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                 Combat Vehicle Technical Readout

Name/Model:         Scimitar Mk II HCV (BC3)
Designer:           Anonymous ONI agent
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Striker
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3138
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         2,372,917 C-Bills
Battle Value:       665

Movement Type:        Hover
Power Plant:          Omni 175 
Cruising Speed:       108 kph   
Maximum Speed:        162 kph   
Armor:                Heavy Ferro-Fibrous
Armament:             
    1 Light PPC
    1 Holly SRM 4
Manufacturer:         Scarborough Manufacturers
    Primary Factory:  Al Na'ir, Algedi
Communications:       Scarborough Talky 2
Targeting & Tracking: Scarborough Tracky 2

================================================================================================
Overview:
    All information transcribed from Technical Readout 3145: Draconis Combine.
    
    The Scimitar was upgraded at the turn of the thirty-second century by order of the Republic
    Military and was well-received by Republic forces. When the Combine retook Al Na’ir in
    3135, Scarborough shifted its production to the DCMS and expanded its capacity on Algedi to
    meet demand.

Capabilities:
    The Scimitar was reimagined as a close-combat vehicle platform capable of repositioning
    quickly along a battle line to support infantry and artillery groups. As fast as its sister
    tanks, the Saracen and Saladin, the Scimitar’s lighter armor makes it vulnerable to
    sustained counter fire. The DCMS uses it primarily as a battle armor support tank, or
    assigns it to garrison forces stationed in restricted terrain.

Deployment:
    The Combine faced large numbers of Scimitars in its 3135 offensive that claimed several
    Republic worlds. On Biham, the Second Triarii Protectors used them exclusively as recon
    units and harassers. Capable of maneuvering around the tight mountain passes, the Republic
    Scimitars harried the ’Mechs of the invading Second Sword of Light. Their strikeand- fade
    tactics, along with liberal use of infernos, held the Second’s advance long enough for the
    Republic to reposition its artillery. As the Sworders exited the pass, they came under
    withering artillery fire. The DCMS pulled back and repositioned, giving the Protectors
    enough time to withdraw and reinforce their lines around Hughesville.
    
    Scimitars were a crucial part of the Combine’s buildup in preparation for their invasion
    of the Federated Suns. While most Saracens and Saladins were assigned to recon and strike
    platoons, Scimitars were shunted into support positions in DCMS infantry regiments. On
    several occasions in the thrust toward Robinson, these hovertanks were welcome support for
    mechanized platoons. Their speed gave them a critical advantage in moving through the tight
    urban environments where suspected Davion bunkers and supply dumps were located.

Variants:
    The DCMS authorized two variants for production after 3135. Both incorporate a light PPC and
    advanced electronics suites. One provides defensive electronic countermeasures to break up
    enemy targeting systems; the other utilizes C3 components to better network with other recon
    and harasser units.

Notable MechWarriors:
    Whirling Dervish: This Republic hovertank gained notoriety during the battles for
    Biham. Its crew put the Scimitar through near-impossible maneuvers as it conducted
    long-range reconnaissance for Republic forces. In one instance, the tank accelerated up a
    steep hillside and launched from the peak, dropping into the midst of a DCMS artillery
    company. The Dervish crushed a field gun on its descent. Suffering damage to its lift fans,
    the Derivsh then tore through the company’s ammunition stores, careening through the
    ensuing explosions. The tank and its crew were captured later after crashing while
    side-slipping through an intersection and firing on an approaching Panther. The crew was
    “honored” for their bravery with a private seppuku ceremony.
    
    Black Cat: Assigned to the garrison force on Irece, the Black Cat and her crew
    escaped the initial attack by the Combine in 3142, disappearing into the Spine Wastes. After
    four weeks, a DCMS strike lance cornered the Black Cat in a box canyon. With nowhere else to
    go, the Cat fought back like a cornered animal, taking down a Locust before ramming headlong
    into a Demon tank. Two crew members survived the fiery explosion but were left to die on the
    canyon floor. Rumors persist that the canyon is haunted by “unclean spirits” that
    manifest as a rabid black cat.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     175 Fusion                10.50                     
    Cruising MP:                                10                                              
    Flanking MP:                                15                                              
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.00                     
Lift Equipment:                                                        3.50                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                  119                     6.00                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      33                                              
    R/L Side:                                   23                                              
    Rear:                                       17                                              
    Turret:                                     23                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Light PPC                                                    Turret                3.00         
SRM 4                                                        Turret                2.00         
C3 Boosted Slave                                              Body                 3.00         
SRM 4 (Ammo 25)                                               Body                 1.00         

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Alpha Strike Statistics                                                    
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Point Value (PV): 36
TP: CV,  SZ: 1,  TMM: 4,  MV: 20"h
Damage: (S) 1 / (M) 2 / (L) 1
Armor (A): 4,  Structure (S): 2
Specials: C3BSS, MHQ2, SRCH, TUR(1/2/1)