Combat Vehicle Technical Readout
Name/Model: BARS
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Clan Invasion / 3059
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,766,825 C-Bills
Battle Value: 693
Movement Type: Tracked
Power Plant: Nissan 225
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Durallex Ferro-Fibrous Ferro-Fibrous with CASE
Armament:
1 Imperator Automatic Ultra AC/10
1 Victory Throb Small Pulse Laser
Manufacturer: New Samarkand Armor Metals/Bulldog Enterprises
Primary Factory: Macksburg
Communications: Scarborough Talky-2
Targeting & Tracking: Scarborough Assault-1
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Overview:
Design, Fluffc and Manufacturer adapted from TRO:3063 by Steven Satak.
In 3059 the Draconis Combine offered contracts for a vehicle that would replace imports of
Johnston Industries? Goblin medium tank. The winner was Bulldog Enterprises of Proserpina
with their ?Bulldog Autocannon Remote System? [BARS]. It houses the main gun in a lightly
armored unmanned turret while the crew operates the cannon remotely from inside the tank?s
hull.
Initial tests showed the design to be a good one, although jamming of the lightly-armored
autoloading mechanism would quickly neutralize the BARS as an effective combat vehicle.
Despite this drawback, the prototypes were quickly accepted and production began
immediately.
Capabilities:
The BARS is powered by a mid-mounted Nissan fusion engine and is capable of speeds in excess
of 85 km/h. The tracked chassis rides on a sturdy torsion-bar suspension and can traverse
most terrain. The main gun (and only real weapon) is an Imperator Automatic Ultra-10
Autocannon acquired from the Free Worlds League. This gun is supplied with three tons of
special Ultra ammunition, more than enough to cause significant carnage behind enemy lines.
While the BARS carries only four tons of armor, the ferro-fibrous weave is deemed sufficient
for ?shoot and scoot? operations where the tank stops long enough for a few quick shots and
then moves on. Integral Cellular Ammunition Storage Equipment protects the crew from
ammunition explosions ? which are quite likely if the BARS is caught out in the open.
Finally, Bulldog mounted a Victory Throb small pulse laser alongside the driver?s position
to ward off infantry attack. The BARS is often backed, hull-down, into a dug-out pit and the
gun fired over the rear of the vehicle, allowing it to shoot and then quickly move to
another location. The pulse laser deters any troops thinking to approach the ?rear? of this
tank while it is firing.
The original conventional periscopes allowed the crew to drive and aim, but the resulting
field of vision was too restricted and distorted the battlefield view. The current
arrangement is a series of remote cameras built into the turret and hull sides. Despite full
integration with the existing sensor suite, it is often a daunting task for the three- man
crew to keep watch on the monitors while bringing their gun to bear on a target.
Deployment:
Finished examples of the BARS were rushed to the Federated Commonwealth front, where they
were key components in the creation of the Forty-sixth Dieron Regulars on Ashio. The new
tanks proved their worth during the ten-day campaign to liberate the city of Iscariot from
the First Robinson Rangers. The BARS provided fire- support for the Regulars? BattleMechs
and used the blinding monsoons to their advantage. They would dart into range, fire their
cannons and then retreat under cover of weather.
Variants:
Two variants have been observed in field trials. The first is the BARS II ?Bushido? tank
destroyer. A captured Lyran LB 20-X autocannon has replaced the standard Ultra and an
additional small pulse laser is mounted coaxial with the main gun. The armor has been nearly
doubled with no apparent loss of speed or agility. These changes are possible due to the
installation of an expensive extra light fusion engine. Carrying four tons of LB-X canister
ammunition, this tank destroyer?s Class 20 ?shotgun? is expected to be highly effective
against other tanks regardless of their tonnage.
Unfortunately, the LB 20-X is available only through battlefield salvage and thus production
numbers are expected to be quite low ? possibly less than twenty examples of the type. This
is just as well ? at more than five million c-bills per unit, this version is a severe
departure from the original frugal design Bulldog presented when competing for contracts.
The second variant is the Type C cruiser tank. The Ultra autocannon has been switched to a
Lord?s Light 2 extended range particle projection cannon and a coaxial mounted medium laser.
Extra heat sinks and two additional tons of armor have replaced the CASE-protected
ammunition bays. This variant is more likely to see production as components are easy to
obtain.
Notable MechWarriors:
The Examined Life
This Dieron Regulars BARS is crewed by amateur philosophers. During an advance across the
Galanni flats, a discussion of Capellan ideology (regarding tenets of the Lorix Creed)
became so heated that the lance commander was forced to separate their vehicle from the
column until tempers cooled. The ridicule they suffer for their rhetoric is offset by their
unquestioned ability to fight - The Examined Life has one of the best kill ratios in the
battalion.
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 225 Fusion 15.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 71 4.00
Type: Ferro-Fibrous
Armor
Value
Front: 22
R/L Side: 18
Rear: 13
Turret: 0
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Weapons and Ammo Location Tonnage
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Small Pulse Laser Front 1.00
Ultra AC/10 Turret 13.00
CASE Body 0.50
Ultra AC/10 (Ammo 30) Body 3.00
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Alpha Strike Statistics
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Point Value (PV): 19
TP: CV, SZ: 2, TMM: 2, MV: 10"t
Damage: (S) 2 / (M) 2 / (L) 2
Armor (A): 2, Structure (S): 3
Specials: CASE, SRCH, TUR(2/2/2)
Alpha Strike Conversion
Name/Model: BARS
Technology: Inner Sphere
Tonnage: 45
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Ultra AC/10 (TU) (+) 1.500 = 1.830
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Ultra AC/10 (TU) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Ultra AC/10 (TU) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 71 armor points x 1 71.000 = 71.000
Armor Factor Conversion (/) 30 = 2.367
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Final Armor Value: 2
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 6.600
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 7.920
Final DIR Round to nearest half point = 8.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 8.000 = 9.250
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 9.250 = 17.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 19.250
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Final Point Value: 19