Battle Value Breakdown
Name/Model: SimmerDown Coolant Tractor
Technology: Inner Sphere
Tonnage: 15
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 40 x 2.5 x 1 100.000
Internal Structure (Standard): 10 x 1.5 x 1 (+) 15.000 = 115.000
Unit Type Modifier: Tracked (*) 0.90 = 103.500
Defensive Movement Factor: +2 (*) 1.20 = 124.200
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Final Defensive Battle Rating: 124.200
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Offensive Battle Rating
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Offensive Equipment:
Flamer (Vehicle) 5.000
Flamer (Vehicle) (Ammo 20) [Coolant] (+) 1.000 = 6.000
Total Vehicle Tonnage: 15 / 2 (+) 7.500 = 13.500
Speed Factor: 6 (Flank) (*) 1.120 = 15.120
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Final Offensive Battle Rating: 15.120
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Combat Vehicle Battle Value
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Defensive Battle Rating: 124.200
Offensive Battle Rating: (+) 15.120 = 139.320
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Final BattleMech Battle Value: 139
Alpha Strike Conversion
Name/Model: SimmerDown Coolant Tractor
Technology: Inner Sphere
Tonnage: 15
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Flamer (Vehicle) (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 40 armor points x 1 40.000 = 40.000
Armor Factor Conversion (/) 30 = 1.333
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Final Armor Value: 1
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Convert Structure
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Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with 5 tons of Cargo = CT5
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.8 (Tracked) = 1.800
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.800
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 3.080
Final DIR Round to nearest half point = 3.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 3.000 = 4.000
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 4.000 = 4.500
Brawler 4.5 (Subtotal) * 0.25 (6 to 10" Move; Short-only) (-) 1.000 = 3.500
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Final Point Value: 4