Combat Vehicle Technical Readout
Name/Model: Expedition ATT
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Star League / 2499
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 421,850 C-Bills
Battle Value: 369
Movement Type: Tracked
Power Plant: CT Gallop 90 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: StarSlab/1
Armament:
2 Magna Medium Lasers
Manufacturer: Centaur Industries, Quikscell Company
Primary Factory: New Earth (CI), Various (Licensed Spherewide) (QC)
Communications: CT Relay-1
Targeting & Tracking: CT Firesight-3
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Overview:
Designed to bring 30 soldiers into the heat of battle, the Expedition is a slow machine that
relies mostly on escort to drop off its charge without being destroyed. This does not mean
it's defenseless - in a pinch, it can take up an ambusher role with its back-mounted twin
laser turret.
Capabilities:
DESIGN QUIRKS: Accurate Weapon (Medium Lasers)
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: 90 Internal Combustion 6.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 6 6.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.50
Turret: 0.50
Armor Factor: 88 5.50
Type: Standard
Armor
Value
Front: 22
R/L Side: 18
Rear: 13
Turret: 17
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Weapons and Ammo Location Tonnage
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2 Medium Lasers Turret 2.00
Bay, Infantry (Foot) (30 troopers) Body 5.00
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Alpha Strike Statistics
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Point Value (PV): 12
TP: CV, SZ: 1, TMM: 1, MV: 6"t
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 3, Structure (S): 2
Specials: EE, ENE, IT5, SRCH, TUR(1/1/-)
Distribution
Name/Model: Expedition ATT
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Bay, Infantry (Foot) (30 troopers) 1. Empty 1. Medium Laser
2. Empty 2. Medium Laser
3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Expedition ATT
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 88 x 2.5 x 1 220.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 242.500
Unit Type Modifier: Tracked (*) 0.90 = 218.250
Defensive Movement Factor: +2 (*) 1.20 = 261.900
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Final Defensive Battle Rating: 261.900
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Offensive Battle Rating
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Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Total Vehicle Tonnage: 30 / 2 (+) 15.000 = 107.000
Speed Factor: 5 (Flank) (*) 1.000 = 107.000
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Final Offensive Battle Rating: 107.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 261.900
Offensive Battle Rating: (+) 107.000 = 368.900
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Final BattleMech Battle Value: 369
Alpha Strike Conversion
Name/Model: Expedition ATT
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Medium Laser (TU) (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Medium Laser (TU) (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 88 armor points x 1 88.000 = 88.000
Armor Factor Conversion (/) 30 = 2.933
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Final Armor Value: 3
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped with 5 tons of tons of space allocated for infantry transport = IT5
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 8.140
Final DIR Round to nearest half point = 8.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 8.000 = 8.750
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 8.750 = 11.750
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Final Point Value: 12
Cost Breakdown
Name/Model: Expedition ATT
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (88 pts) 5.5 x 10,000 55,000.00
Internal Structure (Standard) 3.0 x 10,000 (+) 30,000.00 = 85,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 100,000.00
Engine (Internal Combustion) (1,250 x 90 x 30) / 75 (+) 45,000.00 = 145,000.00
Heat Sinks (Single) 6 x 2,000 (+) 12,000.00 = 157,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 159,500.00
Power Amplifiers 0.5 x 20,000 (+) 10,000.00 = 169,500.00
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Total Structural Cost 169,500.00
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Weapons and Equipment Cost
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Bay, Infantry (Foot) (30 troopers) 5 x 15000 75,000.00
Medium Laser 40,000 (+) 40,000.00 = 115,000.00
Medium Laser 40,000 (+) 40,000.00 = 155,000.00
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Total Weapons and Equipment Cost 155,000.00
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Combat Vehicle Cost
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Structural Cost 169,500.00
Weapons and Equipment Cost (+) 155,000.00 = 324,500.00
Combat Vehicle Cost Multiplier 1 + (30 / 100) (*) 1.3 = 421,850.00
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Final Combat Vehicle Cost 421,850.00