BattleMech Technical Readout
Name/Model: Wasp WSP-3S
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 4,605,120 C-Bills
Battle Value: 595
Chassis: Endo Steel
Power Plant: 120 Light Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Standard
Armament:
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Wasp was the first recon 'Mech ever to be mass-produced. Over the last six centuries,
the Wasp has served in every House army. This fact made negotiations run smoother between
the Vicore group and Hellespont Industrials, and paved the way for the CCAF's approval and
financing of the light 'Mech's construction.
Vicore's goals for the Wasp were simple: to be both cost effective and innovative.
Hellespont industrials would have to make only minor changes to their Wasp line to produce
this new version. The Strategios took one look at the new Wasp and immediately jumped at the
chance to add another stealth BattleMech to their TO&Es.
Capabilities:
This new model incorporates Hellespont's endo-steel which, with the inclusion of a standard
fusion engine and the maximum possible amount of stealth armor, gives the new Wasp an
incredible survivability for the lightest of BattleMechs-a quality absolutely necessary in a
scout 'Mech. In designing the 'Mech's armor layout, the project engineers paid close
attention to better protecting the Wasp's joints. They also relocated the jump jets to the
torso-a fact that not only provided better protection for the 'Mech but actually saved
costs. At the same time, though a relatively minor move, the designers chose to incorporate
only standard heat sinks to cut down on expenses-and to make use of the CCAF's huge
stockpile of these heat sinks, a stockpile that had barely been touched in the past decade.
Finally, the Wasp was equipped with a pilot ejection system similar to that on the Phoenix
Hawk.
Like the original, this new Wasp is only lightly armed, carrying an extended-range
medium laser as its primary armament. In a somewhat controversial move, the CCAF authorized
the addition of a single Marian rocket launcher to the design, giving it an additional punch
to help it extract itself from difficult situations. When added to its high mobility and
stealth characteristics, the weapons loadout makes the Wasp 3L an extremely effective and
survivable light recon 'Mech.
Variants
With the development of this new Wasp, we have solidified confirmation of the Word
Blake's involvement. Our operatives sighted a Blakist Level II of Wasps, painted in typical
Black Warrior schemes, off-loading from a Union-class DropShip on Circinus. Now, with the
Capellans producing this design, we are pushing harder to find the link between Word of
Blake and Vicore. So far we have found no solid leads or facts.
Both the MAF and the TDF are building this Capellan design under license from
Hellespont, though it took years of upgrades to the Taurus Territorial factories on Taurus
before that facility could work with the Capellans' stealth armor. The Lyrans are building
their own design on Furillo, mounting a light engine, two extended-range medium lasers, a
TAG designator and a Guardian ECM suite. Archernar on New Avalon has received a license from
Defiance Industries to produce the same design.
Deployment:
The first production run of Wasps was completed in late July. Within the CCAF, these first
units were assigned into lances with Raven 4Ls and the new Phoenix Hawk which, along with
the new Stinger or Sha Yu, would form light Shadow Lances-"Ying Qiang".
