Units »Search» Combat Vehicles »LRM Carrier (SO) "Space Olympics"
Design Overview
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Combat Vehicle Technical Readout
Name/Model: LRM Carrier (SO) "Space Olympics"
Designer: magical_savior
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Civil War / 3067
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 2,990,000 C-Bills
Battle Value: 890
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Kallon FWL Special Light Ferro-Fibrous with CASE
Armament:
3 LRM 15s
Manufacturer: Aldis Industries, Joint Equipment Systems, Quikscell Company
Primary Factory: Terra (AI), Alshain (JES), various (QC)
Communications: Communicator
Targeting & Tracking: FireScan with IndirecTrack
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Overview:
A deceptively simple refit by the FWL, the LRM Carrier (SO) would later inspire the LRM
Carrier (C) refit among the Clans. The ability to provide "mobile" LRM support, with a high
degree of flexibility, was highly prized - and it can show up anywhere.
Capabilities:
Environmental Sealing, enhanced durability, and a Turret for shooting on the move are all
valued features - along with a CASE to enhance survivability.
Deployment:
Wherever you don't want an LRM Carrier, there it is.
Variants:
A Fuel Cell refit is a common change after the adoption of Semi-Guided LRMs. To have
accurate interlocking support, a C3S and TAG are added to the unit with the weight saved -
it is most commonly found defending garrisons.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 180 Fusion 10.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 10 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.50
Armor Factor: 110 6.50
Type: Light Ferro-Fibrous
Armor
Value
Front: 22
R/L Side: 22
Rear: 22
Turret: 22
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Weapons and Ammo Location Tonnage
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3 LRM 15s Turret 21.00
CASE Body 0.50
LRM 15 (Ammo 32) Body 4.00
Environmental (Vacuum) Sealing -- 0.00
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Alpha Strike Statistics
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Point Value (PV): 26
TP: CV, SZ: 3, TMM: 1, MV: 6"t
Damage: (S) 2 / (M) 3 / (L) 3
Armor (A): 4, Structure (S): 3
Specials: CASE, IF3, LRM1/3/3, SEAL, SOA, SRCH, TUR(2/3/3, IF3, LRM1/3/3)
Alpha Strike Conversion
Name/Model: LRM Carrier (SO) "Space Olympics"
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 15 (TU) (+) 0.450 = 0.450
LRM 15 (TU) (+) 0.450 = 0.900
LRM 15 (TU) (+) 0.450 = 1.350
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 15 (TU) (+) 0.900 = 0.900
LRM 15 (TU) (+) 0.900 = 1.800
LRM 15 (TU) (+) 0.900 = 2.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.7
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 15 (TU) (+) 0.900 = 0.900
LRM 15 (TU) (+) 0.900 = 1.800
LRM 15 (TU) (+) 0.900 = 2.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.7
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Final Long Range Damage Value: 3
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Convert Armor
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Light Ferro-Fibrous: 110 armor points x 1 110.000 = 110.000
Armor Factor Conversion (/) 30 = 3.667
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Final Armor Value: 4
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF3
Unit is equipped with forward facing LRMs = LRM1/3/3
Unit is equipped with Chassis Modification, Environmental (Vacuum) Sealing = SEAL
Unit is capable of operating in a vacuum = SOA
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/3/3)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF3)
Unit is equipped with turret mounted LRMs = TUR(LRM1/3/3)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 11.000
Special Ability Factor [IF3] 3 (Ability Rating) (+) 3.000 = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 10.200
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 11.220
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 11.000 = 11.750
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 11.750 = 25.750
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Final Point Value: 26