Combat Vehicle Technical Readout
Name/Model: Longer Tom
Designer: SludgeMonarch31
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 100
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 2,593,333 C-Bills
Battle Value: 998
Movement Type: Tracked
Power Plant: 100 Internal Combustion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Standard
Armament:
2 Long Toms
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Yes, it is stupidly impractical. Yes, it carries two Long Toms.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 100 Internal Combustion 6.00
Cruising MP: 1
Flanking MP: 2
Heat Sinks (Single): 0 0.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 6.00
Armor Factor: 80 5.00
Type: Standard
Armor
Value
Front: 20
R/L Side: 16
Rear: 12
Turret: 16
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Weapons and Ammo Location Tonnage
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2 Long Toms Turret 60.00
Long Tom (Ammo 40) Body 8.00
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Alpha Strike Statistics
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Point Value (PV): 65
TP: CV, SZ: 4, TMM: 0, MV: 2"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 3, Structure (S): 5
Specials: ARTLT-2, EE, SRCH, TUR(ARTLT-2)
Distribution
Name/Model: Longer Tom
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Long Tom (Ammo 5) 1. Empty 1. Long Tom
2. Long Tom (Ammo 5) 2. Long Tom
3. Long Tom (Ammo 5) 3. Empty
4. Long Tom (Ammo 5)
5. Long Tom (Ammo 5)
6. Long Tom (Ammo 5)
7. Long Tom (Ammo 5)
8. Long Tom (Ammo 5)
9. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Longer Tom
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Standard): 50 x 1.5 x 1 (+) 75.000 = 275.000
Unit Type Modifier: Tracked (*) 0.90 = 247.500
Defensive Movement Factor: +0 (*) 1.00 = 247.500
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Final Defensive Battle Rating: 247.500
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Offensive Battle Rating
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Offensive Equipment:
Long Tom 368.000
Long Tom (+) 368.000 = 736.000
Long Tom (Ammo 5) (+) 46.000 = 782.000
Long Tom (Ammo 5) (+) 46.000 = 828.000
Long Tom (Ammo 5) (+) 46.000 = 874.000
Long Tom (Ammo 5) (+) 46.000 = 920.000
Long Tom (Ammo 5) (+) 46.000 = 966.000
Long Tom (Ammo 5) (+) 46.000 = 1,012.000
Long Tom (Ammo 5) (+) 46.000 = 1,058.000
Long Tom (Ammo 5) (+) 46.000 = 1,104.000
Total Vehicle Tonnage: 100 / 2 (+) 50.000 = 1,154.000
Speed Factor: 2 (Flank) (*) 0.650 = 750.100
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Final Offensive Battle Rating: 750.100
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Combat Vehicle Battle Value
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Defensive Battle Rating: 247.500
Offensive Battle Rating: (+) 750.100 = 997.600
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Final BattleMech Battle Value: 998
Alpha Strike Conversion
Name/Model: Longer Tom
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 1 (Cruise) = 2"
Tracked Motive Type = 2"t
Ground Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 2"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with two Long Tom (TU) = ARTLT-2
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with 2 turret mounted Long Tom (TU) = TUR(ARTLT-2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [ARTLT] 6 x 3 (Inner) + 3 x 1 (Outer) + 3 x 2 (6" AoE) (+) 27.000 = 27.000
Special Ability Factor [ARTLT] 6 x 3 (Inner) + 3 x 1 (Outer) + 3 x 2 (6" AoE) (+) 27.000 = 54.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 54.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 10.400
Defense Factor 1 + [0 (2" Move)] (*) 1.000 = 10.400
Final DIR Round to nearest half point = 10.500
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Final DIR Defensive Interaction Rating (+) 10.500 = 10.750
Unit's Final Point Value:
Offensive Value = 54.000
Defensive Value (+) 10.750 = 64.750
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Final Point Value: 65
Cost Breakdown
Name/Model: Longer Tom
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Standard) 10.0 x 10,000 (+) 100,000.00 = 150,000.00
Control Components 5 x 10,000 (+) 50,000.00 = 200,000.00
Engine (Internal Combustion) (1,250 x 100 x 100) / 75 (+) 166,666.67 = 366,666.67
Turret 6 x 5,000 (+) 30,000.00 = 396,666.67
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Total Structural Cost 396,666.67
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Weapons and Equipment Cost
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Long Tom 450,000 450,000.00
Long Tom 450,000 (+) 450,000.00 = 900,000.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 900,000.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 900,000.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 900,000.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 900,000.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 900,000.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 900,000.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 900,000.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 900,000.00
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Total Weapons and Equipment Cost 900,000.00
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Combat Vehicle Cost
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Structural Cost 396,666.67
Weapons and Equipment Cost (+) 900,000.00 = 1,296,666.67
Combat Vehicle Cost Multiplier 1 + (100 / 100) (*) 2 = 2,593,333.33
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Final Combat Vehicle Cost 2,593,333.00