Combat Vehicle Technical Readout
Name/Model: Saladin Mk II HCV
Designer: Anonymous ONI agent
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Role: Striker
Configuration: Combat Vehicle
Era/Year: Dark Age / 3137
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,803,417 C-Bills
Battle Value: 862
Movement Type: Hover
Power Plant: Omni 175
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: ProtecTech 19 Heavy Ferro-Fibrous
Armament:
1 Magna Flarestar Snub-Nose PPC
1 Guided Technologies 2nd Gen Streak SRM 4
Manufacturer: Scarborough Manufacturers
Primary Factory: Al Na'ir, Algedi
Communications: Scarborough Talky 2
Targeting & Tracking: Scarborough Tracky 2
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Overview:
All information transcribed from Technical Readout 3145: Draconis Combine and Technical
Readout 3150.
As the Combine’s military production went into high gear during the successful campaign to
reclaim the lost worlds of the Dieron Military District, many venerable vehicles went
through a complete redesign. The most successful were those produced by Scarborough
Manufacturers: the Saladin, Saracen, and Scimitar hover combat vehicles.
Capabilities:
The new Saladin is better armed, armored, and faster than its predecessor. Scarborough
crammed as much new technology in their Mark II upgrade as possible. The result is a capable
harasser with staying power to conduct multiple strike missions, sowing confusion along the
enemy’s flank.
Deployment:
The Saladin found instant success in the Draconis Reach campaign. The DCMS shipped the bulk
of Scarborough’s initial production to the Ryuken-go, with a portion given to Gamma
Regiment of Wolf’s Dragoons at under-market prices. The Ryuken put their new Saladins to
immediate use on Marlowe’s Rift, using a full company of the hovertank as a reaction force
against Davion guerrillas. A Federated Suns patrol was not prepared for the small tank’s
speed, losing three medium ’Mechs in less than five minutes.
As the Draconis Reach campaign progressed, Dragoon pilots became intrigued with the boasting
by Ryuken crews on their battle successes. Fielding their own platoon of Saladins—backed
up with a platoon each of Scimitars and Saracens—the Dragoons employed similar harasser
tactics on Thestria. The Dragoons found, as the Ryuken had already discovered, that these
new upgraded tanks were extremely valuable in pursuit and harasser roles.
A joint raid in advance of the actual invasion on Wapakoneta had both harasser companies
assigned, and a friendly rivalry developed. A contest that incorporated kills, inflicted
damage, average speeds, and timeto- target spurred the mercenaries and DCMS crews to
incredible success. Chu-sa Kercheval, pleased with the progress on Wapakoneta,
reassigned the rest of his operational force to other combat theaters.
Variants:
One variant has been introduced, incorporating two ripple-fire rocket launchers and a C3
electronic suite. The command circuit technology turns this BC3 version into a deadly
spotting unit for C3-linked companies. The Eighth Sword of Light has found great success
using this version in its command company.
Notable MechWarriors:
Red Lotus: The lone Saladin Mk II assigned to the Ryuken-nana, Red Lotus and
its crew distinguished themselves during the capture of Robinson. Utilizing its speed, Red
Lotus constantly maneuvered around the scout elements of the Robinson Battle Academy
Training Battalion. The Davions believed they were facing at least two recon platoons of
vehicles and worked themselves into confusion trying to intercept the tank. Sufficiently
pulled out of position, the Training Battalion was ill-prepared for the Ryuken’s brutal
frontal assault that ultimately destroyed the Davion unit.
Snarl: The first Saladin Mk II acquired by the Dragoons, Snarl and its crew earned a
reputation for reckless frontal assaults. Commanded by Sergeant Ralph McCort, the crew often
remained behind the rest of the platoon as it worried an enemy’s flank. Snarl would
rapidly close as the enemy reacted to the rest of the platoon. In one incident, McCort
rammed the leg of an opposing Quickdraw when it evaded Snarl’s PPC fire. The leg
snapped at the hip, dropping the Davion ’Mech. As the Davion pilot continued to fire,
McCort spun Snarl around and rammed the Quickdraw again—this time in the head. The
maneuver killed the enemy pilot and left a sizeable dent in the Saladin’s front armor. The
crew has since refused to replace their battlefield badge of honor.
Futsunushi: “Futsunushi” draws its name from an ancient Japanese god of conquest,
and its presence among the Ryuken-go has aided the push into the Federated Suns on
multiple worlds. Its most significant action was on New Ivaarsen. The Ryuken-go had advanced
so quickly they left behind many supporting units. Not so for “Futsunushi,” though. When
a -go lance found itself ambushed by the Second Robinson Rangers, it was
“Futsunushi” that savaged the defenders’ and prevented disaster. A counterattack by a
Second New Ivaarsen Chasseurs company was aborted when “Futsunushi” led a company of
Saladins across their flank and downed two ’Mechs in seconds. “Futsunushi” bears many
kill markers, though the number would be greater if its own crews were counted. Three times
“Futsunushi’s” crew has died in its confines, though the vehicle survives. There is no
shortage of crewmen willing to join its legendary crusade.
Unconquered: This Saladin was captured on Marlowe’s Rift by FedSuns forces before
their retreat. It has since seen action on eight worlds during the Combine’s invasion. On
Deshler, a company of Third Ceti Hussars escaped destruction thanks to “Unconquered’s”
cavalry charge, while a lance of First Robinson Rangers was saved on Royal by a seemingly
reckless ramming attack against a Fourth Ghost Victor that took its leg and stalled the
Combine advance.
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 175 Fusion 10.50
Cruising MP: 10
Flanking MP: 15
Heat Sinks (Single): 10 0.00
Control Equipment: 2.00
Lift Equipment: 3.50
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 109 5.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 45
R/L Side: 23
Rear: 18
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Weapons and Ammo Location Tonnage
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Snub-Nose PPC Front 6.00
Streak SRM 4 Front 3.00
Streak SRM 4 (Ammo 25) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 32
TP: CV, SZ: 1, TMM: 4, MV: 20"h
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 4, Structure (S): 2
Specials: SRCH
Distribution
Name/Model: Saladin Mk II HCV
Technology: Inner Sphere
Tonnage: 35
Configuration: Hover Combat Vehicle
=================================================================
Front
1. Snub-Nose PPC
2. Streak SRM 4
3. Empty
Left SideBodyRight Side
1. Empty 1. Streak SRM 4 (Ammo 25) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Saladin Mk II HCV
Technology: Inner Sphere
Tonnage: 35
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 109 x 2.5 x 1 272.500
Internal Structure (Standard): 16 x 1.5 x 1 (+) 24.000 = 296.500
Unit Type Modifier: Hover (*) 0.70 = 207.550
Defensive Movement Factor: +4 (*) 1.40 = 290.570
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Final Defensive Battle Rating: 290.570
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Offensive Battle Rating
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Offensive Equipment:
Snub-Nose PPC 165.000
Streak SRM 4 (+) 59.000 = 224.000
Streak SRM 4 (Ammo 25) (+) 7.000 = 231.000
Total Vehicle Tonnage: 35 / 2 (+) 17.500 = 248.500
Speed Factor: 15 (Flank) (*) 2.300 = 571.550
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Final Offensive Battle Rating: 571.550
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Combat Vehicle Battle Value
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Defensive Battle Rating: 290.570
Offensive Battle Rating: (+) 571.550 = 862.120
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Final BattleMech Battle Value: 862