Combat Vehicle Technical Readout
Name/Model: Mamono IFV
Designer: Anonymous ONI agent
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Dark Age / 3095
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 11,231,333 C-Bills
Battle Value: 1,422
Movement Type: Tracked
Power Plant: VOX 280 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: StarGuard Aurora Laser Reflective with CASE
Armament:
1 Shigunga MRM 40 w/ Apollo FCS
1 Lord's Light 5 Snub-Nose PPC
1 Chosatsugai no Kunai Anti-Missile System
2 Sperry Browning Light Machine Guns
Manufacturer: Pesht Motors
Primary Factory: Unity
Communications: Neil 500
Targeting & Tracking: Cirxese BallistaCheck and RockeCheck
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Overview:
All information transcribed from Technical Readout 3145: Draconis Combine and Technical
Readout 3150.
With its new emphasis on using battle armor within its combined-arms regiments, the DCMS
suddenly found itself in need of a new infantry carrier. While its Hiryo WiGE platforms
provide quick transportation, the Hiryo’s inability to penetrate into hardier combat zones
made it vulnerable to defensive fire. Pesht Motors offered an alternative with the Mamono
IFV.
Capabilities:
The Mamono is a rugged, tracked tank that can bring a full squad of battle armor or an
entire platoon of standard troops into a firefight. The tank bears a striking resemblance to
the Goblins and Haseks commonly found among the forces of the AFFS. The similarities end
with its appearance, as the Mamono mounts better armor and a broader array of weapons. The
tank has received wild acclaim from DCMS infantry regiments, but only moderate support from
battle armored troopers.
Deployment:
In a raid on Pascagoula by the Fifth Galedon Regulars, three Mamonos assisted in a
protracted assault on the outlying spaceport. DCMS High Command had noted a large stockpile
of AFFS aerospace fighters on the planet. Working quickly to neuter the threat, the
kanrei temporarily assigned the Lyceum militia to the Fifth for the operation.
Using a mix of Hiryos and Mamonos, the infantry were moved into position around the depot.
The AFFS garrison unit used their strong defensive network to keep the Regulars pinned in
place as the Davions awaited reinforcements. Three Mamonos, filled with eager Combine
troops, charged into the teeth of the defensive bulwark. Showering the Davion troops with
missiles and PPC fire, the IFVs seized a heavy bunker. The deployed platoons established a
beachhead as the Combine exploited the breach. By the end of the day, a Davion prototype and
several tons of parts and munitions were seized. After destroying more than a wing of
grounded AFFS aerospace fighters, the Regulars withdrew. The AFFS was forced to find a new
staging area, leaving Pascagoula as an easy mark for the Combine’s upcoming campaign.
On Cimeron during the Federated Suns invasion, the Mamonos of the Twenty-second New
Samarkand Regulars assisted in the takedown of the planetary capital. Loaded with squads of
Oni and Kishi battle armor, the four Mamonos of the Cold Dish—the Twenty-second’s tank
brigade— captured the main bridge span over the Calumet River. The armored troopers
deployed in and around the bridge’s abutments while the platoon of IFVs formed a roadblock
near the southern end. As the AFFS approached the span on their way to reinforcing Mondo
Elegro, they were shelled by the Mamonos. Davions who managed to sneak under the MRM
umbrella found themselves pummeled and swarmed by the waiting Combine battle armor. As
ammunition ran out, the Mamonos used their turreted particle cannons to great effect,
combining fire on approaching BattleMechs and letting the remaining infantry exploit the
damage. Faced with such stiff opposition, the AFFS couldn’t reinforce the capital and
Cimeron capitulated a short time later.
Notable MechWarriors:
Shujin Ichabod Evans: Commander of the Mamono platoon on Cimeron, Evans has
taken a liking to the clunky IFV. He received praise from Tai-sa Lucas Tanaka during
the Twenty-second’s “Battle Honor Celebration.” The affair is a modern regimental
custom, where the command staff invites those who exemplified the Combine’s bushido
way during a recent campaign. Two additional Mamonos have been acquired by the Twenty-second
and assigned to Evans’ augmented platoon. The shujin now trains his infantry and
tank crews in beachhead operations, as he expects the tai-sa to call upon them once
again as the DCMS continues its march into Davion space.
