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                 Combat Vehicle Technical Readout

Name/Model:         Saladin Mk II HCV
Designer:           Anonymous ONI agent
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Striker
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3137
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,803,417 C-Bills
Battle Value:       862

Movement Type:        Hover
Power Plant:          Omni 175 
Cruising Speed:       108 kph   
Maximum Speed:        162 kph   
Armor:                ProtecTech 19 Heavy Ferro-Fibrous
Armament:             
    1 Magna Flarestar Snub-Nose PPC
    1 Guided Technologies 2nd Gen Streak SRM 4
Manufacturer:         Scarborough Manufacturers
    Primary Factory:  Al Na'ir, Algedi
Communications:       Scarborough Talky 2
Targeting & Tracking: Scarborough Tracky 2

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Overview:
    All information transcribed from Technical Readout 3145: Draconis Combine and Technical
    Readout 3150.
    
    As the Combine’s military production went into high gear during the successful campaign to
    reclaim the lost worlds of the Dieron Military District, many venerable vehicles went
    through a complete redesign. The most successful were those produced by Scarborough
    Manufacturers: the Saladin, Saracen, and Scimitar hover combat vehicles.

Capabilities:
    The new Saladin is better armed, armored, and faster than its predecessor. Scarborough
    crammed as much new technology in their Mark II upgrade as possible. The result is a capable
    harasser with staying power to conduct multiple strike missions, sowing confusion along the
    enemy’s flank.

Deployment:
    The Saladin found instant success in the Draconis Reach campaign. The DCMS shipped the bulk
    of Scarborough’s initial production to the Ryuken-go, with a portion given to Gamma
    Regiment of Wolf’s Dragoons at under-market prices. The Ryuken put their new Saladins to
    immediate use on Marlowe’s Rift, using a full company of the hovertank as a reaction force
    against Davion guerrillas. A Federated Suns patrol was not prepared for the small tank’s
    speed, losing three medium ’Mechs in less than five minutes.
    
    As the Draconis Reach campaign progressed, Dragoon pilots became intrigued with the boasting
    by Ryuken crews on their battle successes. Fielding their own platoon of Saladins—backed
    up with a platoon each of Scimitars and Saracens—the Dragoons employed similar harasser
    tactics on Thestria. The Dragoons found, as the Ryuken had already discovered, that these
    new upgraded tanks were extremely valuable in pursuit and harasser roles.
    
    A joint raid in advance of the actual invasion on Wapakoneta had both harasser companies
    assigned, and a friendly rivalry developed. A contest that incorporated kills, inflicted
    damage, average speeds, and timeto- target spurred the mercenaries and DCMS crews to
    incredible success. Chu-sa Kercheval, pleased with the progress on Wapakoneta,
    reassigned the rest of his operational force to other combat theaters.

Variants:
    One variant has been introduced, incorporating two ripple-fire rocket launchers and a C3
    electronic suite. The command circuit technology turns this BC3 version into a deadly
    spotting unit for C3-linked companies. The Eighth Sword of Light has found great success
    using this version in its command company.

Notable MechWarriors:
    Red Lotus: The lone Saladin Mk II assigned to the Ryuken-nana, Red Lotus and
    its crew distinguished themselves during the capture of Robinson. Utilizing its speed, Red
    Lotus constantly maneuvered around the scout elements of the Robinson Battle Academy
    Training Battalion. The Davions believed they were facing at least two recon platoons of
    vehicles and worked themselves into confusion trying to intercept the tank. Sufficiently
    pulled out of position, the Training Battalion was ill-prepared for the Ryuken’s brutal
    frontal assault that ultimately destroyed the Davion unit.
    
    Snarl: The first Saladin Mk II acquired by the Dragoons, Snarl and its crew earned a
    reputation for reckless frontal assaults. Commanded by Sergeant Ralph McCort, the crew often
    remained behind the rest of the platoon as it worried an enemy’s flank. Snarl would
    rapidly close as the enemy reacted to the rest of the platoon. In one incident, McCort
    rammed the leg of an opposing Quickdraw when it evaded Snarl’s PPC fire. The leg
    snapped at the hip, dropping the Davion ’Mech. As the Davion pilot continued to fire,
    McCort spun Snarl around and rammed the Quickdraw again—this time in the head. The
    maneuver killed the enemy pilot and left a sizeable dent in the Saladin’s front armor. The
    crew has since refused to replace their battlefield badge of honor.
    
    Futsunushi: “Futsunushi” draws its name from an ancient Japanese god of conquest,
    and its presence among the Ryuken-go has aided the push into the Federated Suns on
    multiple worlds. Its most significant action was on New Ivaarsen. The Ryuken-go had advanced
    so quickly they left behind many supporting units. Not so for “Futsunushi,” though. When
    a -go lance found itself ambushed by the Second Robinson Rangers, it was
    “Futsunushi” that savaged the defenders’ and prevented disaster. A counterattack by a
    Second New Ivaarsen Chasseurs company was aborted when “Futsunushi” led a company of
    Saladins across their flank and downed two ’Mechs in seconds. “Futsunushi” bears many
    kill markers, though the number would be greater if its own crews were counted. Three times
    “Futsunushi’s” crew has died in its confines, though the vehicle survives. There is no
    shortage of crewmen willing to join its legendary crusade.
    
    Unconquered: This Saladin was captured on Marlowe’s Rift by FedSuns forces before
    their retreat. It has since seen action on eight worlds during the Combine’s invasion. On
    Deshler, a company of Third Ceti Hussars escaped destruction thanks to “Unconquered’s”
    cavalry charge, while a lance of First Robinson Rangers was saved on Royal by a seemingly
    reckless ramming attack against a Fourth Ghost Victor that took its leg and stalled the
    Combine advance.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     175 Fusion                10.50                     
    Cruising MP:                                10                                              
    Flanking MP:                                15                                              
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.00                     
Lift Equipment:                                                        3.50                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                  109                     5.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      45                                              
    R/L Side:                                   23                                              
    Rear:                                       18                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Snub-Nose PPC                                                 Front                6.00         
Streak SRM 4                                                  Front                3.00         
Streak SRM 4 (Ammo 25)                                        Body                 1.00         

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Alpha Strike Statistics                                                    
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Point Value (PV): 32
TP: CV,  SZ: 1,  TMM: 4,  MV: 20"h
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 4,  Structure (S): 2
Specials: SRCH