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BattleMech Technical Readout
Name/Model: Hræsvelgr ((Jotun)) [BASE]
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: E
Tonnage: 75
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 10,001,250 C-Bills
Battle Value: 1,333
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ballistic-Reinforced
Armament:
24 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
When word initialy came in to a comission from the now resurgent Jade Falcon forces offered
to D&K Creation Studios, the company was initially thrilled by the offer. A new heavy
omnimech, one intended to hold the line of battle as an anchor unit for combined arms and to
go the bare minimum standard speed of 65 KMH at a run, why that was an easy ask for the
admittedly suffering from success company, especially with the other offers of production
liscenses in exchange for their own liscened omnimechs, in this case the Zagreus, the
Vidofnir, and the Thunderbolt omnimech.
Then came the devastating attacks on the Raven Alliance, one of their new homes. From this
outflow of information of the horrors now taking place across the entire inner sphere, of
taking place in their own back yard, and of more attacks being planned by the thought
extinct menace, they had to adapt to the new battlefields that would take place. Then came
word from Savannah. Of the rapid flight from a resurgent Word of Blake force from a majority
of their technicians in service with Sequere Nos. And then word was given of the stubborn,
heroic survivors of those battered few. Those brave FWL, Capellan, Sequere Nos, even those
brave Wolf forces that threw themselves into the gauntlet to desperately hold that line on
Savannah, of those few D&K technicians that stayed to repair and even give their lives there
on that far flung world.
The plans, for what is now known as the Hræsvelgr, changed. Gone was the expensive, fast
'mech originally planned. In its place was a rugged, inexpensive, easy to repair machine.
Gone was the ferro-fibrous armor and XL engine to propel the 'mech to speeds of 84
kilometers an hour. In their place, eighteen and a half tons of ballistic-reinforced armor
and a standard 300 rated fusion engine to allow the machine to keep to fighting to the last,
and whether artillery fire like a champion. Gone were the fifteen engine mounted heatsinks,
dropped down to twelve to allow for the engine size difference thanks to dropping the speed.
But now added was a compact gyro, to allow the machine to mount more weaponry in its central
torso to continue fighting when many other machines will die. The only thing that indeed
remained consistent throughout its creation was its endo steel chassis, though with the now
added ballistic armor, many structural changes had to be made.
What was originally a more elegant and refined vision more akin to a classical bird of prey,
now instead turned into a treading, plodding machine of death that resembles something like
the bigger birds of Old Terra. Those that show their ancient raptor and more sauropodian
ancestry better. Still elegant, in a way, but in their more primal sense of wanting to hurt
their enemies. One that will last throughout the battle, and show why it was named after
something in mythology better known as the Corpse Eater. For at the end of the battle, that
will be all that is left of its enemies to consume.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Compact (IS) 4.50
Cockpit: Standard 3.00
Armor Factor: 222 18.50
Type: Ballistic-Reinforced (IS)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (rear): 7
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 31
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Location Fixed Spaces Remaining
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Head None 1
Center Torso 1 Endo Steel 3
Right Torso 3 Ballistic-Reinforced (IS) 8
1 Endo Steel
Left Torso 3 Ballistic-Reinforced (IS) 8
1 Endo Steel
Right Arm 1 Endo Steel 7
2 Ballistic-Reinforced (IS)
Left Arm 1 Endo Steel 7
2 Ballistic-Reinforced (IS)
Right Leg 1 Endo Steel 1
Left Leg 1 Endo Steel 1
================================================================================================
Fixed Equipment Location Critical Tonnage
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================================================================================================
Alpha Strike Statistics
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Point Value (PV): 26
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 6
Specials: BRA, ENE, OMNI
Distribution
Name/Model: Hræsvelgr ((Jotun)) [BASE]
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Roll Again 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Endo Steel 4. Endo Steel
5. Ballistic-Reinforced (IS) 5. Ballistic-Reinforced (IS)
6. Ballistic-Reinforced (IS) 6. Ballistic-Reinforced (IS)
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Compact Gyro (IS) 4. Roll Again
5. Roll Again 5. Compact Gyro (IS) 5. Roll Again
6. Roll Again 6. Fusion Engine 6. Roll Again
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Ballistic-Reinforced (IS) 3. Endo Steel 3. Ballistic-Reinforced (IS)
4. Ballistic-Reinforced (IS) 4. Roll Again 4. Ballistic-Reinforced (IS)
5. Ballistic-Reinforced (IS) 5. Roll Again 5. Ballistic-Reinforced (IS)
6. Endo Steel 6. Roll Again 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Hræsvelgr ((Jotun)) [BASE]
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Ballistic-Reinforced): 222 x 2.5 x 1.5 832.500
Internal Structure (Endo Steel w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 1,003.500
Gyro (Compact): 75 x 0.5 (+) 37.500 = 1,041.000
Defensive Movement Factor: +2 (*) 1.20 = 1,249.200
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Final Defensive Battle Rating: 1,249.200
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) = 28
Total 'Mech Tonnage: (+) 75.000 = 75.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 84.000
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Final Offensive Battle Rating: 84.000
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,249.200
Offensive Battle Rating: (+) 84.000 = 1,333.200
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Final BattleMech Battle Value: 1,333
Alpha Strike Conversion
Name/Model: Hræsvelgr ((Jotun)) [BASE]
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ballistic-Reinforced: 222 armor points x 1 222.000 = 222.000
Armor Factor Conversion (/) 30 = 7.400
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Final Armor Value: 7
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Convert Structure
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Engine: Clan Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with Ballistic-Reinforced armor = BRA
Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 1.500
Overheat Factor 0 (Overheat) (+) 0.000 = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [BRA] 1.5 (0.75 per 3 Armor points) (+) 1.500 = 2.500
Final DIR Defensive Interaction Rating (+) 22.000 = 24.500
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 24.500 = 26.000
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Final Point Value: 26
Cost Breakdown
Name/Model: Hræsvelgr ((Jotun)) [BASE]
Technology: Clan (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
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Structural Cost
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Armor (Ballistic-Reinforced): (222 pts) 18.5 x 25,000 462,500.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 582,500.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 732,500.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 2,232,500.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 4,032,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,232,500.00
Life Support: 50,000 (+) 50,000.00 = 4,282,500.00
Sensors: 75 x 2,000 (+) 150,000.00 = 4,432,500.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 4,504,500.00
Arm Actuators: 75 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 15,000.00 = 4,519,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 4,572,000.00
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Total Structural Cost: 4,572,000.00
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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BattleMech Cost
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Structural Cost: 4,572,000.00
Weapons and Equipment Cost: (+) 0.00 = 4,572,000.00
OmniMech Conversion Cost: (4,572,000.00 + 0.00) x 0.25 (+) 1,143,000.00 = 5,715,000.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 10,001,250.00
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Final BattleMech Cost 10,001,250.00