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.00
Engine: 120 Light Fusion 3.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 56 3.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 6 8
Center Torso (rear): 2
R/L Torso: 5 6
R/L Torso (rear): 2
R/L Arm: 3 5
R/L Leg: 4 7
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG H 1 1.00
Guardian ECM Suite CT 2 1.50
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
2 ER Medium Lasers RA 2 2.00
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ECM, ENE, TAG
Distribution
Name/Model: Wasp WSP-3S
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. TAG 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1. ER Medium Laser
2. Endo Steel 2. ER Medium Laser
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Double Heat Sink 3. Light Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Light Fusion Engine 2.Double Heat Sink
3. Jump Jet 3. Light Fusion Engine 3. Jump Jet
4. Jump Jet 4. Light Fusion Engine 4. Jump Jet
5. Jump Jet 5.Guardian ECM Suite 5. Jump Jet
6. Endo Steel 6.Guardian ECM Suite 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Wasp WSP-3S
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==========================================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------------------
Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Endo Steel w/ Light Fusion Engine): 33 x 1.5 x 1 x 0.75 (+) 37.125 = 177.125
Gyro (Standard): 20 x 0.5 (+) 10.000 = 187.125
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 248.125
Defensive Movement Factor: +3 (*) 1.30 = 322.563
----------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 322.563
==========================================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 10 (Weapons) = 10
Offensive Equipment:
ER Medium Laser 62.000
ER Medium Laser (+) 62.000 = 124.000
Total 'Mech Tonnage: (+) 20.000 = 144.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 272.160
----------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 272.160
==========================================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 322.563
Offensive Battle Rating: (+) 272.160 = 594.723
----------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 595
Alpha Strike Conversion
Name/Model: Wasp WSP-3S
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=========================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
---------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=========================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
---------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
=========================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 10 (Weapons) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
---------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
=========================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 10 (Weapons) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
---------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
=========================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) - 4 (Base) (-) 2 = 18
Offensive Equipment: = 0.000
---------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=========================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------
Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
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Final Armor Value: 2
=========================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Light Fusion on a 20 ton BattleMech = 1.0
---------------------------------------------------------------------------------------------------------
Final Structure Value: 1
=========================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with TAG = TAG
=========================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 6.000 = 8.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 8.000 = 12.000
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 13.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 15.000
---------------------------------------------------------------------------------------------------------
Final Point Value: 15
Cost Breakdown
Name/Model: Wasp WSP-3S
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (56 pts) 3.5 x 10,000 35,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 67,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 107,000.00
Engine (Light Fusion): (15,000 x 120 x 20) / 75 (+) 480,000.00 = 587,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,187,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,387,000.00
Life Support: 50,000 (+) 50,000.00 = 1,437,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 1,477,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,537,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 7,600.00 = 1,544,600.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,558,600.00
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Total Structural Cost: 1,558,600.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
Full-Head Ejection System 1,725,000 (+) 1,725,000.00 = 1,885,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 2,085,000.00
Jump Jets 20 x (6 x 6) x 200 (+) 144,000.00 = 2,229,000.00
TAG 50,000 (+) 50,000.00 = 2,279,000.00
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Total Weapons and Equipment Cost 2,279,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,558,600.00
Weapons and Equipment Cost: (+) 2,279,000.00 = 3,837,600.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 4,605,120.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 4,605,120.00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
All in all it isn't a bad design: Acceptable speed and mobility due to the jump jets, acceptable armor, good weapon, no heat problems even if jumping all around and some electronics to support your lance-mates or artillery units far away. But i cannot give it more than an average rating because of two features: Both lasers in one arm call for a weaponless Wasp soon. The light engine makes it rather expensive (even though not as expensive as an XL) while delivering only 1 ton. I would rather drop the TAG or the ECM to put a standard engine in (and half a ton of armor if dropping the ECM).
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Member Review - Erenon : 17-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
If House Liao wasn't sober designing the 3L Steiner designers were on crack while designing this.
It's too heavily packed with electronics and still tries to do battle with its twin ER MLs. It isn't cheap either and despite that has absolutely pathetic armour.
Another one for the scrap heap.
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Member Review - mud : 06-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
I knocked off a point just for the laser placement. For a twenty-ton 'mech losing an arm isn't just a possibility...it's pretty much a certainty!
It's overcooled too...those economical Steiners ought to have the sense to have saved some c-bills and gone with the single heat sinks here.
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Member Review - Khayman : 08-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
A slight improvement over the original. The light engine doesn't really seem worht the extra risk and cost IMO but to each there own.
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Member Review - StarRaven : 26-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Alright, but the armor's too light.The speed is low but made acceptable by the jump jets. The ECM and TAG are a good combo, and they'll make this into a good spotter. The weapons are good enough for the job, but the lasers should be in two different locations, so you don't lose them both at once. Good overall, but weak armor lets it down.
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"Never forget what a man says to you when he is angry." - Henry Ward Beecher