Battle Value Breakdown
Name/Model: Coolant Tank Trailer (36t)
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 144 x 2.5 x 1 360.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 390.000
Unit Type Modifier: Wheeled (*) 0.80 = 312.000
Defensive Movement Factor: +0 (*) 1.00 = 312.000
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Final Defensive Battle Rating: 312.000
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Offensive Battle Rating
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Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 25.000
Speed Factor: 1 (Flank) (*) 0.540 = 13.500
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Final Offensive Battle Rating: 13.500
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Combat Vehicle Battle Value
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Defensive Battle Rating: 312.000
Offensive Battle Rating: (+) 13.500 = 325.500
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Final BattleMech Battle Value: 326
Alpha Strike Conversion
Name/Model: Coolant Tank Trailer (36t)
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 0 (Cruise) = 0"
Wheeled Motive Type = 0"w
Ground Target Movement Modifier at 0" is 0
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Final Movement and Movement Modes: 0"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with 36 tons of Cargo = CT36
Unit contains no explosive components = ENE
Unit is equipped with Trailer Hitch = HTC
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.7 (Wheeled) = 8.500
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.500
Defense Factor 1 + [0 (0" Move)] (*) 1.000 = 10.500
Final DIR Round to nearest half point = 10.500
Unit's Defensive Value:
Movement Factor 0 (0.25 per 2") = 0.000
Final DIR Defensive Interaction Rating (+) 10.500 = 10.500
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 10.500 = 10.500
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Final Point Value: 11