Pillbox: One of the first Mamonos to reach the Second Amphigean LAG, Pillbox is
notorious for breaking down in the midst of a firefight. The tank’s entire track
assemblage has been replaced three times. The tank has gone through seven different drivers.
Nothing has corrected the seemingly mysterious circumstance of the tank’s track falling
off the guide wheels. Fortunately, Pillbox’s gunnery crew has used its weapons to great
effect; though immobile, the crew has never suffered a grievous injury or catastrophic hit.
Moeru Mizu: The terrorist known as Conner’s Ghost had bedeviled the Combine
occupiers of Markab for months when the local garrison assigned their sole Mamono IFV to
root him out. Led by Shujin Ahnlee Orozco, the crew spent four weeks hunting for the
Ghost in the capital city’s most dangerous streets before running him to ground in the
port district. The ensuing firefight razed three warehouses and destroyed nine commercial
shipping vessels, but the crew got their man and earned an official unit name from their
garrison commander.
Shujin Richard Bloore: Having survived a surprise Davion counterattack on
Palmyra when the rest of his battle armor unit did not, Bloore considered suicide after his
reassignment to a rear unit. His depression began to lift due to his work with a Mamono
platoon pieced together from other survivors, especially once they were called up to the
front. Though still haunted by his experiences, his determination to make his dead comrades
proud has turned his new unit into one of the most decorated battle armor platoons in the
Dragon’s Tongue.
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Equipment Mass
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Internal Structure: Standard 7.00
Engine: 280 XL 12.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 10 0.00
Control Equipment: 3.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 160 10.00
Type: Laser Reflective
Armor
Value
Front: 40
R/L Side: 30
Rear: 30
Turret: 30
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Weapons and Ammo Location Tonnage
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Light Machine Gun Right Side 0.50
Light Machine Gun Left Side 0.50
Anti-Missile System Turret 0.50
MRM 40 w/ Apollo FCS Turret 12.00
Snub-Nose PPC Turret 6.00
Anti-Missile System (Ammo 12) Body 1.00
CASE Body 0.50
Compartment, Infantry (8 tons) Body 8.00
Light Machine Gun (Ammo 100) Body 0.50
MRM 40 (Ammo 12) Body 2.00
Limited Amphibious -- 0.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: CV, SZ: 3, TMM: 1, MV: 8"t
Damage: (S) 4 / (M) 4 / (L) 0
Armor (A): 5, Structure (S): 4
Specials: AMP, AMS, CASE, IT8, RFA, SRCH, TUR(4/4/-, AMS)
Alpha Strike Conversion
Name/Model: Mamono IFV
Technology: Inner Sphere
Tonnage: 70
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (+) 0.100 = 0.100
Light Machine Gun (+) 0.100 = 0.200
Snub-Nose PPC (TU) (+) 1.000 = 1.200
MRM 40 w/ Apollo FCS (TU) (+) 2.400 = 3.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.6
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (+) 0.100 = 0.100
Light Machine Gun (+) 0.100 = 0.200
Snub-Nose PPC (TU) (+) 0.650 = 0.850
MRM 40 w/ Apollo FCS (TU) (+) 2.400 = 3.250
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.3
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Laser Reflective: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
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Final Armor Value: 5
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Convert Structure
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Standard: 35 structure points 35.000 = 35.000
Structure Conversion (/) 10 = 3.500
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Chassis Modification, Limited Amphibious = AMP
Unit is equipped with Anti-Missile System (TU) = AMS
Unit is equipped with CASE = CASE
Unit is equipped with 8 tons of tons of space allocated for infantry transport = IT8
Unit is equipped with Laser Reflective armor = RFA
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(4/4/-)
Unit is equipped with a turret mounted Anti-Missile System = TUR(AMS)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.8 (Tracked) = 9.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 13.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 14.300
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.000
Final DIR Defensive Interaction Rating (+) 14.500 = 16.500
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 16.500 = 28.500
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Final Point Value: 29