Units »Search» Combat Vehicles »Nezara Heavy Command Hovertank NZ-6
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Combat Vehicle Technical Readout
Name/Model: Nezara Heavy Command Hovertank NZ-6
Designer: Anonymous ONI agent
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Scout
Configuration: Combat Vehicle
Era/Year: Dark Age / 3134
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,956,667 C-Bills
Battle Value: 1,202
Movement Type: Hover
Power Plant: GM 265 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Baal Defense Faustus Compound 04HFF Heavy Ferro-Fibrous with CASE
Armament:
1 Baal Defense Cyclosaur 500 Rotary AC/5
Manufacturer: Baal Defense Solutions
Primary Factory: Lodestone
Communications: Baal Defense Silvertongue 54
Targeting & Tracking: Baal Defense SharpFire 90 with Beagle Active Probe
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Overview:
Developed in the wake of the Blackout in response to a contract solicitation for a command
vehicle for reconnaissance units in the Republic Armed Forces, the NZ-6 Nezara Heavy Command
Hovertank is a highly mobile 50-ton combat hovercraft designed and produced by Baal Defense
Solutions, so-named for an alien species of large, flesh-eating eusocial stink bugs native
to Lodestone. Equipped primarily to serve as both a command vehicle and a capable scout in
its own right, the Nezara sports a General Motors 265-rated extralight fusion powerplant for
a 162 kph top speed, along with a Beagle Active Probe and four tons of advanced
communications gear for target designation and effective coordination with friendly forces
at a battalion level. Offensive capability isn't neglected either, with a Baal Defense
Cyclosaur 500 rotary autocannon mounted in the vehicle's turret, while eight tons of heavy
ferro-fibrous armor prevent the vehicle from having to rely entirely upon its speed for
protection.
The Nezara was initially purchased in limited numbers by the RAF, but the contract was
terminated prematurely when the Fortress Republic plan was enacted in October 3135. BDS
attempted to sell the unfulfilled surplus to the various Republic Remnant factions, but had
little success. Luckily, however, the Armed Forces of the Federated Suns soon approached to
negotiate a limited contract for the vehicles, looking to equip militia units in and around
the Draconis Reach as the Combine began to take a more aggressive posture towards enforcing
its claims in the disputed region. This contract kept the design from being shelved, even as
the AFFS slowed down its procurement of the vehicle after the Draconis Reach was lost
entirely to the Combine in 3139. Demand would skyrocket later on however in the wake of the
Palmyra Disaster, as despite the AFFS's disasterous performance during the battle the Nezara
was purported to have performed admirably within in its intended role, helping to detect and
track Combine units as they maneuvered to ambush AFFS formations to which these vehicles
were attached, allowing these formations to reposition to engage such foes on more favorable
terms than might otherwise have been possible.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 265 XL 10.50
Cruising MP: 10
Flanking MP: 15
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 158 8.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 40
R/L Side: 32
Rear: 22
Turret: 32
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Weapons and Ammo Location Tonnage
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Rotary AC/5 Turret 10.00
Beagle Active Probe Body 1.50
CASE Body 0.50
Communications Equipment (4 tons) Body 4.00
Rotary AC/5 (Ammo 40) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 45
TP: CV, SZ: 2, TMM: 4, MV: 20"h
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 5, Structure (S): 3
Specials: CASE, MHQ4, PRB, RCN, SRCH, TUR(2/2/-)
Distribution
Name/Model: Nezara Heavy Command Hovertank NZ-6
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
=================================================================================
FrontTurret
1. Empty 1. Rotary AC/5
2. Empty
Left SideBodyRight Side
1. Empty 1. Communications Equipment (4 ton) 1. Empty
2. Beagle Active Probe
3. Rotary AC/5 (Ammo 20)
4. Rotary AC/5 (Ammo 20)
5. CASE
6. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Nezara Heavy Command Hovertank NZ-6
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 158 x 2.5 x 1 395.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 432.500
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 442.500
Unit Type Modifier: Hover (*) 0.70 = 309.750
Defensive Movement Factor: +4 (*) 1.40 = 433.650
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Final Defensive Battle Rating: 433.650
===========================================================================
Offensive Battle Rating
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Offensive Equipment:
Rotary AC/5 247.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 278.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 309.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 334.000
Speed Factor: 15 (Flank) (*) 2.300 = 768.200
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Final Offensive Battle Rating: 768.200
===========================================================================
Combat Vehicle Battle Value
---------------------------------------------------------------------------
Defensive Battle Rating: 433.650
Offensive Battle Rating: (+) 768.200 = 1,201.850
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Final BattleMech Battle Value: 1,202
Alpha Strike Conversion
Name/Model: Nezara Heavy Command Hovertank NZ-6
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 10 (Cruise) = 20"
Hover Motive Type = 20"h
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Rotary AC/5 (TU) [Insufficient Ammo] (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Rotary AC/5 (TU) [Insufficient Ammo] (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 158 armor points x 1 158.000 = 158.000
Armor Factor Conversion (/) 30 = 5.267
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Final Armor Value: 5
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped as a mobile headquarters = MHQ4
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Communications Equipment = RCN
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.7 (Hover) = 8.500
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.500
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 23.000
Final DIR Round to nearest half point = 23.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 23.000 = 25.500
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 25.500 = 31.500
Agile [4 (TMM) - 1] x 2 (Medium) (+) 6.000 = 37.500
Force Bonus [MHQ4] Mobile Headquarters (+) 4.000 = 41.500
Force Bonus [PRB] Active Probe (+) 1.000 = 42.500
Force Bonus [RCN] Recon (+) 2.000 = 44.500
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Final Point Value: 45