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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Goblin III Infantry Support Vehicle
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 33
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Dark Age / 3133
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,837,875 C-Bills
Battle Value: 794
Movement Type: Tracked
Power Plant: 225 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Heavy Ferro-Fibrous with CASE
Armament:
1 Large Re-engineered Laser
1 Machine Gun
Manufacturer: Jalastar Aerospace, Johnston Industries
Primary Factory: Panpour (JA), New Syrtis (JI)
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 225 Fusion 15.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 168 8.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 40
R/L Side: 31
Rear: 26
Turret: 40
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
Large Re-engineered Laser Turret 8.00
CASE Body 0.50
Compartment, Infantry (4 tons) Body 4.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 23
TP: CV, SZ: 2, TMM: 2, MV: 10"t
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 6, Structure (S): 3
Specials: CASE, IT4, REL, SRCH, TUR(1/1/-, REL)
Distribution
Name/Model: Goblin III Infantry Support Vehicle
Technology: Inner Sphere
Tonnage: 45
Configuration: Tracked Combat Vehicle
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Front
1. Machine Gun
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. Machine Gun (Ammo 100) 1. Empty 1. Large Re-engineered Laser
2. Compartment, Infantry (4 ton) 2. Empty
3. CASE
4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Goblin III Infantry Support Vehicle
Technology: Inner Sphere
Tonnage: 45
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 168 x 2.5 x 1 420.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 457.500
Unit Type Modifier: Tracked (*) 0.90 = 411.750
Defensive Movement Factor: +3 (*) 1.30 = 535.275
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Final Defensive Battle Rating: 535.275
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Offensive Battle Rating
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Offensive Equipment:
Large Re-engineered Laser 161.000
Machine Gun (+) 5.000 = 166.000
Machine Gun (Ammo 100) (+) 0.500 = 166.500
Total Vehicle Tonnage: 45 / 2 (+) 22.500 = 189.000
Speed Factor: 8 (Flank) (*) 1.370 = 258.930
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Final Offensive Battle Rating: 258.930
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Combat Vehicle Battle Value
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Defensive Battle Rating: 535.275
Offensive Battle Rating: (+) 258.930 = 794.205
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Final BattleMech Battle Value: 794
Alpha Strike Conversion
Name/Model: Goblin III Infantry Support Vehicle
Technology: Inner Sphere
Tonnage: 45
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Large Re-engineered Laser (TU) (+) 0.945 = 1.145
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Large Re-engineered Laser (TU) (+) 0.945 = 0.945
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
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Final Armor Value: 6
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is equipped with Re-engineered Lasers = REL
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
Unit is equipped with turret mounted Re-engineered Lasers = TUR(REL)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.8 (Tracked) = 10.800
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.800
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.560
Final DIR Round to nearest half point = 16.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 16.500 = 17.750
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 17.750 = 21.750
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 22.750
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Final Point Value: 23
Cost Breakdown
Name/Model: Goblin III Infantry Support Vehicle
Technology: Inner Sphere
Tonnage: 45
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Heavy Ferro-Fibrous) (168 pts) 8.5 x 25,000 212,500.00
Internal Structure (Standard) 4.5 x 10,000 (+) 45,000.00 = 257,500.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 282,500.00
Engine (Fusion) (5,000 x 225 x 45) / 75 (+) 675,000.00 = 957,500.00
Turret 1 x 5,000 (+) 5,000.00 = 962,500.00
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Total Structural Cost 962,500.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
Compartment, Infantry (4 ton) 8 x 0 (+) 0.00 = 50,000.00
Large Re-engineered Laser 250,000 (+) 250,000.00 = 300,000.00
Machine Gun 5,000 (+) 5,000.00 = 305,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 305,000.00
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Total Weapons and Equipment Cost 305,000.00
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Combat Vehicle Cost
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Structural Cost 962,500.00
Weapons and Equipment Cost (+) 305,000.00 = 1,267,500.00
Combat Vehicle Cost Multiplier 1 + (45 / 100) (*) 1.45 = 1,837,875.00
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Final Combat Vehicle Cost 1,837,875.00