BattleMech Technical Readout
Name/Model: Dart DRT-3S
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3055 Upgrade
Record Sheets: 3055 Upgrades Unabridged
Record Sheets: 3055 & 3058
Record Sheets Volume 6, 3055 'Mechs
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Scout
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3051
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,183,750 C-Bills
Battle Value: 436
Chassis: Coventry Metal Works Model D-3
Power Plant: VOX 225
Walking Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Lexington Limited
Armament:
3 Magna 200P Small Pulse Lasers
Manufacturer: Coventry Metal Works
Primary Factory: Coventry
Communications: Cyclops 14
Targeting & Tracking: Cyclops Multi-Tasker 10
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 225 Fusion 10.00
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 56 3.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 8 7
Center Torso (rear): 3
R/L Torso: 6 7
R/L Torso (rear): 3
R/L Arm: 4 5
R/L Leg: 6 5
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Weapons and Ammo Location Critical Tonnage
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Small Pulse Laser H 1 1.00
2 Small Pulse Lasers CT 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 15
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 1 / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Dart DRT-3S
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Small Pulse Laser 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Small Pulse Laser 5. Roll Again
6. Roll Again 6. Small Pulse Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Heat Sink
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Dart DRT-3S
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Standard w/ Fusion Engine): 43 x 1.5 x 1 x 1 (+) 64.500 = 204.500
Gyro (Standard): 25 x 0.5 (+) 12.500 = 217.000
Defensive Movement Factor: +4 (*) 1.40 = 303.800
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Final Defensive Battle Rating: 303.800
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 6 (Weapons) = 8
Offensive Equipment:
Small Pulse Laser 12.000
Small Pulse Laser (+) 12.000 = 24.000
Small Pulse Laser (+) 12.000 = 36.000
Total 'Mech Tonnage: (+) 25.000 = 61.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 131.760
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Final Offensive Battle Rating: 131.760
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BattleMech Battle Value
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Defensive Battle Rating: 303.800
Offensive Battle Rating: (+) 131.760 = 435.560
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Final BattleMech Battle Value: 436
Alpha Strike Conversion
Name/Model: Dart DRT-3S
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 9 (Walk) = 18"
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Small Pulse Laser (+) 0.330 = 0.660
Small Pulse Laser (+) 0.330 = 0.990
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Fusion on a 25 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 1.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 1.500
Overheat Factor 0 (Overheat) (+) 0.000 = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 10.500
Final DIR Round to nearest half point = 10.500
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 10.500 = 12.750
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 12.750 = 14.250
Agile [3 (TMM) - 2] x 1 (Short) (+) 1.000 = 15.250
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Final Point Value: 15
Cost Breakdown
Name/Model: Dart DRT-3S
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (56 pts) 3.5 x 10,000 35,000.00
Internal Structure (Standard): 25 x 400 x 1 (+) 10,000.00 = 45,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 95,000.00
Engine (Fusion): (5,000 x 225 x 25) / 75 (+) 375,000.00 = 470,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,370,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,570,000.00
Life Support: 50,000 (+) 50,000.00 = 1,620,000.00
Sensors: 25 x 2,000 (+) 50,000.00 = 1,670,000.00
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 1,681,500.00
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 1,699,000.00
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Total Structural Cost: 1,699,000.00
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Weapons and Equipment Cost
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Small Pulse Laser 16,000 16,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 32,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 48,000.00
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Total Weapons and Equipment Cost 48,000.00
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BattleMech Cost
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Structural Cost: 1,699,000.00
Weapons and Equipment Cost: (+) 48,000.00 = 1,747,000.00
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 2,183,750.00
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Final BattleMech Cost 2,183,750.00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
This could have been a fast, well armed and acceptably armored 3025 scout but by installing small pulse lasers instead of medium´s they made it a acceptably fast and armored but woefully undergunned 3055 target mech. If it comes close enough to really use that pulse bonus it would be toasted due to the weak armor, that isn’t intendet for close combat, and the other way round isn´t able to deliver significant damage.
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Member Review - Erenon : 23-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Good idea, poor implementation.
It's fast without using an XL engine.
But it's lightly armoured and the choice of weaponry is just outright crazy. THere are infantry units that can outrange the Dart...
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Member Review - Paul : 25-Dec-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Boy this thing is getting a lot of bad press.
Yep, 3 ML would have been better. SPLs kinda suck.
Yep, the armor could've been ferro. Plenty of room on the chassis, and the extra 7 points of armor do matter.
Still, this isn't such a horrible design. 9/14 speed is amazing. It can literally chase down most Mechs in the game, or at least keep up with them. That's important since you're pretty much going to have to be on their lip to use your weapons. The SPLs are well placed on fast designs, where the odds are high that you'll get it in range. At point blank range, you'll even be nullfying some of your target's speed.
You've got your hands free for some punches, whose additional 3 points of damage per punch are preferred over a 5 point kick since you really don't want to miss a kick and then fall in this one.
While the armor is pititful, the fact is that you can rip an arm and a sidetorso off without really affecting the function of this Mech. Not much of a compliment, but significant.
So, room for improvement, not the best out there, but I'd be willing to face most other Lights in the game in one of these, expecting to win or at least n even fight.
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Member Review - mud : 15-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
This is good for one thing, and one thing only; taking a gauss slug through the center torso.
It's kind of a shame, because if this carried medium lasers and upgraded to ferro-fibrous armor it would actually be pretty good.
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Member Review - Blackhand : 10-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Give this design 3 standard medium lasers and you've got a better design... heck mount a Support Infantry Zues Gauss rifle in the cockpit to give him some hope of killing infantry.
This mech is too outdated in this time period to survive... Maybe in 3025 would it have a hope.
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