Combat Vehicle Technical Readout
Name/Model: The Jackson
Designer: Loonybinjin
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 95
Configuration: Combat Vehicle
Era/Year: Dark Age / 3081
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 6,107,400 C-Bills
Battle Value: 1,704
Movement Type: Tracked
Power Plant: 285 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
1 Binary Laser Cannon
2 LRM 10s
3 Anti-Missile Systems
2 Rocket Launcher 15s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Am expensive Taurian attempt to reproduce the Inner Sphere's Ontos as a mobile point defense
platform, the Ontos is designed to function in line with static defensive positions, and
harass approaching mechs.
The end result of this endeavor was the Jackson, largely regarded as a somewhat expensive if
competent piece of equipment, it's primary claim to fame is the intensity of it's layered
AMS fire and heavy ferro-fibrous armored hide. The long range punch of it's LRMs is also a
notable if standard carry over from the original Ontos. These factors make the Jackson a
troublesome stumbling block for all but the most dedicated assaults, and can stall mech mech
pushes.
Unfortunately, the choice to include a heavy Binary Laser cannon is a contentious choice,
given the sheer tonnage of heat sinks required to support it. This in turn took valuable
tonnage away from weapon systems. This means that fundamentally, slow moving Jackson isn't
capable of trading blows with most mechs at close range.
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Equipment Mass
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Internal Structure: Standard 9.50
Engine: 285 Fusion 25.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 16 6.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 358 20.00
Type: Ferro-Fibrous
Armor
Value
Front: 92
R/L Side: 72
Rear: 51
Turret: 71
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Weapons and Ammo Location Tonnage
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Anti-Missile System Front 0.50
2 Rocket Launcher 15s Front 2.00
Anti-Missile System Right Side 0.50
Anti-Missile System Left Side 0.50
Binary Laser Cannon Turret 9.00
2 LRM 10s Turret 10.00
Anti-Missile System (Ammo 36) Body 3.00
LRM 10 (Ammo 24) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 42
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 2 / (M) 3 / (L) 2
Armor (A): 12, Structure (S): 5
Specials: AMS, IF1, LRM1/1/1, SRCH, TUR(2/3/2, IF1, LRM1/1/1)
Distribution
Name/Model: The Jackson
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Tracked Combat Vehicle
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Front
1. Anti-Missile System
2. Rocket Launcher 15
3. Rocket Launcher 15
4. Empty
Left SideBodyRight SideTurret
1. Anti-Missile System 1. Anti-Missile System (Ammo 12) 1. Anti-Missile System 1. Binary Laser Cannon
2. Empty 2. Anti-Missile System (Ammo 12) 2. Empty 2. LRM 10
3. Anti-Missile System (Ammo 12) 3. LRM 10
4. LRM 10 (Ammo 12) 4. Empty
5. LRM 10 (Ammo 12)
6. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: The Jackson
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 358 x 2.5 x 1 895.000
Internal Structure (Standard): 50 x 1.5 x 1 (+) 75.000 = 970.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 1,002.000
Anti-Missile System (+) 32.000 = 1,034.000
Anti-Missile System (+) 32.000 = 1,066.000
Anti-Missile System (Ammo 12) (+) 11.000 = 1,077.000
Anti-Missile System (Ammo 12) (+) 11.000 = 1,088.000
Anti-Missile System (Ammo 12) (+) 11.000 = 1,099.000
Unit Type Modifier: Tracked (*) 0.90 = 989.100
Defensive Movement Factor: +2 (*) 1.20 = 1,186.920
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Final Defensive Battle Rating: 1,186.920
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Offensive Battle Rating
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Offensive Equipment:
Binary Laser Cannon 222.000
LRM 10 (+) 90.000 = 312.000
LRM 10 (+) 90.000 = 402.000
Rocket Launcher 15 (+) 23.000 = 425.000
Rocket Launcher 15 (+) 23.000 = 448.000
LRM 10 (Ammo 12) (+) 11.000 = 459.000
LRM 10 (Ammo 12) (+) 11.000 = 470.000
Total Vehicle Tonnage: 95 / 2 (+) 47.500 = 517.500
Speed Factor: 5 (Flank) (*) 1.000 = 517.500
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Final Offensive Battle Rating: 517.500
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Combat Vehicle Battle Value
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Defensive Battle Rating: 1,186.920
Offensive Battle Rating: (+) 517.500 = 1,704.420
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Final BattleMech Battle Value: 1,704
Alpha Strike Conversion
Name/Model: The Jackson
Technology: Inner Sphere (Mixed)
Tonnage: 95
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Rocket Launcher 15 (+) 0.090 = 0.090
Rocket Launcher 15 (+) 0.090 = 0.180
LRM 10 (TU) (+) 0.300 = 0.480
LRM 10 (TU) (+) 0.300 = 0.780
Binary Laser Cannon (TU) (+) 1.200 = 1.980
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Rocket Launcher 15 (+) 0.090 = 0.090
Rocket Launcher 15 (+) 0.090 = 0.180
LRM 10 (TU) (+) 0.600 = 0.780
LRM 10 (TU) (+) 0.600 = 1.380
Binary Laser Cannon (TU) (+) 1.200 = 2.580
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
LRM 10 (TU) (+) 0.600 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 358 armor points x 1 358.000 = 358.000
Armor Factor Conversion (/) 30 = 11.933
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Final Armor Value: 12
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing LRMs = LRM1/1/1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/3/2)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
Unit is equipped with turret mounted LRMs = TUR(LRM1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 10.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 12 (Armor) x 1.8 (Tracked) = 21.600
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 26.600
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 29.260
Final DIR Round to nearest half point = 29.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 29.500 = 31.250
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 31.250 = 42.250
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Final Point Value: 42