Battle Value: 2,387
Alpha Strike Conversion
Name/Model: Hræsvelgr ((Jotun)) PRIME
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
====================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 24 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 24 = 0
Offensive Equipment: = 0.000
SRM 6 [Insufficient Ammo] (+) 0.600 = 0.600
SRM 6 [Insufficient Ammo] (+) 0.600 = 1.200
ER Medium Laser (+) 0.700 = 1.900
ER Medium Laser (+) 0.700 = 2.600
ER Medium Laser (+) 0.700 = 3.300
Gauss Rifle (+) 1.245 = 4.545
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.6
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Final Short Range Damage Value: 5
====================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 24 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 24 = 0
Offensive Equipment: = 0.000
SRM 6 [Insufficient Ammo] (+) 0.600 = 0.600
SRM 6 [Insufficient Ammo] (+) 0.600 = 1.200
ER Medium Laser (+) 0.700 = 1.900
ER Medium Laser (+) 0.700 = 2.600
ER Medium Laser (+) 0.700 = 3.300
Gauss Rifle (+) 1.500 = 4.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.8
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Final Medium Range Damage Value: 5
====================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 1 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 1 = 23
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Ballistic-Reinforced: 222 armor points x 1 222.000 = 222.000
Armor Factor Conversion (/) 30 = 7.400
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Final Armor Value: 7
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Convert Structure
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Engine: Clan Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with Ballistic-Reinforced armor = BRA
Unit is equipped with CASE II = CASEII
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with forward facing SRMs = SRM1/1
====================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 2 (Long) = 17.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 18.500
Overheat Factor 0 (Overheat) (+) 0.000 = 18.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.000
Special Ability Factor [BRA] 1.5 (0.75 per 3 Armor points) (+) 1.500 = 3.500
Final DIR Defensive Interaction Rating (+) 22.000 = 25.500
Unit's Final Point Value:
Offensive Value = 18.500
Defensive Value (+) 25.500 = 44.000
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Final Point Value: 44
Cost Breakdown
Name/Model: Hræsvelgr ((Jotun)) PRIME
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
===============================================================================================================================
Structural Cost
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Armor (Ballistic-Reinforced): (222 pts) 18.5 x 25,000 462,500.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 582,500.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 732,500.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 2,232,500.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 4,032,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,232,500.00
Life Support: 50,000 (+) 50,000.00 = 4,282,500.00
Sensors: 75 x 2,000 (+) 150,000.00 = 4,432,500.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 4,504,500.00
Arm Actuators: 75 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 24,750.00 = 4,529,250.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 4,581,750.00
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Total Structural Cost: 4,581,750.00
===============================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 200,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 200,000.00
CASE II 175,000 (+) 175,000.00 = 375,000.00
CASE II 175,000 (+) 175,000.00 = 550,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 630,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 710,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 790,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,090,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,090,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,090,000.00
SRM 6 80,000 (+) 80,000.00 = 1,170,000.00
SRM 6 80,000 (+) 80,000.00 = 1,250,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,250,000.00
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Total Weapons and Equipment Cost 1,250,000.00
===============================================================================================================================
BattleMech Cost
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Structural Cost: 4,581,750.00
Weapons and Equipment Cost: (+) 1,250,000.00 = 5,831,750.00
OmniMech Conversion Cost: (4,581,750.00 + 1,250,000.00) x 0.25 (+) 1,457,937.50 = 7,289,687.50
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 12,756,953.13
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Final BattleMech Cost 12,756,953.00